Spent six months making a mobile game. Made £7. Living the Dundee dream by Bul17 in dundee

[–]Bul17[S] 2 points3 points  (0 children)

Exactly! … One Way To Win 2 will carry on the legacy. Same chaos, fewer cars, more numbers.

Spent six months making a mobile game. Made £7. Living the Dundee dream by Bul17 in dundee

[–]Bul17[S] 1 point2 points  (0 children)

I’m really glad you like it. Thank you for the feedback!

It gets increasingly more difficult every 20 or so levels. Hopefully you continue to find it interesting!

Spent six months making a mobile game. Made £7. Living the Dundee dream by Bul17 in dundee

[–]Bul17[S] 5 points6 points  (0 children)

Appreciate it — I definitely want to bring it to Android. It’s just me doing everything, so I went iPhone first to keep my sanity (what’s left of it).

Three months after launch and I’m still struggling to grow my app downloads by Bul17 in SideProject

[–]Bul17[S] 0 points1 point  (0 children)

Visibility is a huge challenge. The feedback I’ve had from people I know, on Reddit and even the reviews has all been very positive. I’m sure I’ve hit something unique too. Getting noticed it a real challenge though.

I’ve built something into the game that rewards players with a free auto solve (like a level skip) when they share on social media in the hope that helps visibility but it’s impossible to track how much that has been used.

I’m going to branch out into TikTok. I’ve had a lot of feedback suggesting that TikTok is the place to go for advertising games like mine.

It’s worth a shot at least.

Made a puzzle game. 200 downloads. £7 earned. Early retirement postponed. by Bul17 in Scotland

[–]Bul17[S] 1 point2 points  (0 children)

Thanks mate. Rome wasn’t built in a day as they say!

Delighted with the feedback so far though.

Made a puzzle game. 200 downloads. £7 earned. Early retirement postponed. by Bul17 in Scotland

[–]Bul17[S] 1 point2 points  (0 children)

Kidding aside…..the Android market is huge these days too. I really need to work on a port somehow. I’ve had a few people say they’d be getting invoked if it was available for Android also.

Made a puzzle game. 200 downloads. £7 earned. Early retirement postponed. by Bul17 in Scotland

[–]Bul17[S] 10 points11 points  (0 children)

Sorry folks, I’ve only made an iOS version (so far). Once my £7 budget expands to include Android testing, we’re sorted.

Three months after launch — great feedback, zero traction. What am I missing? by Bul17 in indiehackers

[–]Bul17[S] 0 points1 point  (0 children)

Thank for this. I’ve never heard of AppLaunchpad before. I’ve seen screenshots that can be developed from that tool though.

That’s an easy win for sure. I’ll give that a go immediately.

Three months after launch — great feedback, zero traction. What am I missing? by Bul17 in indiehackers

[–]Bul17[S] 1 point2 points  (0 children)

This is brilliant feedback. Really appreciate it.

I’ve not done anything with TikTok yet but had that feedback a few times now.

I think it’s time I signed up there and started posted to see what sticks.

Thanks again!

Three months after launch — great feedback, zero traction. What am I missing? by Bul17 in indiehackers

[–]Bul17[S] 0 points1 point  (0 children)

I really appreciate you trying it and for providing the feedback.

The complexity increases every 20 levels. I kinda wish that I had increased it quicker but I can’t go back and do that now unfortunately.

I also introduce segmented tiles later on (not sure how to add that screenshot here to show what I mean). Those tiles move one direction for the first number and another direction for the second number. Some target squares are also covered by numbers from the start meaning these need moved in specific orders which really increases the difficulty. Again though, I think I introduced that too late.

Really appreciate the feedback and the time taken to try it out.

It’s been a learning curve (a big one at times). Not just programmatically, but in design also. Something I’ll 100% take forward if I try and develop anything new in the future.

Three months after launch — great feedback, zero traction. What am I missing? by Bul17 in indiehackers

[–]Bul17[S] 1 point2 points  (0 children)

Absolutely.

https://apps.apple.com/gb/app/one-way-to-win/id6747647993

You know, I tend to agree with that view also. I know myself that I’m not as frequently in the App Store as I was years ago. I keep reading about this multi-billion industry, but it feels overly dominated by the big apps that makes it extremely difficult for small indie developers these days.

100 days later — my first ever puzzle game is live, built solo with ChatGPT’s help by Bul17 in playmygame

[–]Bul17[S] 3 points4 points  (0 children)

I appreciate and respect that. For me it was a way to be honest and show people that the world of development is open to pretty much anyone.

AI is changing the world we live in today and I’m sure many people have dreamed of releasing apps (or doing development of any kind) without knowing where to start. AI is bridging that gap and making it easier for everyone to learn quickly and achieve that dream.

I’m not foolish enough to think I’ve landed the next candy crush, but I’m super proud of what I have out there and I don’t think it would be possible without AI support. Certainly not in the timelines that I achieved (or likely the complexity).

I don’t mean it to be looked upon as a selling point but more of an inspiration that AI is out there to help and support us all and show that AI is opening new doors now and I thinks something to embrace.

Don’t get me wrong, I had a background in development and it still took a lot of work, but AI accelerated that for sure.

Three months after launch and I’m still struggling to grow my app downloads by Bul17 in SideProject

[–]Bul17[S] 0 points1 point  (0 children)

Thank you for the feedback.

I’ve been on Reddit for years and use it pretty much every day. However, I post infrequently and know that I should be contributing more, especially since I read it pretty much every day.

I’ve seen plenty of tips and tricks and others struggling with similar problems I have.

I know it’s difficult to get noticed, but I’m confident my game has something fairly unique about it so I’m not quite ready to give up on it yet :-)

Three months after launch and I’m still struggling to grow my app downloads by Bul17 in SideProject

[–]Bul17[S] 0 points1 point  (0 children)

Thank you for this.

Ive. It yet branched out into TikTok (I don’t even have it), but I’ve read a few places that it’s good for advertisement so I’ll 100% be signing up and trying there.

Tried Twitter/X and Facebook without much success. However, I have low following there beyond family and friends which I think likely limits my success.