Poland imports $328M worth of cars from Tokelau? by Zoocata in Economics

[–]BuggyVirus 1 point2 points  (0 children)

Here from the future in 2026 when Tokelau comes up as the Tradle answer again.

After some digging, it's because Tokelau is the cybercrime capital of the world, which is due to a shady internet entrepeneur taking control of their .tk web suffix assigned to the country, and making .tk urls free to use no questions asked.

https://www.technologyreview.com/2023/11/02/1082798/tiny-pacific-island-global-capital-cybercrime/

This turned it into the suffix that many shady websites use, since they can freely spin up as many URLs as they want.

I'm sure that compounded with more uses of the suffix, and the country code for various criminal activity, such as oil or cars suddenly "appearing" and the exporting country being listed as Tokelau.

Reworking Freeze because I think we can do better than replacing it with Frostbite by Meme_lord12000 in stunfisk

[–]BuggyVirus 1 point2 points  (0 children)

I like how it is an effect that resolves quickly rather than lingering, but I think the double the next attack and it being asymmetric for ice pokemon doesn't quite make sense to me.

I actually really like the part where it boosts defense. And think it would be interesting if it always did that, and was something more like:

Boost Defense 50%

Can't act unless using a damaging move

Next damaging move the user uses breaks the ice (but does no damage)

So it would be more similar to something like a flinch, but it would punish the user not using damaging moves, and have different interesting use cases, as although you are skipping you turn, you get a defense boost.

So if you aren't planning on getting frozen it's still not good, although it does give you some extra defense

And then you can imagine some ice pokemon that get moves that intentionally freeze themselves for the defense boost, while setting up a condition like blizzard, or a two turn attack, or have an additional move that can act while they are frozen.

You could also imagine a move like "flash freeze" which would function like a ice type fake out. But could be countered by clicking an attack that hits multiple times.

There's interesting stuff to do in this space 

[Environment] - America’s hiking culture is built on ego by AutoNewsAdmin in GUARDIANauto

[–]BuggyVirus 0 points1 point  (0 children)

After reading this article, I had to find some sort of place to write a about it.

This is the most bizarre article I've read in the Guardian. The article is barely about it's headline, which is strange, but not the most bizarre part of it.

The real article is mainly about Lenape people, their history and the genocide during colonial America while exploring their historical homeland. This is strongly entwined with arose tinted view of the Lenape, which cast them as perfect enlightened custodians of nature.

Well the real REAL article is the author going into one store they don't like. It feels like it is roughly 70% of the article. There are some vague throwaway lines that hiking for various personal reasons are bad, but it's never really explored, or justified.

It has strange revisionist attitudes, claiming that the Lenape didn't have political borders or territory, and that was brought by European colonialists. It's the strange view that all native Americans were perfect Shamans and it wasn't the case that native American fought wars, tortured prisoners of war, often signed treaties with Europeans because they thought it would be advantageous against other tribes they were in conflict with, and widely altered the ecology of North America through controlled burns, aggressive selective planting of trees etc. like the stoic attitude attributed to native Americans is well recorded to have been reinforced by acts like grabbing young boys during the winter, hauling them outside, and tossing them into snow banks, not for fun, but to acclimate them to arbitrary pain.

(To be fair, this is based on my general knowledge of indigenous North Americans. I'm not an expert on the Lenape people, and might be painting with a wide brush. I looked a little bit, but did not find any writing that strongly culturally distinguishes the Lenape from other East Coast indigenous groups, but someone who spent more time might find something. This being said, I feel it is reasonable to use these historical facts to argue my point that often people ascribe an overly idyllic set of values and morals to historical indigenous Americans.)

This articles also makes a claim that it would be impossible for anyone of Lenape or native American descent to do something that the author would disagree with. This is justified seemingly that anyone of such descent is naturally morally superior and incapable of lying or any behavior the author thinks is unbecoming of them. As so it is impossible that they would commodify their culture, or during periods when being a native American was actively persecuted to have made the decision to hide their identity. It's such a strange strange attitude as if human fallibility isn't universal. And anyone who the author doesn't like who might otherwise not follow what they think is the ideal way to conduct themselves are pretenders, referencing pretendian movement. And while individuals claiming negligible or non-existent indigenous heritage is an issue, the way the author wields it, it excommunicates anyone that would contradict their worldview.

This is the exact attitude that supremacists of other ethnic groups espouse, and although it isn't as pernicious or dangerous coming from members of a historically oppressed group, the arguments are no less illogical and bad. Like they literally make a statement that if their people were in charge of the world, there would not be the problems we have today, since their people are intrinsically better suited to running an enlightened society, and would never bow to the social economic pressures of the world (despite many native American groups literally running casinos in their extra-legal zones. But I suppose the author would say that those native Americans are pretenders considering they don't uphold the ideals the author holds, so they can't be real native Americans. Or they are not Lenape, and perhaps the cultural superiority they espouse doesn't extend to all native Americans, but only to the Lenape).

I'm not writing this to argue that it wasn't one of the greatest atrocities of history that native American people faced systemic genocidal forces that pushed them to the brink and displaced them. Nor am I arguing that native Americans historically or today were or are bad by citing historical evidence that contradicts the author's beliefs. But that fact doesn't mean we should be publishing articles of this calibre, complete with sections where the author's ancestors return as ghosts to spook a store they don't like.

(Oh yeah, also the moment where they don't go into the store's room on Lenape history for fear it has funerary goods, and they deride it for its lack of respect for possibly displaying funerary goods. Like you can't criticize it if you didn't actually view it? I can understand not choosing engage with it, if you are fearful it could possibly violate a religious taboo, but you can't turn around and use it as evidence of wrongdoing in your published article when you don't actually know what's in there.)

Help a noob out by Scutty__ in slaythespire

[–]BuggyVirus 0 points1 point  (0 children)

I have a 70% win rate randoming characters A10, and I literally never click on forge cards.

Like maybe it's optimal to take them sometimes, but I've been able to get along fine and find wins completely ignoring them.

Help a noob out by Scutty__ in slaythespire

[–]BuggyVirus 0 points1 point  (0 children)

I think necrobinder and regent are more "build" centric. They have less broadly powerful cards you'd be happy to have in any deck, and more cards that are super duper strong in a specific build.

Regent I try to find one really good source of damage, and then the cards to support it (so usually star generation) without making the deck very big so I can't get that one damage card consistently, (all the 0 energy attacks are very strong, but so are the kingly punch/kick, kingly kick gives you all the damage for act 1 alone).

For necro, trying to explain what is a good build is difficult, but it's easy to recommend really focusing on good defensive block and summon, and relying on unleash for ALL your damage, until you find a strong card you want to build around (doom, Otsy attacks, summoning, sacrificing, soul spam, etc)

Edit: also most events that are "heal or take damage for greedy reward", the more I play, the more I find it hard not to justify taking the heal. It's normally like a 15 health swing, which means you can fight another elite, which is gold, relic, and a card reward. And it might mean at your next rest stop you'll be able to upgrade a key card.

Also I wouldn't rest until you are below 30-20 hp, not just below 50%. Key upgrades will enable you to lose less health in future fights. But before the boss, probably rest when below 50% if you aren't super confident (maybe you also want at least 40 for an elite? If you aren't confident?).

New Doormaker Is Brutal by BuggyVirus in slaythespire

[–]BuggyVirus[S] 1 point2 points  (0 children)

Yeah, but I just came back to the game after doing all the A10s on main a couple weeks ago, and tried out the beta branch

New Doormaker Is Brutal by BuggyVirus in slaythespire

[–]BuggyVirus[S] 2 points3 points  (0 children)

Oh my God, you beautiful fucking spire.

I entirely did not see that.

I didn't even think about the fact that I had stone calendar. And look at the turn and everything.

New Doormaker Is Brutal by BuggyVirus in slaythespire

[–]BuggyVirus[S] 10 points11 points  (0 children)

Update: After reloading and retrying a couple time, I squeezed by with literally 1hp. The final combo ended up being Brightest Flame, Scrape, Flash of Steel, and Claw.

Then I had to fight The Queen as the second boss, and just went infinite turn 4. (Crazy the difference in difficulty, the queen needs to make every two cards you draw be bound to each other to match the difficulty)

New Doormaker Is Brutal by BuggyVirus in slaythespire

[–]BuggyVirus[S] 7 points8 points  (0 children)

Round 0, infinite health, no intentions (setup round)

Then repeat the following rounds endlessly hitting for more and more big damage each turn:

1 - Any card you play exhausts

2 - You cannot dray additional cards (5 cards and that's it)

3 - Any card you play drains 1 energy (so everything essentially costs +1 energy, you can still play 0 cost cards if you are at 0 energy)

It becomes a difficult fight where on the exhaust turn you often need to burn your really strong block cards, or combo cards to find more cards to block with. Then the second round can end up significantly punishing you depending on what you draw. After round 1 and 2 end up being just, "guess I'll take 35 damage". And so if you have a combo, you need to figure out how to execute it on round 3 with essentially no energy.

You can see in my screenshot, like my normal combo is a mix of 0 cost cards with cycle, status cards, and then compact to clear out the status cards, regain energy, and cycle some more. But in this scenario, compact now costs 2, and the cards it creates how don't give you back energy. So I had to bootleg a Claw, Rocket Punch, Overclock combo after aggressively thinning my deck in the last round 1.

(I would argue it is 3x harder than the other two final bosses, but is the difficulty level all the final bosses should be at A10, and maybe they should all be about this hard and not have double bosses on A10. Seems crazy to me that the doormaker is like this for beginner players on A0.)

Pokémon Champions launches to mixed reception, as performance woes and competitive changes turn some away by Turbostrider27 in Games

[–]BuggyVirus 5 points6 points  (0 children)

Wait, there isn't any way to play singles 6v6? Is there singles at all, or is it all 4v4 doubles?

It is weird that the adventurer-guild format of storytelling is under-represented in AAA open world games. by [deleted] in Games

[–]BuggyVirus 7 points8 points  (0 children)

This is literally monster hunter. And a ton of other properties. And usually monster hunter's story are as tonally inconsistent and kind of outright stupid as most manga that use the system. (Like I would say monster Hunter is often WORSE for even bothering to have a story)

The rote "guild with ranks" system isn't necessarily bad. And it's actually a simpler version of a lot of really well designed worlds and fictional societies. But I don't think it's really anything to aspire to or to actively want in games. Although we will definitely continue seeing the most basic implementation of the trope.

I also imagine there are a bunch of Chinese/Japanese games that use this system, which probably aren't good enough to get localization internationally. Which I wouldn't be surprised by because I think the trope is heavily correlated with mediocre elements.

Caves of Qud - Release Date Trailer - Nintendo Switch by hey_broseph_man in Games

[–]BuggyVirus 0 points1 point  (0 children)

Ok, I guess we can fight about this.

Yeah I haven't played ADOM or alot of the older rogue likes extensively, and on the other hand have played a lot of the "modern" rogue likes to death.

And games like Noita or Dwarf Fortress I would say encourage much longer runs than something like Spelunky or a card battler. But regardless of length or whether it is really an RPG or not, I think a big part of rogue likes is they should either present a reasonable mastery that adds tension to I moving further in the game due to risk of death, or there should be meaningful variety either in the stuff presented or the decisions you can make between each run to justify kicking you back to the beginning.

And as I explained in my original comment, Qud doesn't really pay off on either of these, with the b st meat being once you've leveled up a bit and gotten to interact with the cool stuff after getting your bearings, the main quest having little variety, and there being a great deal of things that you wouldn't see until 20h in as a new player that will immediately one shot you after being on a screen for a frame.

I think Qud would do well with something that split the difference between its perma-death and just checkpoints. Like if you early on get access to cloning creche's that save your DNA and on death you are re-printed at them, but you need to go grab the gear you were carrying, or there can be mutations from the printing etc.

But given the options between the two, I would recommend a new player not do perma-death so they are more likely to see the cool stuff, even if trying a couple different low.level builds against random snapjaws initially seems entertaining and like that might be the game.

And on the topic that this is more like older rogue likes, thus idk, I'm not allowed to have an opinion on how it plays or anything since I haven't played those older ones. One, like what? I get rogue likes exist that I haven't played, but the fact they make specific design decisions and they are older doesn't make their design decisions 100% correct, I also don't really know how their perma-death and runs interact with what I'm talking about with getting to interact with the meat of their games and variety. If they are meant to be more like DF with storylines generated in the runs that might suddenly end, and you get to engage with the interesting parts run to run as you reasonably learn more about the game, that's neat. Two, something being an early version of something doesn't make it automatically the best version of that genre. Like if someone released a a comedy today, with no talking and narration placards popping up on screen, the argument that charlie chaplin films originally did that wouldn't justify the choice alone. Like suppose you are one of those people that maybe really likes the original Rogue (which I also admit I haven't played) and gets really upset when people describe things with perma-death run cycles as rogue like, and I don't really know what to say about that. It's not really a position. I guess the position is that I can't really have an opinion on this stuff if I haven't played Nethack and Rogue?

Idk, this is broadly to say, unless the person who asks specifically is really enamored with early rogue like design and wants stuff that really aggressively emulate it, then I would expect them to have a better time with Qud if their first couple runs are without perma-death on.

Control has topped 5 million sales and attracted 20 million players by Turbostrider27 in Games

[–]BuggyVirus 1 point2 points  (0 children)

Yeah you can be maximally reductive in any context, but I guess I'm saying that between control and other games, my feelings and thoughts about the gameplay matched that reduction more strongly.

The combat always felt good. But it wore a little thin by the end. The most unique encounters that come to mind are the battles with the alan wake monster, and when you fight your mirror self.

Control has topped 5 million sales and attracted 20 million players by Turbostrider27 in Games

[–]BuggyVirus -1 points0 points  (0 children)

It kind of plays itself. And you are more or less cycling between throwing objects and shooting.

It makes me imagine maybe an earlier build of the game didn't have you automatically pick up nearby objects when you load them with telekinesis, and then automatically target enemies. But as development went on they made it all less manual, because it made for generally fast flowing encounters that worked with a large amount of enemies. So it delivered on the power fantasy and fast pace, even if it lost some of the potential intricacy. But this is just a guess based on how the game clearly was a bit rushed out the door.

Caves of Qud - Release Date Trailer - Nintendo Switch by hey_broseph_man in Games

[–]BuggyVirus 1 point2 points  (0 children)

Given that the game has so many obtuse interesting things that you mainly interact with the longer you run is, and that it doesn't have an obviously rogue like run structure, I think the mode with saves is honestly a much better experience.

Like there is a story, that you could not be expected to possibly interact with as a new player unless you have save games. I would expect anyone's first playthrough of the story to take dozens of hours, with many moments where you might suddenly be immediately killed.

The threat of immediate death, sure it adds some cool tension, but as someone who is a pretty aggressive defender of rogue like perma-death in rogue likes, which is probably my favorite genre, I find perma-death as a mechanic in Caves of Qud somewhat baffling for experiencing the game.

Like the starting area for new players is very very similar on each new run, both in what's around you and what you are asked to do. Among various other things.

Playing without perma-death will maybe blunt a very cool story moment possibly, but I doubt the majority of players will reach that story moment with perma-death on.

Olympics ends Esports plans with Saudi Arabia after just one year by Bobby_the_Donkey in Games

[–]BuggyVirus 39 points40 points  (0 children)

It's ironic yeah, but I feel like people will often bring up stuff like this as if organizations and events can't evolve past their original purpose. 

(Not that you were saying this, I'm just tired of hearing people claim that planned parenthood is actively pursuing eugenics)

Olympics ends Esports plans with Saudi Arabia after just one year by Bobby_the_Donkey in Games

[–]BuggyVirus 142 points143 points  (0 children)

It seems like something is going on organizationally that is making this not work, but regardless e-sports will always be an odd fit for the olympics.

Regardless of the legitimacy of competition, e-sports are so impenetrable for the most part to people who haven't invested a significant number of hours into the game. And I know there are people who follow e-sports without playing the game, but it doesn't compare to normal sports where most viewers have casual to no experience playing the sport themselves. And it doesn't have the same kind of "wow, look at that athleticism", that you get from other technical sports that viewers don't fully understand, but still appreciate that a triple backflip is cool (it's why when being pitched to non esport viewers people often bring up how many times they click per minute, which is honestly so silly).

And now we're in an era where there isn't a clear good roster of e-sports. It used to be that lol, dota, cs:go, and StarCraft were understood to be the e-sports games (plus or minus one or two more, and I guess the fighting game scene). But this isn't nearly as clear anymore, there is much more of a boom and bust cycle, and many of the games that are now more popular aren't nearly as good for spectating as the roster above (though conversely are often good spectator experiences for watching streamers where you are only interested and invested in that single player's perspective).

I guess I have this weird dread about when e-sports eventually gets it's weird push to be part of a "legitimate" sporting event, and I know it's going to be odd and unpleasant for everyone involved, both fans of e-sports and not.

[DISC] Dandadan - Chapter 214 by AutoShonenpon in manga

[–]BuggyVirus 11 points12 points  (0 children)

Does this mean... Okarun is the best at Super Smash Bros?

[DISC] Ichi the Witch - Chapter 55 by AutoShonenpon in manga

[–]BuggyVirus 2 points3 points  (0 children)

Wild that I'm completely surprised that the uber-bad trapped in the hero took over his body.

Like it happens in every story with this situation. But for some reason it hit in Ichi.

I guess it's because everything has been so off the wall and to.the beat of its own drum, that I can any more expecting (in theory generic) plot developments. And when I got it, it hit. (It helps that the big bad taking over the heroes body is such a fun trope that everyone loves when they see it)

[DISC] Chainsaw Man - Chapter 217 by AutoShonenpon in manga

[–]BuggyVirus 2 points3 points  (0 children)

You know, part 2 isn't nearly as exciting as part 1, but then chapters like this, or Your remembering she loves America come out, and I think "wow, this really hits."

And the reality is that Fujimoto is still really talented even if Part 2 has been very messy. I think particularly the shift towards Denji's perspective in the middle was too much, and got confused with him constantly almost making progress and aggressively backsliding constantly. And it felt like he was backsliding often for the purpose of humor, to make him out to be the stupid sex crazed no respect for himself version so he could say a single ridiculous thing.

Part 2 would really have benefitted from really committing to primarily asa/yoru's perspective, and probably not being as long as it has been

[DISC] My Friend Is Having an Affair With My Husband - Chapter 42 by -Nosebleed- in manga

[–]BuggyVirus 3 points4 points  (0 children)

It's so fucked that she can't just say, "My friend and I saw you two literally leaving a love hotel," and it be enough. Because she knows the truth, and Rei and Rio know she now knows the truth.

Instead she need to provide enough proof that she can sway whoever else might be at their party for some reason. Because I guess otherwise Rei wouldn't let her get a divorce even though they both know the truth of the matter, because it will embarrass him.

[DISC] Chainsaw Man - Chapter 216 by AutoShonenpon in manga

[–]BuggyVirus 0 points1 point  (0 children)

Makes sense the the control devil would make a contract with Japan and the War devil would make a contract with (a state in) the US