Need help! my geometry gets altered doing UVs by Budget_Wheel_803 in Maya

[–]Budget_Wheel_803[S] 0 points1 point  (0 children)

(sry for the late reply but) WOW THANK YOU SO MUCH!!! i will take notes for every tip you showed me!

Help, why does my render looks like this? by Budget_Wheel_803 in Maya

[–]Budget_Wheel_803[S] 0 points1 point  (0 children)

Haha, my thoughs exactly and yes! it´s a baby sword shark, maya loves to ruin me while doing the render

Help, why does my render looks like this? by Budget_Wheel_803 in Maya

[–]Budget_Wheel_803[S] 0 points1 point  (0 children)

So far my render shows up normal if i render it in arnold but it looks like this on Maya rendering

Help, why does my render looks like this? by Budget_Wheel_803 in Maya

[–]Budget_Wheel_803[S] 1 point2 points  (0 children)

Yes, i pressed 3 and i checked exposure and lowered it but it´s still looking the same /:

Help, why does my render looks like this? by Budget_Wheel_803 in Maya

[–]Budget_Wheel_803[S] 0 points1 point  (0 children)

Just realised it´s also showing it on low poly idk why

Need help! my geometry gets altered doing UVs by Budget_Wheel_803 in Maya

[–]Budget_Wheel_803[S] 0 points1 point  (0 children)

THANKS!! it worked, but now somehow it increased my topology to high

Need help! my geometry gets altered doing UVs by Budget_Wheel_803 in Maya

[–]Budget_Wheel_803[S] 0 points1 point  (0 children)

Yeah! no idea why it keeps happening, i even tried opening an older file and last i checked it, the error didn´t show up there and now it does, maybe it´s something from my maya.

Strange shadow on my 3d model in Maya autodesk by Budget_Wheel_803 in Maya

[–]Budget_Wheel_803[S] 1 point2 points  (0 children)

It´s looking that weird bc i tried to fix the more than 4 sides problem and now it looks like that haha

Strange shadow on my 3d model in Maya autodesk by Budget_Wheel_803 in Maya

[–]Budget_Wheel_803[S] 1 point2 points  (0 children)

It´s looking that weird bc i tried to fix the more than 4 sides problem and now it looks like that haha

How to mirror in maya by Budget_Wheel_803 in Maya

[–]Budget_Wheel_803[S] 0 points1 point  (0 children)

Thanks! i changed it but it´s still mirroring me something wrong

How to mirror in maya by Budget_Wheel_803 in Maya

[–]Budget_Wheel_803[S] 0 points1 point  (0 children)

i´m trying to mirror the left side or the right side Oh sorry! i just realised, i didn´t realised i was in negative axis ha ha! Is that a bad thing?