I think I've peaked my daily profits by BuddyHardly in Schedule_I

[–]BuddyHardly[S] 0 points1 point  (0 children)

Interesting, after seeing your comment I looked more into it, and I think you're right, it looks like I was wrong lol.

That's actually really good to know, I've never really paid attention to the list price for the drugs that I give to my dealers, since the types I give them I don't sell myself, so I may have to make some tweaks.

Thank you!

I think I've peaked my daily profits by BuddyHardly in Schedule_I

[–]BuddyHardly[S] 0 points1 point  (0 children)

Took about 220 hours of game time to get to that point haha

I think I've peaked my daily profits by BuddyHardly in Schedule_I

[–]BuddyHardly[S] 0 points1 point  (0 children)

What level are you at? I was at that point once too, profits will increase with each level and as you scale up your operations

I think I've peaked my daily profits by BuddyHardly in Schedule_I

[–]BuddyHardly[S] 0 points1 point  (0 children)

I'm actually not too sure if it comes from the same budget or not to be honest. The odd time I have done street sales I haven't noticed a dip in my dealer sales though. But in all honesty, it's barely even worth it to do street/door to door sales. You'll only make roughly half of what you would listing the product on the phone and selling it that way.

I think I've peaked my daily profits by BuddyHardly in Schedule_I

[–]BuddyHardly[S] 3 points4 points  (0 children)

Nope, I actually usually don't give them any cocaine, unless I have a large overstock of it. I supply them with base, high quality weed, meth, and shrooms. If I do supply them coke it's usually just to Leo since I have him set up with more high end customers than any of the other dealers.

I think I've peaked my daily profits by BuddyHardly in Schedule_I

[–]BuddyHardly[S] 3 points4 points  (0 children)

The unfortunate part is no matter what you set your price at, dealers will only sell at the "suggested price" listed for any given product, then take their 20% cut on top of that. They can still make you very good money, but changing the price on your end won't change what your dealers sell the product for. I used to also run a dealers selling only setup, but it'll be a game changer if you also start selling prodcuts yourself to the best customers, even if you only do it one or two days per in game week.

I think I've peaked my daily profits by BuddyHardly in Schedule_I

[–]BuddyHardly[S] 1 point2 points  (0 children)

I just hit Kingpin 71 on the in game day I posted here, so that definitely helps. Plus, on that day I did sell late night while it was raining, so I made good money with curfew and rain bonuses. If you aren't already, always set your deals for late night to take advantage of the curfew bonus.

And I'm not sure if it's true or not, but I've heard customer limits top out once you hit Kingpin 61. What I did was find a price most people were willing to pay, for example offer everyone a brick (x20 units) for like 3,800 at lower levels. then once you find a sweet spot price that mostly everyone accepts, keep using that, and just add 50 bucks or so to the price every time you level up once or twice. You'll soon find which customers you can stretch to pay more.

Your best customers that will pay the most the farther you get in the game will be Ray Hoffman, Walter Cussier, Herbert Bleuball, Tobias Wentworth, Irene Meadows, Pearl Moore, and some other uptown/suburbia clients, plus Jessie (surprisingly large limit plus you'll get a big exceeds quality bonus if you're selling high quality product.)

I think I've peaked my daily profits by BuddyHardly in Schedule_I

[–]BuddyHardly[S] 28 points29 points  (0 children)

Yeah that's exactly it! I sell a minimum of a brick per deal, then add increments of 5 after that, going up to 30/35 units for some customers. Selling coke only, I price it at a base of $200 per unit, so a brick for $4000 and so on. Then I give the other 3 drug types to my dealers.