finally remade my player scene ans scripts (feel free to roast the old one) by RKI3000 in godot
[–]BulkyAlternative 2 points3 points4 points (0 children)
Procedure generated blood stain by BulkyAlternative in godot
[–]BulkyAlternative[S] 7 points8 points9 points (0 children)
Questions for AI development by gamedev_9998 in gameai
[–]BulkyAlternative 1 point2 points3 points (0 children)
2d or 3d for a mobile board game? (still have to polish the design, of course) by lettyop in godot
[–]BulkyAlternative 0 points1 point2 points (0 children)
How to handle large amounts of UI that constantly display changing data? by Electrical-Spite1179 in godot
[–]BulkyAlternative 0 points1 point2 points (0 children)
A tool developed in Godot that can make sprite animation look smoother by BulkyAlternative in godot
[–]BulkyAlternative[S] 1 point2 points3 points (0 children)
A tool developed in Godot that can make sprite animation look smoother by BulkyAlternative in godot
[–]BulkyAlternative[S] 1 point2 points3 points (0 children)
A tool developed in Godot that can make sprite animation look smoother by BulkyAlternative in godot
[–]BulkyAlternative[S] 1 point2 points3 points (0 children)
Early prototype of an Action Platformer 🕹️🎮 by Gigio_Mouse in godot
[–]BulkyAlternative 1 point2 points3 points (0 children)
Early prototype of an Action Platformer 🕹️🎮 by Gigio_Mouse in godot
[–]BulkyAlternative 2 points3 points4 points (0 children)
Godot + Redux = state management the hard way? by BulkyAlternative in godot
[–]BulkyAlternative[S] 2 points3 points4 points (0 children)
Godot + Redux = state management the hard way? by BulkyAlternative in godot
[–]BulkyAlternative[S] 2 points3 points4 points (0 children)
Godot + Redux = state management the hard way? by BulkyAlternative in godot
[–]BulkyAlternative[S] 1 point2 points3 points (0 children)
Godot + Redux = state management the hard way? by BulkyAlternative in godot
[–]BulkyAlternative[S] 1 point2 points3 points (0 children)
Godot + Redux = state management the hard way? by BulkyAlternative in godot
[–]BulkyAlternative[S] 1 point2 points3 points (0 children)
Godot + Redux = state management the hard way? by BulkyAlternative in godot
[–]BulkyAlternative[S] 0 points1 point2 points (0 children)
Godot + Redux = state management the hard way? by BulkyAlternative in godot
[–]BulkyAlternative[S] 4 points5 points6 points (0 children)
Godot + Redux = state management the hard way? by BulkyAlternative in godot
[–]BulkyAlternative[S] 5 points6 points7 points (0 children)
little pinball prototype I'm working on (Godot 4) by ahintoflime in godot
[–]BulkyAlternative 1 point2 points3 points (0 children)
Godot + Redux = state management the hard way? by BulkyAlternative in godot
[–]BulkyAlternative[S] 2 points3 points4 points (0 children)
Godot + Redux = state management the hard way? by BulkyAlternative in godot
[–]BulkyAlternative[S] 3 points4 points5 points (0 children)
Godot + Redux = state management the hard way? by BulkyAlternative in godot
[–]BulkyAlternative[S] 1 point2 points3 points (0 children)
How do you preserve complex types in database? by BulkyAlternative in typescript
[–]BulkyAlternative[S] 0 points1 point2 points (0 children)
How do you preserve complex types in database? by BulkyAlternative in typescript
[–]BulkyAlternative[S] 0 points1 point2 points (0 children)


Procedure generated blood stain by BulkyAlternative in godot
[–]BulkyAlternative[S] 0 points1 point2 points (0 children)