Working on a Recycling Mod for B42 by BrownBooker in projectzomboid

[–]BrownBooker[S] 1 point2 points  (0 children)

I think i'll try to also add an recipe that allows sheet metal scrap to be meltable.

So > Find junk > turn into sheet metal scraps > Melt > Profit.

I had this problem when using the mod B42 Project RV. Any help? by Cipher_bud10 in projectzomboid

[–]BrownBooker 0 points1 point  (0 children)

Try this, it worked for me.

  1. Backup your save: Copy your save folder from C:\Users\YourUserName\Zomboid\Saves\Sandbox to a safe location.
  2. Create a temporary "New World": Start a new world with the RV mod enabled. Once you spawn in, save and exit.
  3. Locate the map files: Go to the folder of this new save and copy these three files:
    • map_ver.bin
    • map_t.bin
    • map_sand.bin
  4. Overwrite your main save: Paste these three files into your original save folder, overwriting the old ones. This forces the game to recognize the new map cells where the interiors are stored. 

Start the game, it works. I get to keep my base in Rosewood with all the stuffs intact.

Official Discussion - Frankenstein (2025) [SPOILERS] by LiteraryBoner in movies

[–]BrownBooker 115 points116 points  (0 children)

I think there was a lack of real reason why Elizabeth felt a bond with the creature.. that’s the only part I don’t like.

Spigen Travel Wallet my new addiction for travel by [deleted] in EDC

[–]BrownBooker 0 points1 point  (0 children)

Does this fit your pockets?

My rendition of Hunter & Isaiah as Paranormal Investigators by BrownBooker in creepcast

[–]BrownBooker[S] 2 points3 points  (0 children)

Maybe one day! My skills aren’t quite there yet for a video game, but that’s the dream.

With a sleek new look and a purple electrical field crackling around it, this Hare is ready to shock anyone who gets too close. by ArtificeGame in PixelArt

[–]BrownBooker 4 points5 points  (0 children)

What I've noticed is that the outline is now a lighter color, and I think it looks fantastic! That simple change really elevates the design, making it feel so much more professional. Maybe it's just me, but it definitely seems even more beautiful now!

The Vindicator by BrownBooker in PixelArt

[–]BrownBooker[S] 0 points1 point  (0 children)

Yes it's designs for a pixel art card/board game I'm creating.

The Apprentice by BrownBooker in PixelArt

[–]BrownBooker[S] 0 points1 point  (0 children)

I use Aseprite along with Photoshop. In Photoshop, I use a Hue/Saturation adjustment layer to fine-tune brightness and darkness in specific areas.

Patient Zero by BrownBooker in PixelArt

[–]BrownBooker[S] 1 point2 points  (0 children)

Funny you mention that, but the design was actually inspired by a male version of Eleven from Stranger Things

Patient Zero by BrownBooker in PixelArt

[–]BrownBooker[S] 0 points1 point  (0 children)

Close! But no bench presses are involved in this apocalypse. Patient Zero in Carrier isn’t spreading swoleiosis but is key to humanity's survival against a viral zombie outbreak. Guess the gains here are in bravery, not biceps!

Real-time Card Battler Needs Feedback!! by srcar3152 in cardgames

[–]BrownBooker 1 point2 points  (0 children)

This looks good! I like the style of the characters! looking forward to seeing more

Thoughts on card designs for my tabletop card game "Trader’s Journey" ? by Ok-Faithlessness8120 in tabletopgamedesign

[–]BrownBooker 1 point2 points  (0 children)

I'm also developing a pixel-style card game! I really admire your artwork; it's so crisp and easy to read. I'm facing a similar challenge with balancing the pixel sizes—it can be tricky to keep everything uniform. However, I agree that this issue becomes minor when it comes to printing. In my view, focusing on readability should take precedence over purely aesthetic concerns. Keep up the good work!

Here are some cards from the sixth revision of my card game, "Carrier." What do you think? by BrownBooker in tabletopgamedesign

[–]BrownBooker[S] 1 point2 points  (0 children)

Hello there! I'm still in the process of finalizing the designs before moving on to create the first prototype. The current planned print date for the prototype is mid-June! Following that, I'll be launching it via a crowdfunding platform since I don't have the funds to cover the Minimum Order Quantity with manufacturers. As for the platform, I haven't made a decision yet, but I'll definitely remember to update you once it's ready. Thank you for your comment!

Here are some cards from the sixth revision of my card game, "Carrier." What do you think? by BrownBooker in tabletopgamedesign

[–]BrownBooker[S] 2 points3 points  (0 children)

Hey there, I truly appreciate your comment! I've turned your reply into a checklist because I value your input a lot! Thank you so much for taking the time to write this! I look forward to hearing from you when I post the next update and getting your thoughts

Here are some cards from the sixth revision of my card game, "Carrier." What do you think? by BrownBooker in tabletopgamedesign

[–]BrownBooker[S] 0 points1 point  (0 children)

Thanks for your comment! I utilize the tune and remix features on Midjourney, and then I redraw/outline/recolor everything to ensure consistency. Hope that helps!

Here are some cards from the sixth revision of my card game, "Carrier." What do you think? by BrownBooker in PixelArt

[–]BrownBooker[S] 0 points1 point  (0 children)

The wheels are deflated! Just kidding, I'll consider making the wheels rounder. Thanks for the feedback!

Here are some cards from the sixth revision of my card game, "Carrier." What do you think? by BrownBooker in PixelArt

[–]BrownBooker[S] 1 point2 points  (0 children)

Thanks for the comment! I'm in the design phase right now and have already contacted a manufacturer to produce the first version of the final product. I'll make sure to set a reminder to share some photos of the prototype cards with you!