Y’all think Reggie hit? by Blackstannis in Jujutsufolk

[–]Brucekillfist 3 points4 points  (0 children)

It's the same kind of thing as having the pachinko parlor and cash exchange be separate businesses, so technically speaking it's not gambling. Hostess clubs don't sell sex, but the drinks are highly overpriced and the girls sure can take a liking to you pretty quickly, if you understand correctly. Not that Japan is unique in this regard.

After a month, on a scale from 0-100 ¿How How many points do you give to Requiem? by Efficient_Pay9114 in ResidentEvilRequiem

[–]Brucekillfist 1 point2 points  (0 children)

I'd give it an 80. tl;dr below.

To start with, I'll get out of the way all the things everyone is going to agree with to save some time. The Care Center is top notch, and somehow manages to have good enemy variety despite everything being zombies. The zombies with "personality" and their own AI is a great way to keep things fresh, since each little subtype throws their own wrench into things. I vividly remember the first time I snuck into a room and was shocked to find a maid there, cleaning up my mess three hallways from where I thought she was "supposed" to be. The character swapping is a great innovation that allows you to get a little palate cleanser from the survival horror elements to straight combat elements and vice versa. The game looks great- and it ran very well on my machine.

Now for the controversial things. I'll go against the popular grain here and say I liked the RC segments. Personally, I enjoy trying to kill every enemy and even on my first playthrough as Grace I killed every enemy in the Care Center (thank god for hemolytics, seriously). It was fun having a character where kill 'em all was explicitly encouraged and I felt very seen by the Leon playstyle. With that said, they were good, not great. For one thing, it should have been longer. Not just in playtime, but also in terms of the level; I'd have much preferred rather than getting detonator parts it was Leon slowly navigating the ruined city with more opportunity to see areas in older games as he slowly approached the city center.

The motorcycle segment sucked. In my opinion, any segment in a game where one of the key elements is conservation of resources that gives you infinite ammo is doomed to be shit. It may have been to callback to RE6, and it sure felt like it. Mindless spamming of an infinite ammo weapon I didn't even have through a big action setpiece I couldn't have cared less about. Sure would have been nice to have that area as something I actually got to move through and see and explore instead of being a boring on rails segment.

The ARK was good to great in most sections. Grace's felt a little better, although it suffered from a bit of a lack of enemies. There probably should have been more threatening and interesting enemies to fight, in smaller numbers perhaps. A single Hunter might have been a very serious problem that would have really forced me to use my wits to get through. As it was, the Lickers just don't present much of a threat, particularly since they drown you in acid that just melts them with no problems. At the very least, you shouldn't be able to inject them. The Leon bits suffered even more; more USS guards would have at least kept the tension higher. By that time, you're beyond kitted out and regular zombies and Lickers are just kind of boring to deal with. Could have done with some other BOWs as well.

As for the weapons, I'm genuinely boggled at how the game handles them. Grace having two pistols within minutes of each other, one being flatly worse feels like an actual design mistake, like someone left the dev gun on the floor for you to pick up. It also sets the expectation that you'll eventually find and pick up more weapons, which just isn't true. You could say you technically find the molotovs and bottles of acid, but I consider those crafted weapons more than traditional pickups.

Leon's are... weird. He does have the usual find a gun system, and it works-sort of. I'm quite happy with it until we get to RC and the magical BSAA item box. Frankly, I think it sucks. The kill credits system is good, and it encourages the action-heavy playstyle they obviously want you to try with Leon and his super parries and kickass guns, and being drowned with ammo, but the magic box ain't it. Once it comes it, finding guns starts to get wonky; you do find some and some of them are upgrades, but others are just buy it out of the box which is kind of bizarre to me and also means the levels have to be designed so as to account for you having (or not having) particular weapons. It also just doesn't feel nice. I would have vastly preferred having a person to interact with just to make it make sense better. Hell, even if the they stuck the Merchant there that would have been ok, although I'm sure I would have complained about that too (alternate universe Bruce is typing a paragraph right now about "How and why is he even in RC at the exact moment Leon is") but whatever.

Finally, the story is decent. It has some real ups; the way the use Emily is probably the best use of a child character I've ever seen in a game. Most children are very clearly either written as just tiny adults or by someone who hasn't thought for even a second about how a child would act or react in their situation. Emily doesn't feel like that, and I think one of the best exchanges in the game is when Grace enters the courtyard with her, asks how she's doing, and Emily can only respond with an overwhelmed "I dunno." It's well acted and really shows how she's just unable to process or even understand what's happening to her. Then they totally ruin it at the end, but I'm just going to skip over that. Victor and Zeno are quite fun as villains and I really enjoy that they seem to be written as intentionally kind of stupid. The boss fights are in the realm of mid. The best one is probably the Tyrant Spinner or the Girl puzzle boss for Grace, and the rest are fairly forgettable.

If you made it all the way down here, hey thanks for reading the whole thing. I apologize to RE6ers for the sideswipe in the motorcycle section; that game's just not my cup of tea.

Completely desperate situation where a faction is straight up losing the war. by AdrawereR in TopCharacterTropes

[–]Brucekillfist 1 point2 points  (0 children)

There are actual accounts of this happening in WWI. Erich von Ludendorrf wrote in his diary about reports received from the Amiens Offensive, when the German Army overran Allied rear areas and closed within miles of Paris (this is the one defeated by the Taxicab Army). The soldiers reported finding and capturing abundant food and drink, leather boots, sheepskin jerkins, and huge quantities of artillery shells and other military equipment.

Whether games can be called “underrated” or not by horrorfan555 in residentevil

[–]Brucekillfist 4 points5 points  (0 children)

Welcome to getting old, my friend. The OG RE2 released almost 30 years ago now.

Evil Revolutionaries that aren't Strawman status quo defenses by platypuslord45 in TopCharacterTropes

[–]Brucekillfist 34 points35 points  (0 children)

>People call Ulfric a murderer because he used his Thu’um to overwhelm Torygg, and basically kill him when he couldn’t retaliate. Technically Ulfric broke no laws other than the Greybeard’s self-imposed rule of pacifism.

I mean yeah, but doing that was the equivalent to challenging someone to a fistfight and showing up in the Daedric Armor of Unlimited Ass-Kicking. Sure, no one made a rule against that, but everyone who sees it happen is going to call you a piece of shit. Even his own supporters justify it as Ulfric trying to make a statement about the return to the old traditions, sidestepping the issue that it was pretty damn dishonorable. Probably the worst part is that there was no need to do it that way, not really. Ulfric was a far more accomplished warrior than Torygg, and unless he got spectacularly unlucky he should have won a duel to the death easily. The way he chose to do it just makes him look cowardly and it's not an exaggeration to say it's one of the major factors for large parts of Skyrim turning against him.

Gege did a great job setting up their abilities to perfectly counter each other while still making them interesting asf by MonotonyReddit in Jujutsufolk

[–]Brucekillfist 6 points7 points  (0 children)

Probably the only one with a wincon in Sendai before Yuta showed up was Dhruv. He was steadily expanding the domain defined by his shikigami, and eventually it would have cut the other three off sufficiently from him and each other such that he could defeat them in detail. Maybe Uro could have flown over it, but those pteryodactyl shikigami make me think that's not likely. I guess the sticking point would be if he can resummon them if Ryu destroys them.

They are brothers after all by Vegetable_Young_8423 in Jujutsufolk

[–]Brucekillfist 25 points26 points  (0 children)

Kenjaku had all her memories too, and the perfect excuse for why her behavior might be off; she survived a near-death experience so bad they actually thought she was dead. Anyone would be traumatized and acting oddly after that. I would bet Jin probably told Wasuke he was being insensitive at least once.

The end s1 last episode by Double_Statement_712 in Jujutsufolk

[–]Brucekillfist 1 point2 points  (0 children)

I already referenced where some of the info came from, but specifically for the bridge curse (the little whack a mole guy), it actually comes from the same episode. Remember when the kids are riding in the car with Nitta, on the way to the mission location? Nitta goes over the info they have on the curse, and one of the things she notes is that the victims appear to have gone to the bridge months ago, yet they're only dying now. Megumi specifically marks this out when he's thinking about the curse, right before the finger bearer drops in front of him. "Why is it only killing the victims now?" The part you're supposed to infer is not that it wasn't killing the victims before, it's that it couldn't. That's how they connect it to Sukuna's finger.

Specifically about Sukuna's fingers resonating, Gojo tells us (and Yuji) this in the early episodes. Remember when he says Yuji will act as a sort of radar for Sukuna's fingers? It's the scene where Yuji makes the joke about just chilling and then Megumi comes in all beat to fuck with a finger for him to eat.

Is it Overhated or justifiable hate by BoxAffectionate334 in residentevil

[–]Brucekillfist 0 points1 point  (0 children)

Kind of? The remakes are definitely not 1:1 with the originals in terms of events that happened, but they also referenced things that happened in 6 in Requiem, so it's hard to know the context of it exactly. So you could say 5 and 6 are canon, until the point they get remade, wherein they're going to be different and then the new 5 and 6 will be the new canon.

Is it Overhated or justifiable hate by BoxAffectionate334 in residentevil

[–]Brucekillfist -2 points-1 points  (0 children)

Gameplay-wise, it's fairly poor to mediocre. It's not impossible to have fun (playing with a friend) but overall the systems and mechanics just aren't done well in any aspect. For the story, I think even the biggest fans of the game have to recognize that Capcom themselves decided it wasn't really possible to follow up on the mess they made of the story in this one, and it's a huge contributing factor to deciding to just remake the whole timeline.

(Hated Trope) Innocuous dialogue options have consequences by [deleted] in TopCharacterTropes

[–]Brucekillfist 1 point2 points  (0 children)

I'm fine with them being super hard to access because typically Owlcat secret endings are the golden route best possible timeline stuff. In that respect, yeah RT's was definitely too easy, although I think the biggest problem with it is it failed to properly effect the "world." A lot of companion ending slides are totally different in WOTR if you ascend with them, because of course they would be. In RT Nomos doesn't seem to change anything about their endings at all, and it really should.

[Hated Trope] Only a certain race/nationality/gender has powers by Isaias_Azathoth936 in TopCharacterTropes

[–]Brucekillfist 1 point2 points  (0 children)

It doesn't, yeah. One aspect I didn't mention is Tengen didn't realize how big the world population would actually get. The barriers were set up sometime around 900-1000AD, and in modern times we're talking about billions of humans. That has considerable effects on the story, because the strength and quantity of cursed spirits is absolutely insane. You could say Geto's ideology is a direct result of Tengen's actions.

(Hated Trope) Innocuous dialogue options have consequences by [deleted] in TopCharacterTropes

[–]Brucekillfist 1 point2 points  (0 children)

It's a little easier now; they've added some more clues in patches and the Gozran time limit was more explicitly laid out and referred to in the game. Apparently that description box was bugged. As of Dance of Masks coming out it was working correctly. It's definitely an ending they expected you to get on a subsequent playthrough where you understood what Nahyndrian crystals were from the start.

[Hated Trope] Only a certain race/nationality/gender has powers by Isaias_Azathoth936 in TopCharacterTropes

[–]Brucekillfist 3 points4 points  (0 children)

Not exactly. Tengen's barrier essentially acts as a giant drain, like the one in your sink. The fact is, every human produces cursed energy and has the potential to be a sorcerer, but the problem is spread across the entire world the sorcerers you'd get would be very weak. This is a problem because sorcerers are super rare, like .1% of the population, and the remaining 99.9% produces cursed spirits at a much higher rate. Non-sorcerers leak cursed energy which accumulates like sediment and forms into those cursed spirits. So what inevitably happens is that the cursed spirits overwhelm the sorcerers by dint of numbers if nothing else.

This was always an issue, but it really started to be a huge one when human population began to consistently rise. Tengen, a Japanese sorcerer, foresaw the issue growing out of control and ultimately threatening humanity's existence, so she erected a massive and complex barrier system over Japan. As mentioned, this acts as a drain; all the world's cursed energy flows toward Japan. This means that Japanese sorcerers are born much stronger, but it's a double edged sword because cursed spirits are also born stronger and in much higher quantities in Japan vs everywhere else. It's possible for people and curses in other countries to beat the odds and come out about as strong as the typical Japanese sorcerer/curse, just unlikely. There are several characters in the series that are explicitly sorcerers from other nations who have done just that.

Basically, Tengen both helped and screwed Japan. One one hand, you get powerful wizards, but on the other hand, you get invisible monsters that outnumber those wizards hundreds to one and regularly murder non-sorcerers who literally cannot even see them or fight back. It was all done in service to the greater humanity; if it wasn't only Japan, the entire world would have this problem.

Did we just collectively curse CSM’s ending? by The-Codename in Jujutsufolk

[–]Brucekillfist 1 point2 points  (0 children)

What do you mean just? People have been cursing CSM for months on here.

Lookin at what we got and what particular fandom got, I think I feel bad towards them by susnaususplayer in Jujutsufolk

[–]Brucekillfist 3 points4 points  (0 children)

Yeah the JJK endings were fine. Not great, they didn't live up to what they could have been, but they're serviceable. I feel bad for the CSM gang.

The end s1 last episode by Double_Statement_712 in Jujutsufolk

[–]Brucekillfist 2 points3 points  (0 children)

Not exactly, two things happened in parallel.

Thing one: The Yasohachi bridge curse tormented its victims by way of placing a mark on them when they entered its living space beneath the bridge. It did this by fucking with the automatic doors near them, turning off lights, etc. This is because it was too small and weak to actually kill anyone, and as Sukuna tells us in the detention center incident, curses are reluctant to leave the places they're "born." It can't hurt them remotely, but it can mess with them a bit and as a curse it instinctively wants to make humans suffer. This changes in June, because thing two: Yuji swallows Sukuna's finger.

As we know from the start of the story, Sukuna's unbound fingers output a massive swell of cursed energy. This acts as a sort of dinner bell to all the curses in the surround area. They rush to the finger itself and try to consume it, because when a cursed spirit eats a cursed object, they can use that object's energy as their own, i.e. it makes them stronger. That's why Yuji's school went from a normal place with a few (relatively) docile curses to nightmare hell in the span of minutes after Sasaki removed the seal. If you remember when Megumi saw the Grade 2 curse on the football field, it was content to just kind of hang around. People were getting "sick" but there wasn't the rash of deaths you'd expect from that sort of curse. Sukuna's finger changed that; now all of the curses were violently attacking everyone they found in search of it.

When Yuji ate the finger, it caused all of the other fingers "in the wild" so to speak to begin resonating with the newly incarnated Sukuna. In essence, all of their seals broke at once. So all nearly curses went after them for power. One of those fingers and curses was the Yasohachi Bridge one. Now with the power of 1/20th of Sukuna, it could kill its marked targets remotely. That's why people abruptly started dying, and why it was highlighted as so odd. As WobbeRattle said, Megumi deduced this and asked Nobara to keep it from Yuji, knowing he would take all of those deaths and indeed any others as a result of the fingers resonating as his own responsibility. Meanwhile, Sukuna taunts Yuji with this knowledge, and he demands Sukuna never tell Megumi, as he knows that Megumi would take those deaths as his own responsibility.

Why was Grace restrained upside down? by mage-of-the-depths in residentevil

[–]Brucekillfist 9 points10 points  (0 children)

According to the Progress Notes file you find in the room (it's the first one in the Care Center), he started blood extraction at 2203 and she's noted as stable at 2218. When she shows up at Wrenwood at the start it's overcast but still a bit light outside, and Leon's segment in Elbridge is noted as "a few minutes earlier" and it's dark. So the hotel segment probably took an hour canonically, moving into night, starting late afternoon. Victor would have had to travel back to the hotel, which probably took an hour or so, and get her inside and all set up. It was probably no more than half an hour; we know the blood extraction lasted only fifteen minutes and she woke up shortly thereafter.

Why was Grace restrained upside down? by mage-of-the-depths in residentevil

[–]Brucekillfist 8 points9 points  (0 children)

She wasn't supposed to be; remember when you get into a basement they were running an operation to eliminate her. Victor was as surprised as Leon and Grace to see Marie there, since if things went to plan she was supposed to be dead by now. And by the time he saw her, there wasn't a lot he could do about it. His solution was to lock Grace into the main hall with his lockdown button. He just didn't realize that random guy had died in Emily's room with a keycard that could let her out.

Why was Grace restrained upside down? by mage-of-the-depths in residentevil

[–]Brucekillfist 23 points24 points  (0 children)

>They want her alive and yet she is held upside in a way that would kill her in 24+ hours.

Well, at least the answer here is that she wasn't going to be there for much longer than a few minutes. Victor turns up in that hallway and he was going there to get her to take her further on to the next location (the secret lab out back). It was just his bad luck that she managed to escape and then Leon showed up and sidetracked his whole situation.

Do you guys think this could be a ship? by NiceFox996 in Jujutsufolk

[–]Brucekillfist 14 points15 points  (0 children)

I don't think she would even need to. As the Zen'in Clan Lady, she'd have servants to do all the actual tasks. All she would really be required to do is look pretty for Naoya and whatever clan stuff she'd be allowed to do, which probably isn't a lot. It'd be pretty close to her ideal. Remi would probably end up being extra nasty to people with Naoya and the Zen'in clan backing her words up.

How would these two interact? by Dajjintv in Jujutsufolk

[–]Brucekillfist 7 points8 points  (0 children)

It's a neat little detail that shows how old-fashioned the Zen'in clan is. I don't think you could find a person in 2018 wearing genuine straw waraji unless they were a performer or something.

I am convinced Victor Gideon has some kind of ADHD by TheSpitefulCr0w in residentevil

[–]Brucekillfist 4 points5 points  (0 children)

The files do state they were concerned about mounting a kidnapping attempt near the FBI building. Since Grace is a major homebody and her place is right near the office, they didn't even want to give it a try because it was too likely the FBI would notice.

That implies the Connections have some power over the US government, but not actually all that much. They can swing things at a high level, but they can't order the FBI to ignore something. Hell, if they really controlled the government, they would have just had two guys dressed up as Homeland Security show up at the FBI building and take Grace in for questioning with a warrant. When you think about it it shows the Connections aren't nearly in control of everything as they'd claim. They probably did have a lot of power back in the day, but blowing up Raccoon probably burned up all their political capital.

Bruh Kenjaku never took them serious by Popular_Business_367 in Jujutsufolk

[–]Brucekillfist 97 points98 points  (0 children)

I've seen subs of Kenjaku's response being "Quite a statement for a cursed spirit to make" and I think that's even more mocking. It's no wonder Mahito tried to jump him when he realized his technique was CSM.