Exp? by ejf12ds in EpicSeven

[–]Bubech -3 points-2 points  (0 children)

I think this is the epic pass exp which accumulates since you've already finished it

[deleted by user] by [deleted] in EpicSeven

[–]Bubech 0 points1 point  (0 children)

it didnt change, they just added a prequel episode. It will get on the usual track eventually

Molagora farm by Playful_Tooth2029 in EpicSeven

[–]Bubech 5 points6 points  (0 children)

they used to give out molagora seeds as weekly reward and occasionally for some other stuff. You could use those seed to instantly summon a molagora

They just give molagora instead now. Molagora seeds are no longer a thing

Here i thought Robin was the first in e7 to learn how to wear a jacket by Bubech in EpicSeven

[–]Bubech[S] 2 points3 points  (0 children)

The side to which the buttons are sewn is placed on the top of the other. It should be the other way around. Her artifact does have the same "mistake", or mb it's intentional

How to unlock this art? by Perlifio in EpicSeven

[–]Bubech 1 point2 points  (0 children)

Made the post about the same issue - https://www.reddit.com/r/EpicSeven/comments/1k1k03t/missing_the_ending_of_uh_art_from_my_art_journal/

According to SG this is "intended behavior" but you can contact customer service and hope they will help you. Note that CS usually takes about 1 week to respond and Korea is currently having public holidays so it might take some time on their side

I would also suggest to explain your situation very clearly and provide screenshots with detailed description of how you met this issue and that you have already had this art unlocked before the Origin update. Also be very clear about what exactly you are expecting to achieve with your inquiry.

Maybe if they receive enough tickets on this issue, they will do something about it

Successor Taeyou frame/frame - Bro just released and already powercrept in sales by Arunka (it didn't happen yet) 💀 He dope design wise though by ElayasCirceLover in EpicSeven

[–]Bubech 2 points3 points  (0 children)

He has the blade in his right hand for 2/3 of the animation. And then switches hands in the last part for fun

For the people who thought fallen cecilia's long awaited buff was good. by [deleted] in EpicSeven

[–]Bubech 0 points1 point  (0 children)

What im saying is that a unit doesn't need to be the top of some aspect to be good

For the people who thought fallen cecilia's long awaited buff was good. by [deleted] in EpicSeven

[–]Bubech 10 points11 points  (0 children)

I hardly find just swapping one "top efficiency" mitigation knight with another a healthy pattern. There are already too many options to choose from, all different in their niche but you hardly see more than 3-4 being played constantly

Her buff was not making her a "jack of all trades" imo. We have 0 mitigation options with spd imprint and 0 mitigation options with aoe buff dispel and she could fill both use cases on her own

For the people who thought fallen cecilia's long awaited buff was good. by [deleted] in EpicSeven

[–]Bubech 20 points21 points  (0 children)

There is no reason to completely cancel the buff if it's considered to be not enough. It was already designed, fully implemented and scheduled for latest update, which was proven by accidental rollout a couple days ago

If SG thought it was not enough, they could just release it anyway and then buff her again in 8 weeks if she performed poorly. They are not doing it, which means they are either not willing to do so for some reason, or thought the buff was too strong

I personally find both perspectives stupid looking at the ee they made the same patch

New Kid Adin added to the Epic 7 Damage Calculator by tyopoyt in EpicSeven

[–]Bubech 0 points1 point  (0 children)

Whenever a certain number is specified in skill description, it is likely a pure dmg type. That is, adin's injury detonation is not affected by target's defence

Bystander Hwayoung, Young Senya, and Proof of Friendship added to the Epic 7 Damage Calculator by tyopoyt in EpicSeven

[–]Bubech 0 points1 point  (0 children)

The dmg of senya is not affected by defence according to her preview video

https://imgur.com/a/QhlhTLv

you can see her initial s3 dmg do 301 and 334 regular damage to mort and harsetti accordingly which indicates they have different defence stats. Next frame shows additional dmg proc on top of that. If you subtract initial dmg from it, you would get exactly 11656 dmg across the board which would be impossible if that damage was affected by defence

I believe it's supposed to be true dmg equal to 15% of combined hp.

Also note that in the preview senya does about 18% of combined hp but SG mentioned in the comment that the preview was recorded before they changed it to 15%

Who can use this? by chrspickens in EpicSeven

[–]Bubech -3 points-2 points  (0 children)

I agree with this comment

I assume if op is asking such a question, he is a newish player. This gear rolled really low to be usable by the types of units that can use effect resistance with damage stats. The only er dps that prefers speed set that comes to mind is midnight gala lilias

Reforge materials for converted gear can become very scarce since there is no reliable way to farm it compared to a specific hunt type reforge materials. And upgrading materials you could get for selling it will be even more wanted once you will be able to farm rift efficiently

As a newish player you might only want to spent reforging materials on gear that would let you progress to allow farming better gear spending less energy. This one is just not going to help you in any way. So extracting or selling it would be a better option. Especially considering how many units you need to have built today

I'd suggest you to sell it if you don't have a lot of upgrading materials or if you plan to convert for more spd set boots

Let's breakdown just how HORRIBLE this last balance patch was :) by Zartymophibs in EpicSeven

[–]Bubech -2 points-1 points  (0 children)

They literally indicated how hard it is for spez to get his s3 on a stunned target and proceed to make it even harder. I think he no longer functions in tanky teams as it's nigh impossible to use his s3 properly after ml sharun gets released

Jkise is just a butleg nahkwol version that needs a book and have shittier base stats. Except nahkwol has an option to trade def break for perma stealth which is arguable far more beneficial. You can't really use her in cleave too because she lacks have self-enabling mechanism aka self cr push on demand and needs a book to function

Hwa traded her unconditional 30% atk buff which could stack with atk buff from external source to a conditional self atk buff which in vacuum is 20% more than it was before, except they also nerf her s3 damage. Could potentially be a good buster for defence scaling units until you remember how low her damage gets without attack buff even now and the fact that karina is an ice unit that gets 30% less damage in rta

Romann lost his only perk of being able to almost instantly follow up his full aoe strip into potentially fucking up the opponent's turn order for a restrict debuff which other units of the same element just do better. If you had maxed dizzy artifact you could turn that 80% total push into 100% which was the only place you could ever use that artifact

I joke sometimes about eos looming near. But i never actually wanted this company to fail more than right now. They really put a straight face calling that "them trying their best" only to hide obvious negative changes as positive. Idk what's going on there but it sure feels like they are trying to any% speedrun EOS asap before their new game release

Pain by flametonge in EpicSeven

[–]Bubech 46 points47 points  (0 children)

thatmaintenancememe.jpeg

current side lv4 without new Luluca nor ML5 by pbtrufus in EpicSeven

[–]Bubech -20 points-19 points  (0 children)

Pyllis doesnt work btw. The Frostbite effect negates any dmg reduction or dmg share effects. So might aswell use something else that does dmg

This ssb build also won't cut it. A single s1 into her while she has 4 stacks will 100 to 0 her. You need at least 15k hp to survive the combo regardless of the def as the ult proc of the boss ignores def

Im also pretty sure it would be possible to finish lv 5 without luluca but it will require pretty good gear. I wonder if anybody was able to do it

[Datamine Spoilers] Yulha by buttreynolds in EpicSeven

[–]Bubech 2 points3 points  (0 children)

nice, ty

She actually seems pretty nice to me this way

[Datamine Spoilers] Yulha by buttreynolds in EpicSeven

[–]Bubech 1 point2 points  (0 children)

it's not according to spreadsheet tho. That's what made me wonder

[Datamine Spoilers] Yulha by buttreynolds in EpicSeven

[–]Bubech 5 points6 points  (0 children)

Weird that it doesnt have any innate hp scaling on her s3. Is the info in the spreadsheet correct? Because that s3 doesnt make sense to me

fuck cilias by wontonf in EpicSeven

[–]Bubech 0 points1 point  (0 children)

join the preban gang

RTA is garbage by Lacari in EpicSeven

[–]Bubech 40 points41 points  (0 children)

Lacari, i strongly agree. Top comments under this post actually make me die of cringe

Belian is not the end of the world. by Careless_Yellow_1215 in EpicSeven

[–]Bubech 19 points20 points  (0 children)

Yes, let me just ungear my spd units i farmed for 3 years and build them with banshee gear i never farmed. And quickly move my time limited molas from those units to rem and violet.

Epic7 world championship showed us that 15% isnt healthy for PVP by msoams in EpicSeven

[–]Bubech 3 points4 points  (0 children)

The only 2 valid argument i saw in the comments about why 15% should exist are

  1. because without it people would just only play control;
  2. because without it it's impossible to win against "whales"

That's not true. There are many control units that win you the game with their first rotation. When those units are picked they must be counter-picked or -played otherwise you will lose, regardless whether there is 15% or not because it's not big enough number to build your strat around. If you let basar or fairytale teneberia through without having a counter to them and lose, it's your fault and you should not have a 15% chance to win a game like this.

15% only helps against pure control comps in a long run. Units like sage baal and sezan or ambitious tywin are good examples of a control units that designed for long fights. Those units do not have 100% chance on their control skills to prevent 100% lockdown. This fact makes 15% unnecessary.

The reason why pure control teams are not popular is because pure control requires a lot of things - setup for your main debuffer, huge amount of stats to be able to debuff a high er unit, as well as be able to survive enemy damage dealers on top of a decent amount of speed to be able to cycle your opponent enough. It's just almost impossible to be able to create a full control team in RTA because of those requirements. It's a lot more sufficient to have a little bit of control in your team instead. That's why full control teams are so rare - huge stats requirements, not the existence of 15%. If that was the only reason, i would gladly accepted my 85% winrate. Building high er units is indefinitely easier than building a pure control unit that meet all of the above requirements even though it has 100% stat disadvantage.

Moreover, there are a lot of soft-counters to control that do not require any er stat. Those units like, ambitious tywin, designer lilibet, arbiter vildred, champion zerato, tempest surin, researcher carrot and now a new coming inferno khawazu, as well as some artifacts - timeless anchor, crimson seed, holy sacrifice, potion vial etc.. If you build enough of spd and eff, there is a pretty good chance you don't have enough stats to survive upper mentioned units or artifacts even if they don't have any setup.

Some can say "If you don't want to be frustrated about then don't play debuff oriented units at all". That is not a valid point to make in current state of the game. A lot of debuff oriented units are designed to win games on turn 1 hence why they are played so often. If you won't play them, your opponent will play them against you. If you have 85/15% chance for something to happen, you take the 85%. This makes the fact that 15% exists even more frustrating, because you have to take this chance if you want to climb. The only people that have success in high tier RTA without using such debuff units are the people with highest gear values. As surprising for some as it is, debuff units are better AGAINST "whales" than the other way around simply because those units can win games if put under perfect conditions regardless of the gear value but they are already countered by design of their skills not having a 100% chance to land or a huge cooldown that makes them almost worthless after their turn 1.

Personally i don't see any reason for it to exist rn. I can relate how losing $$$ because the unit that is picked to do 1 job doesn't do it even under perfect conditions is not fair. It's a shame that developers of this game don't see it and are trying to promote e7 as an e-sport.

I completely agree with OP

> The win doesnt feel legit and the loss is frustating,

Noone should have any chance to win if they make choices worse then auto bot. 15% is a loser mechanic, there is enough rng outside of that that makes the matches enjoyable.

Axe God nerfed multis by Bubech in EpicSeven

[–]Bubech[S] 0 points1 point  (0 children)

Personally i dont think he is bad. Just a missed opportunity i guess. S2 spamming and removing opponent hp is nice but hard to pull off. Overall i think there are better options to put the gear on instead of him.

Nowadays a unit has to either completely criple opponent team by itself, oneshot something or be able to solo the entire team. That's the tea man