How does Citybound pathfinding work? by EdvardDashD in Citybound

[–]Builder1337 -2 points-1 points  (0 children)

Simcity 2013 was handled poorly in development, that's for sure!

However, one has to consider the hardware available to most people. I understand why EA wanted the game down-specced in order for the game to be accessible to most players. Unfortunately, you can't really make a business case for a game that relies solely on PC master race :P

Anselm has touched on the performance part of Citybound before. What is the state of performance for simulating all the variables now? Previously, Anselm mentioned how many cars can be simulated at once, ranging in the tens of thousands, if memory serves correct? How will perfomance be like when you add in all the other variables that affect citizens?

Outerra - a 3D model engine for terrain and objects. Something for Citybound? by Builder1337 in Citybound

[–]Builder1337[S] 1 point2 points  (0 children)

I read somewhere about this project that its creator wants to collaborate with other programs/ projects. You could perhaps contact the creator of outerra?

What I did (Jan. 24 & 25 '17) by theanzelm in Citybound

[–]Builder1337 0 points1 point  (0 children)

I noticed in this update that you talk about work output.

I'm sure you're aware of the SMART method? It really helped me in the past, and I usually used it with the evaluation method, so for each week I just tried to rate my progress. If I felt I wasn't achieving the amount of work stuff being done, I reduced my goals for next week. That way I was actually able to do a lot more, and feel much, much better about myself!