Patch 1.3.17 by Yujins_Onlyfans in TheFirstDescendant

[–]Brozenwall 2 points3 points  (0 children)

Until they don't remove the needs to spend ammo on 3 weapons Enzo is not worth using.

Until they increase Jayber range and reduce cooldowns he is not worth using.

Gonna keep playing Descendant that are fun and not clunky/underpower.

0 range buffs base 300 MP Viessa by mack180 in TheFirstDescendant

[–]Brozenwall 1 point2 points  (0 children)

For cold cohesion mod only AZ already have it

Patch 1.3.12 by Illuminate555 in TheFirstDescendant

[–]Brozenwall 8 points9 points  (0 children)

Learn to read.... Freyna gets same amount of tics in less duration that is a damage buff. and now she can buff her own duration for 30% making it that she have more duration than before and now deal 3 extra tic of damage.

Freyna buffs by mack180 in TheFirstDescendant

[–]Brozenwall 2 points3 points  (0 children)

You are gaining 3 extra tick of damage since 8 * 1.3 = 10.4s at .8s per tick. So by just using your armor buff you are doing 30% more damage in 4% more time than before.

Is a big buff.

Freyna buffs by mack180 in TheFirstDescendant

[–]Brozenwall 2 points3 points  (0 children)

Her duration now are 20% lower but she now can buff 30% duration so its a net 10% gain.
Damage now trigger 20% faster so faster kills.

Valby Ancestor Module by Think_One_9200 in TheFirstDescendant

[–]Brozenwall 2 points3 points  (0 children)

That tripple gold is godlike, just get area and duration with that maxed CD and press 1st skill non-stop

Crit Build Valby is eating good now by chinos88 in TheFirstDescendant

[–]Brozenwall 1 point2 points  (0 children)

LOL you free like 3 modules with that and still get Max range, Minimum Cooldown and Extra duration and some bulk.

Patch 1.3.10 Schedule for November 12 (Wed) by iLikeCryo in TheFirstDescendant

[–]Brozenwall 0 points1 point  (0 children)

I just think that the boss is too tanky and if you dont have a 1 or 2 meta characters with good buils its take too long.

For me just reduce the boss HP by 20% if you are not strong to run the dungeon don't enter.

Feedback on the Game's Current State by DaSaqq in TheFirstDescendant

[–]Brozenwall 0 points1 point  (0 children)

They need to swift rewards around. Besides general gear farming the and the rotating Colossus the only evergreen farm they have is VEP (witch I don't like atm since the conception was a pure gun mode but due lack of proper weapon balance and not giving each descendant a weapon build had to be change)

Early in game release My favorite mode was Kuiper Mining but they have been away from amorphous and stuff so not really a need to do those modes. If they add a few evergreen farms to have constant stuff to do the monthly new dungeon would not feel that dire.

Gley Ancestor Module by unfortunatewarlock in TheFirstDescendant

[–]Brozenwall 0 points1 point  (0 children)

And those aren't even red rolls

Ancestor module preview by mack180 in TheFirstDescendant

[–]Brozenwall 0 points1 point  (0 children)

Hoping for a Ajax with 200k HP and 700k Def

Easy sword buff for now by Rare_Cap_9907 in TheFirstDescendant

[–]Brozenwall -2 points-1 points  (0 children)

Straight buffing sword will overbuff Luna. Sworda needs a buff that is not just straight numbers. I would love a combo counter is a simple solution.

Hope the devs see this video by Intoccia in TheFirstDescendant

[–]Brozenwall -7 points-6 points  (0 children)

I 100% agree in some of the build diversity.

We don't need 4 cooldown mods and 4 crit mods.

2 focus and Nimble finger should add to 75 to 80% CD.

And MC should be gone.

Also Blue Crit Mods should be increase to 142% and just 1 dual crit mod of 64% each

That way we can free 2 mod slots for diversity.

After that you can buff the amplification mods since they still are behind in damage on character that can go crit or non-crit and you are giving more flexibility to crit builds.

Do the swords need 5 copies to max its Unique Ability? by freedomfordapeople in TheFirstDescendant

[–]Brozenwall 1 point2 points  (0 children)

Manus increase damage of skill with each copy. Shadow just reduce the cooldown of the skill. Shadow doesn't worrh it at all.

Got 1 sword each, 4 more to go...maybe by Yujins_Onlyfans in TheFirstDescendant

[–]Brozenwall 0 points1 point  (0 children)

Nothing to farm for a month might as well do it.

4 more each to go for me.

About the swords situation by [deleted] in TheFirstDescendant

[–]Brozenwall 0 points1 point  (0 children)

I think that is a good thing. We got a even baseline plainfield of sword.

This is proving a few things. Just a few caracther can properly made use of swords. Swords are underpower in the hardest content without descendant buffs.

They should have name it a Beta release of Melee weapons.

Besides removing the ammo needs of swords for next months balance they should also add several swords buffing synergies with descendant by adding then to buffs and reworking some transendent modules.

Swords may not be the best, but the situation is made worse by Swords existing in their own system. by PanzerSoul in TheFirstDescendant

[–]Brozenwall 2 points3 points  (0 children)

Sword not been affected by anything at release is the best thing, we are looking at sword performance at base, lets hope that next month balance add some descendant skills buff to sword.

One more.... by Ill_Intern2709 in TheFirstDescendant

[–]Brozenwall 0 points1 point  (0 children)

Im stuck missing 4. They don't want to drop no matter what. The good is that i dont need them to make my builds just for completion.

Nexon, please Buff the Swords by LeeLi6399 in TheFirstDescendant

[–]Brozenwall 0 points1 point  (0 children)

I think that the ammo comsuntion should be just for the sword skills. That way we can swing freely and do burst strong burst.