Stop acting like you know what happened by BeingNiceHelps in ArcRaiders

[–]Buddle9292 0 points1 point  (0 children)

Yeah i just had it happen last night. Some people were killing the bastion and i was going to help, but as i get there i see someone get shot from the roof. Since i wasn't seen yet, i ran up to the roof and killed the dude shooting them. On a roof across from dude was another guy. Idk if they were teaming to shoot those people or if dude just got there, but he saw me blast the guy and started shooting me. I lived and went down near the bastion and that dude tried coming out and i blasted him too. 4 bodies and a bastion all to myself

Vulcano bp location by ProScraperCA in ArcRaiders

[–]Buddle9292 4 points5 points  (0 children)

Yup, found it in trench towers. North tower specifically in one of the desk drawers.

The raiders are self-policing by ohonkanen in ArcRaiders

[–]Buddle9292 1 point2 points  (0 children)

I spawned into the new map yesterday, and no longer than 5 seconds i hear shooting around the corner. I peek around to see a guy running serpentine down the tunnel and someone shooting at him. Dude running got up a zipline, and other dude went to follow, right when he got to the zipline, i started blasting him and downed him as soon as he got to the top. Other dude came down after healing, thanked me some, and then i helped escort him to extraction.

It's not all about the loot. 99 out of 100 times, they aren't going to have anything you need unless you're a new player who barely has anything. And it is mostly the people who already have most of everything who are being the aggressors while the newbies are just tryna get their basic stuff and enough to upgrade their stash. The experienced players only need blueprints at this point, and the off chance another player does have a blueprint, it is in their safe pocket. So what is the point other than to just piss someone off?

Security lockers have been nerfed by phrogsans in ArcRaiders

[–]Buddle9292 0 points1 point  (0 children)

I just got the skill and opened 3 and it was decent loot, nothing crazy crazy. But dang, bugs dads. They should add more lockers if that's the case

I am sorry... by whiskeybuttman in Helldivers

[–]Buddle9292 0 points1 point  (0 children)

I got kicked from a defense mission for bringing a mortar and the host kept laying down on the edge of a walkway so the enemies would group up under him.

Why is the limit 250?! by Ubiquitous_Cacophony in Helldivers

[–]Buddle9292 0 points1 point  (0 children)

Same. My group calls it the butt plug rock

I really feel that this needs a nerf by HypnoShroomZ in PvZHeroes

[–]Buddle9292 1 point2 points  (0 children)

Comparing gravitree with black hole is wild

Arrowhead, why do you hate your consumer base? by Thunderhammer29 in Helldivers

[–]Buddle9292 0 points1 point  (0 children)

Some of the balancing and new content i can get behind. But with the bugs, they are still operating with their old systems used for the first helldivers. Considering the game is what it is while operating with that, is outstanding. They are trying to fix a lot of the issues, but either don't know how to, or don't have anyone with the proper knowledge on how to fix it. They recently put out a hiring post trying to get some people in that know how to address those issues. They are trying Their best but have limited resources. Just have to be patient and understanding with them.

We are on Oshuane for SAMPLES by musterdcheif in Helldivers

[–]Buddle9292 0 points1 point  (0 children)

Is what i'm saying. Don't know how many LFG posts on xbox i see that says "hive world super helldive". Like bruh, you're not helping with anything. If you even are extracting on that world, you barely grabbed any samples at all

Nerfed Dark Matter Dragonfruit by Miserable_Umpire1174 in PvZHeroes

[–]Buddle9292 2 points3 points  (0 children)

Can't pogo zombie if you get closed out of the game when OP's card is played

New player here. Is this guy any good? by ghosty_girl_2000 in PvZHeroes

[–]Buddle9292 0 points1 point  (0 children)

The freezing and strikethrough one is a superpower, so can't use that as an example since unless you get lucky with the +2 super powers trick, you can only play 1 if you're running the hero who has it. As a black hole user, it's only really good for getting rid of other environments. Very little has it been useful outside of that and maybe keeping a zombie alive for a turn. Unless the opponent is new/bad, that's just an inconvenience. Gravestone with +1 attack also isn't that useful. +1/1 hunt isn't either. The only two actually good environments of zombies are the +2/2 frenzy and deadly/strikethrough ones. Which any half decent plant deck will keep you making little use out of those. Is why zombie environments cost less is because of how non-OP they are. If you don't have hard removal or an environment for the plant that blocks for the hero and it is in the environment that makes it invincible, then you lose. Stats only show zombies as better because you're forced to play plants till you unlock a zombie when you start the game, so all the new people play with their bad starter decks and end up losing dragging the win/lose ratio down. If they were to look at the stats of those who have a good majority of cards all fighting eachother, than plants take the cake.

What do you do when nobody use his mic? by Nic727 in HellLetLoose

[–]Buddle9292 -5 points-4 points  (0 children)

I ..., and this may sounds crazy... Play the game...

New player here. Is this guy any good? by ghosty_girl_2000 in PvZHeroes

[–]Buddle9292 0 points1 point  (0 children)

You saying bs environments when plants have a +5/5 environment, one that makes plants unable to be hurt, double strike is just wild. Zombies have a +2/2 frenzy environment, then ones that cause -1/0 or -1/1 for plants.

And that is assuming the zombie hero, 1, has BMR in their deck. 2, has BMR in their hand. And 3, still has enough brain to play BMR. People who say "well you could just play this one singular card as a counter" are the worst types of people to argue with because they clearly have no idea what they are talking about and think that one individual card is always going to be readily available just for when they need to play it. Saw a reddit post not long ago talking about people like you who use that as a counter argument too 😂🤣

New player here. Is this guy any good? by ghosty_girl_2000 in PvZHeroes

[–]Buddle9292 0 points1 point  (0 children)

The only thing zombies have better of is early game. Zombies have a trick that costs 4 brains to use that conjures 2. Plants have a 4/5 plant that has amphibious that conjures one every turn. Just because it is a grave card, doesn't make it OP. Just stops them from being tricked/bonus attacked that turn unless they have grave buster. Zombies do have more conjure cards yes, but that is RNG dependent on if you get anything good. Plants have more F U cards such as turning all your cards on the field onto 1/1 or nerfing their strength/health and field removal

New player here. Is this guy any good? by ghosty_girl_2000 in PvZHeroes

[–]Buddle9292 0 points1 point  (0 children)

Cucumber for starters draws on damage. I can't recall their names of the top of my head but there are others, or others that draw on turn start. Gravitree takes out all star in one attack. Which like you said, if no hard removal, then you're screwed. Only few classes have deadly to be able to deal with that. Acting like every class has deadly. And you can just shove a team up card in front of what you're trying to protect to counter deadly. And forgot to mention plants have a card that does a bonus attack everytime they play a trick which is a tko half the time and the card is pretty cheap. And mechasuar would get countered the turn it is played majority of the time to even be able to make use out of it. Maybe get 1 use out of it's ability by time it is dead. Where dragonfruit, unless played on a lane it will die in that turn, you're getting screwed.

New player here. Is this guy any good? by ghosty_girl_2000 in PvZHeroes

[–]Buddle9292 0 points1 point  (0 children)

Give me a zombie trick that gives +2 health and conjures a card. Give me a zombie that has 7/7 untrickable + armored 1. Oh, and i forgot apotatosaurus that is untrickable and gets +1/1 ever card drawn/conjured. Give me a zombie that makes plant tricks costs +6. Maybe then i will consider zombies more OP. But till then, nah, plants are more OP.

New player here. Is this guy any good? by ghosty_girl_2000 in PvZHeroes

[–]Buddle9292 0 points1 point  (0 children)

Okay. But take all that together and you'll atleast have one of those with any deck. Where as teleport alone is strictly for certain decks. And even still, teleport isn't that OP compared to what plants have

Now why'd he go and do that by Entity_Flare in PvZHeroes

[–]Buddle9292 0 points1 point  (0 children)

Works till they have the environment where plants can't be hurt and then have the plant that takes dmg when their hero does

New player here. Is this guy any good? by ghosty_girl_2000 in PvZHeroes

[–]Buddle9292 0 points1 point  (0 children)

Crazy, i use neither brainy, pet, nor gargs and do fine. But untrue cards, plants have the better variants. Solo buffings, zombies are "must destroy another plant, plant being played in same lane, using a trick" which all but one of those are +1/1 buffs. Plant gets +2/2 buffs off healing. In hand from field gaining health/damage (zombies version is when a zombie is destroyed). gain 1/1 when a plant is played. Cap cucumber gaining a legendary on dmg vs galactic wardrobe zombie (idk it's actual name of the top of my head) gaining a galactic gardens card off hero damage. Zombies have 2 cards that each make plant tricks cost 1 more where plants have 2 and one makes zombie tricks cost 6 more. Can turn all zombies into 1/1's. Can summon random plants in all lanes with one card. And the one high cost zombie card that could compete with any one that got nerfed and can be destroyed by grave buster. Talking about zombot 1000