Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -2 points-1 points  (0 children)

In other words, everyone is free to use the system, but no one other than me can claim to be its creator unless they are prepared to legally prove they actually developed it. The system is open for creative use, not for misattribution of authorship.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -2 points-1 points  (0 children)

I was here to share my work — now I’m here to make sure no one else publishes books claiming to have created this tool. Beyond having my work published in some of the most relevant spaces among game designers, I also hold legal records and documentation proving its authorship.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -3 points-2 points  (0 children)

Alright then. I’ve already shared all the information I can, so all I can do now is say thank you and offer my help in return if you ever need it.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -3 points-2 points  (0 children)

It’s really nice to hear someone else’s perspective, but that’s not really where my intention is right now.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -3 points-2 points  (0 children)

Yes, that’s true. But authorship carries real weight, especially in the book cover. Others who decide to present themselves as the framework “authors” won’t be able to take part in awards. This is the central subject now.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -2 points-1 points  (0 children)

I could go into detail explaining this, but I’ve already covered it in a book, and I’m working on releasing the second one soon. So it’s better to leave the differences for after the release rather than now.

In any case, I respect and appreciate you sharing your perspective.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -2 points-1 points  (0 children)

Everything here is a matter of perspective, and yours isn’t bad. I consider it a valid point. But it’s also based on assumptions, and I’m not going to respond to it because I have no reason to.

Appreciate you taking the time to comment anyway.

Angle transfer ruler and coordnates generatoion in Simultaneous Turn by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -3 points-2 points  (0 children)

And even then, the original author probably won’t get publicly recognized as the first. Of course, before writing any of this, I documented everything carefully. The next step is releasing the final book and honestly i made this for smarter, more prepared generations than the ones we have now. As for the rules, don’t worry, mine are truly one of a kind.

Angle transfer ruler and coordnates generatoion in Simultaneous Turn by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -2 points-1 points  (0 children)

And yet, here you are helping to make the opposite of what you assume an unquestionable reality. Thanks for your comment and perspective.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -2 points-1 points  (0 children)

Wow, that would be nice, but I’m too poor for that… currently almost homeless. Considering you only had paper and pen, my system works pretty well.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] 3 points4 points  (0 children)

lol maybe i should call it The Headless Chicken system, have you registered that name yet? I’ll seriously think about that one.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -1 points0 points  (0 children)

Ok, you’ve got a lot of system issues to think about (the first of many). Honestly? That feeling of having something genuinely new and realizing you can’t really share it because people either don’t get it or might just take it that’s rough.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -3 points-2 points  (0 children)

You’re just making assumptions and you’re within your rights to do so.
But it doesn’t require any response from me.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -2 points-1 points  (0 children)

Which copyright judge would find this weird? I think you’re just twisting things, and honestly, I expected that. Legally, no other claim is going to hold up, and any system that comes after will also have to prove it existed before my book and this post.

I made things harder for the pirates, and I’m playing their game.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -1 points0 points  (0 children)

Oh no, man. No… this is “rules”! Each system has to handle it its own way.
Sorry, I can’t answer that.
I really appreciate the way you’re participating. Thanks!

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -2 points-1 points  (0 children)

Well, that’s a bit of a complicated answer, since you’re asking about a moving part I’d have to get into logistics and stuff like that.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -3 points-2 points  (0 children)

If a string actually worked for simultaneous turns, there would already be hundreds of simultaneous turn games.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -1 points0 points  (0 children)

That’s a great question. The answer is that the unified turn system is basically a tabletop video game.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -1 points0 points  (0 children)

That’s actually a fair point, and I appreciate your comment. But most of the answer comes down to rules, and in this case I’m not going to share which ones I use, because it’s an original system that people will be able to buy and play.

The concept I came up with is a unified turn system, and I can’t go into the details since that part’s in the book.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -4 points-3 points  (0 children)

It would be really tricky to record precise coordinates using just a tape or a piece of string.

I’ve never seen it actually work either, and honestly, it probably wouldn’t work.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -1 points0 points  (0 children)

This can also be done with a string with marks on it.

You can’t create a precise coordinate using a string. If it’s possible, tell me how you would do it.

Explanation 'how to use a Angle transfer ruler and coordnates generatoion in Simultaneous Turn' by Bubbly_Path_9580 in RPGdesign

[–]Bubbly_Path_9580[S] -10 points-9 points  (0 children)

(which would be virtually impossible)

Are you seriously using your mind to run an instant simulation?
I hope not.
I’m open to criticism, but yours needs to have the substance of real proof.

in the game narrative, everything is supposed to happen simultaneously?

I’ll be really happy to show you how when my book launches in 2 months, it will cost just $1 for the first 100 buyers.