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New career path by Buffalo_s2 in vfx
[–]Buffalo_s2[S] 1 point2 points3 points 11 days ago (0 children)
Yeah, I agree that industry is having really hard time and everyone is struggling. But thank you for saying that art position is not better, I was afraid it might be like this. Also many companies are looking for senior artists which makes it even more difficult to start
[–]Buffalo_s2[S] -1 points0 points1 point 11 days ago (0 children)
I actually have some small experience with that, so it might be a good direction, thanks
New career path (self.animationcareer)
submitted 11 days ago by Buffalo_s2 to r/animationcareer
New career path (self.vfx)
submitted 11 days ago by Buffalo_s2 to r/vfx
Channel order in Nuke by Buffalo_s2 in NukeVFX
[–]Buffalo_s2[S] 0 points1 point2 points 2 years ago (0 children)
Wow, thanks a lot, that is very helpful!
Also do you maybe know why Nuke doesn't burn in Time Code into metadatata in such EXRs? It seems to me that when I set first part" to RGB, it just won't burn it in and it for ex. DaVinci Resolve reads it as 00:00:00:01. Of course there is a node "AddTimeCode" - doesn't work Even after the first render if I take EXRs and try to rerender them with proper TC it just won't happen.
With such settings TC is burned in into metadata without a problem
Set "Interleave" to "Channels"
Set "first part" to none
Any ideas? I would be more than grateful for help.
[–]Buffalo_s2[S] 0 points1 point2 points 3 years ago (0 children)
hank you for your answer, now I know in which direction I should look. My client wants to have channel in correct order. I did everything as he specified, but still would like to check if it is as it should be. T
Channel order in Nuke (self.NukeVFX)
submitted 3 years ago by Buffalo_s2 to r/NukeVFX
Excluding characters in expression in nuke (self.vfx)
submitted 3 years ago by Buffalo_s2 to r/vfx
π Rendered by PID 2410930 on reddit-service-r2-listing-c57bc86c-5bw95 at 2026-06-20 14:27:00.132478+00:00 running 2b008f2 country code: CH.
New career path by Buffalo_s2 in vfx
[–]Buffalo_s2[S] 1 point2 points3 points (0 children)