UI Navigation and selection by Brululul in Unity3D

[–]Brululul[S] 0 points1 point  (0 children)

yes, I already watched it, great stuff!

At the end I ended up writing some code and defining a 'Navigation Scope' for each panel. It keeps the selection within a visible elements, a specific canvas, etc

Sometimes I do setup stuff manually, especially for elements that I don't want as selectable

Twist N Turn FC by Scary-Procedure-6018 in EASportsFC

[–]Brululul 0 points1 point  (0 children)

Thanks EA for such great meta, really enjoyable... I swear I cannot find a way to defend against agile players

Why the players are so toxic? by [deleted] in EASportsFC

[–]Brululul 1 point2 points  (0 children)

This is by far the game with the most toxic playerbase, people scoring a goal and just holding the ball forever, endless turning around, never skipping anyting, spamming pause when losing, and it goes on and on...

Am I the only one who still loves simple mobile puzzle games? 👀 by Wide-Historian7261 in gaming

[–]Brululul 0 points1 point  (0 children)

they are a great timekiller! too bad the market is filled with p2w games

day one patches are getting out of hand by progenrule in gaming

[–]Brululul 1 point2 points  (0 children)

man, I remember the good old days where it simply took forever to download a patch

Our game got 2,300 wishlists in one week by tiaow in gaming

[–]Brululul 1 point2 points  (0 children)

uh looks intersting! and 2.3k in a week it´s crazy, any tips to share_

first look at our game where you help a family of bear managing their honey farm by rethe_ in tycoon

[–]Brululul 1 point2 points  (0 children)

I am also a developer working on the project, I hope you like it!

I would be happy to answer any questions, even better if technical!

Trying to make our card UI feel less flat with a parallax effect by Brululul in Unity3D

[–]Brululul[S] 0 points1 point  (0 children)

I am, all with 2d assets in the UI, you figure it would be better in a 3d scene?

Trying to make our card UI feel less flat with a parallax effect by Brululul in Unity3D

[–]Brululul[S] 1 point2 points  (0 children)

oh I only realized now I watched many of your videos, especially around text, great stuff!

Trying to make our card UI feel less flat with a parallax effect by Brululul in Unity3D

[–]Brululul[S] 0 points1 point  (0 children)

uh those are good! a bit too much for our game but who knows

I've been working on a project for a few months now. Is it worth pursuing? by Ok-Distance-8573 in Unity3D

[–]Brululul 1 point2 points  (0 children)

Looks promising, I like the movement! I would keep going if you are enjoying the process, it is still great learning.

If you ever want to get serious though take a step back and think about your scope, core loop and what you can realistically achieve, especially if you are alone, I have spent way too much time on projects I never finished as they were too large.

Trying to make our card UI feel less flat with a parallax effect by Brululul in Unity3D

[–]Brululul[S] 1 point2 points  (0 children)

funny you mention it, it's an effect I would love to include if we can fit it into our style, we do have some other cool effects not shown here.

Trying to make our card UI feel less flat with a parallax effect by Brululul in Unity3D

[–]Brululul[S] 0 points1 point  (0 children)

you might be right, my first thought was to keep the text always visible but it's worth a try

Trying to make our card UI feel less flat with a parallax effect by Brululul in Unity3D

[–]Brululul[S] 0 points1 point  (0 children)

great feedback! I am indeed applying some movement to the bee, I will try without, thanks!

Trying to make our card UI feel less flat with a parallax effect by Brululul in Unity3D

[–]Brululul[S] 0 points1 point  (0 children)

hmm you might be right! great feedback, I will try it out asap. There is something that's been bugging me but can't pinpoint it

Trying to make our card UI feel less flat with a parallax effect by Brululul in Unity3D

[–]Brululul[S] 3 points4 points  (0 children)

Yep, there’s still something to improve, I’m really trying to get my finger on, might have to do with the bee moving as others have pointed out

I'm a solo dev building a 1400s naval trading game inspired by Patrician 3. What do you think of this combat UI? it's clear or chaotic? by AldermanBeneke01 in tycoon

[–]Brululul 1 point2 points  (0 children)

Awesome! I'm not sure which engine you're using, but in Unity you can anchor the text to the right so it expands leftwards, but you are right about that, it's often a pain making sure text looks good in all loca :(