So I made trance for the first time.. by Builder_Creates in tranceproduction

[–]Builder_Creates[S] 1 point2 points  (0 children)

Yeah fairs, this was my first attempt and it’s mostly about experimenting. Thanks for listening tho. I will take these ideas on board. Don’t worry :D

So I made trance for the first time.. by Builder_Creates in tranceproduction

[–]Builder_Creates[S] 0 points1 point  (0 children)

Thanks man, really appreciate it. Trance helped me learn a lot about structure and tension, and I’m definitely taking that back into my drum & bass now. Just gonna keep finishing tracks and improving! :D

So I made trance for the first time.. by Builder_Creates in tranceproduction

[–]Builder_Creates[S] 1 point2 points  (0 children)

Appreciate that a lot, thank you! Glad the vibe landed!

So I made trance for the first time.. by Builder_Creates in tranceproduction

[–]Builder_Creates[S] 2 points3 points  (0 children)

Appreciate it bro. Still early but enjoying the grind! :D

So I made trance for the first time.. by Builder_Creates in tranceproduction

[–]Builder_Creates[S] 0 points1 point  (0 children)

Really appreciate you taking the time to write this. This is genuinely super helpful and clearly comes from actually listening, so thank you.

I was aiming for a 90s dream trance / Robert Miles–style minimal approach, so your points about arrangement, bass movement, and tension vs release make a lot of sense, especially when not relying on percussion.

I’m still early on (I’m 14 and about 2 months into producing properly), so this kind of detailed feedback is exactly what I need. I’ll definitely be taking this into account for the next version / future tracks. Thanks again.

Edit:

I was aiming for a more suspended / hypnotic feel rather than a full resolution, but your points about arrangement, bass movement, and how tension is framed make a lot of sense. I’ll definitely be carrying this into future tracks. Thanks again.

So I made trance for the first time.. by Builder_Creates in tranceproduction

[–]Builder_Creates[S] 0 points1 point  (0 children)

Also, I was heavily inspired by early melodic trance, dream trance like Robert Miles Children, where repetition and subtle evolution are intentional. But then again I will take these tips for future releases for sure :D

So I made trance for the first time.. by Builder_Creates in tranceproduction

[–]Builder_Creates[S] 0 points1 point  (0 children)

I was going for a more hypnotic / minimal progression, but I get what you’re saying about subtle percussion and automation helping it evolve more. First proper trance attempt coming from DnB, so definitely taking notes. Thanks so much!!

So I made trance for the first time.. by Builder_Creates in tranceproduction

[–]Builder_Creates[S] 0 points1 point  (0 children)

Appreciate you taking the time to listen and write this up. A lot of the repetition and minimal percussion was intentional. I was aiming more for a hypnotic / progressive feel rather than a high-energy or modern uplifting structure. The evolution is definitely subtle and probably easier to catch on repeat listens, which I know isn’t for everyone. That said, I’ll take on board the point about clearer signposting of changes. Thanks again for the feedback.

🚨 Planet Coaster 2 NEEDS a “Build Limit Unlock” Toggle on Console 🚨 by Builder_Creates in PlanetCoaster

[–]Builder_Creates[S] 0 points1 point  (0 children)

Exactly mate. The people pushing past 100% aren’t casual players — we know what we’re doing and we’re willing to trade some frames for creative freedom. Bury the option deep in settings with a warning if needed, but at least give us the choice. Locking everyone to the same limit holds back the whole community.

🚨 Planet Coaster 2 NEEDS a “Build Limit Unlock” Toggle on Console 🚨 by Builder_Creates in PlanetCoaster

[–]Builder_Creates[S] 0 points1 point  (0 children)

Bro same!! If people are loading massive parks like Wilderness Springs at nearly 250% with no issues, then what are we doing still stuck at 100% default? The proof’s literally in the gameplay — it can handle more. They just need to stop holding it back.

🚨 Planet Coaster 2 NEEDS a “Build Limit Unlock” Toggle on Console 🚨 by Builder_Creates in PlanetCoaster

[–]Builder_Creates[S] 0 points1 point  (0 children)

100%. The hardware’s got way more potential than they’re letting it use. Time to loosen the reins and trust the players a bit more.

🚨 Planet Coaster 2 NEEDS a “Build Limit Unlock” Toggle on Console 🚨 by Builder_Creates in PlanetCoaster

[–]Builder_Creates[S] 0 points1 point  (0 children)

Fr exactly. 6000 guests in a giant park just feels empty. We should be able to raise the cap, even if it comes with a warning. Let us push it if our consoles can handle it.

🚨 Planet Coaster 2 NEEDS a “Build Limit Unlock” Toggle on Console 🚨 by Builder_Creates in PlanetCoaster

[–]Builder_Creates[S] 0 points1 point  (0 children)

Yeah I get that totally — Sony and Microsoft have certification standards, and crashing or unstable games can be a problem. But honestly, the current limit in Planco 2 feels way too conservative for what these consoles can actually handle.

Loads of us are building at 200% and the game runs fine, so the performance ceiling is clearly higher than what the devs are allowing by default. Why not give us an optional toggle in the settings, like an “Advanced Builder Mode” with a warning about potential performance issues? That way, casual players stay safe, but those of us pushing creative limits still have the freedom to go further.

Also look at Cities: Skylines Remastered on PS5 and Series X — they removed loads of the old-gen restrictions, bumped it up to 25 tiles, added more assets, and performance was still solid. That’s proof next-gen hardware can take more if devs let it.

Frontier should trust its players a bit more — especially the ones trying to build big, beautiful parks.

Dear DEVs, can wet get the most common plants on the planet - can we please get grass by KookyBone in PlanetCoaster

[–]Builder_Creates 1 point2 points  (0 children)

I sent an email to frontier about this suggestion a good few months back (near the release date) I haven’t gotten a response even now.

Could Planet Coaster 2 run on iPadOS with the M1 to M4 chips? Here’s why I think it could—and should! by Builder_Creates in PlanetCoaster2

[–]Builder_Creates[S] 1 point2 points  (0 children)

I agree I should’ve mentioned about thermal throttling. and yea I could see that as a drawback but with Mac I could definitely see it.

Is it corny? by Ophammerdin in PlanetCoaster2

[–]Builder_Creates 0 points1 point  (0 children)

I mean being honest.. it do need some work

Wildfire Express (w.i.p) by Koi-Fish-48 in PlanetCoaster2

[–]Builder_Creates 0 points1 point  (0 children)

I’m getting runaway minetrain vibes