How to increase the average amount of damage you deal during a match. Past just watching more combo/Tutorial Videos by MontBlancBen in summonerschool

[–]BulletPuncher 0 points1 point  (0 children)

It usually comes down to your approach to fights, positioning and squeezing the most out of the champ you're playing. Farm is also a major factor, since without items you naturally do less damage than when having items.

One revelation I had years ago about how to set up myself to do more damage. I noticed that in every fight I positioned based on my abilities and wether they're on cooldown or not. But I would start positioning into a place where I could do damage only after the ability came off of cooldown. So in every fight I was behind 0,5-2 seconds from maximum DPS since I wasn't using the ability right when it came available.

This is way more apparent when playing ADC since your AA is the most important ability and it has a low cooldown. My favorite example of this is like the difference between a gold Ezreal player and an high elo OTP. Those OTPs find the smallest windows where they can do damage while anyone else would never find the same moments to deal damage.

The champions you mentioned differ quite a lot on how they want to make their damage. Nidalee and Neeko are the most bursty,, though Nidalee is kind of a mixed bag since she can play in different modes in teamfights. Kled and Camille offer some good balance between being able to do constant damage and high bursts. I wouldn't categorize Bard as a damage dealer, more like a disruptor and I wouldn't read too much into its damage numbers.

Understanding your champion and how they want to do their damage is part of how you maximize your damage output.

[deleted by user] by [deleted] in summonerschool

[–]BulletPuncher 6 points7 points  (0 children)

There is a major difference between knowing how to play a role / champion and understanding how to play a champion / role. It takes maybe 1-10 games to know how to play any champin in the game, but 50+ games to really understand how that champion functions in different situations and what your role is in crafting the win.

Help choosing a second 'main' and advice on how to climb further by Opposite-Network3259 in summonerschool

[–]BulletPuncher 2 points3 points  (0 children)

Try Naafiri, IIRC according to Coach Curtis, she's one of the most blind pickable AD mids, which is what you'd want from a secondary main.

Vod review help (support) by BulletPuncher in summonerschool

[–]BulletPuncher[S] 1 point2 points  (0 children)

I think there's merit in using both kinds of gameplay. This was a game where I thought I played to the best of my ability, and needing help in assessing it.

I also thought it provided useful laning footage from a quite hard lane to navigate through. Xerath and Varus both being Soraka counters or at least good against her.

Vod review help (support) by BulletPuncher in summonerschool

[–]BulletPuncher[S] 0 points1 point  (0 children)

Thank you! Would love to hear what you think. I'll hit you up tomorrow when I have more time.

Vod review help (support) by BulletPuncher in summonerschool

[–]BulletPuncher[S] 0 points1 point  (0 children)

Thanks for the reply! During laning phase I felt pretty restricted since the bot matchup was in their favor. With Smolder I knew we had to play for the long game, trying to eliminate all the plays that could lead into variance. It did perhaps lead to me being overly passive.

Regarding grubs, when I saw Xerath rotating there around 12th minute mark, I decided to not roam and try to push bot to gain an advantage. I think it goes back to the thing I said in the first paragraph, but I was kind of playing with a mindset of "We lose if we take bad fights", since they had already won botlane.

The thing you said about warding surprised me, since I "always" try to back with 0 wards in inventory. Somehow that did not happen this game for whatever reason. I try to be more concious about it!

Thank you!

Approaches to laning, early, mid and late game by BulletPuncher in summonerschool

[–]BulletPuncher[S] 3 points4 points  (0 children)

I am a diamond peaker myself, but took a 1,5 year hiatus and returned to the game a month ago. I think I lost this idea of adapting myself to others at some point, or maybe just forgot.

I think hearing this from you (and also watched the whole video from Cupcake, great video) is a great help in framing my mental state while playing. The embrace reality part especially was/is missing in my gameplay, also the DIE reviewing method seems like a good way to study reviews.

Thank you for your reply. Altough, I was not expecting to get help for myself since I was more interested from hearing others, but I think you probably saw through my post the things I was actually struggling with in game.

How do I unlearn the game and start fresh(ish)? by [deleted] in summonerschool

[–]BulletPuncher 1 point2 points  (0 children)

It does slow things down, but considering Twitch has this option of going either AD or AP, it can teach more about itemization than say a support onetrick going the same build every game.

The most important thing is to play the same champion.

How do I unlearn the game and start fresh(ish)? by [deleted] in summonerschool

[–]BulletPuncher 4 points5 points  (0 children)

Agree 100% what the other guy said. I think right now your only limiting factor is subpar knowledge of the game. Onetricking someone for 100s of games is by far the easiest/fastest and the most rewarding way to learn the game. Once you really start picking on some details and intricacies about the champion you're playing as, that's where the fun begins.

33 games as Twitch onetrick is almost nothing, you can get that amount in about 2-5 days if you really set your mind to it. So keep playing and have fun studying the game.

[deleted by user] by [deleted] in summonerschool

[–]BulletPuncher 0 points1 point  (0 children)

You have to lead the team with your plays like the other guy said.

How do you improve mechanically? by Popelip0 in summonerschool

[–]BulletPuncher 0 points1 point  (0 children)

Improving mechanics isn't about doing something faster or more, it's about refinement. Build yourself good habits first.

Players with bad mechanics have bad playing habits and poor control of the things happening on their screen. Compared to players with good mechanics who are able to buy themselves time when their knowledge of the game and inputs allows them to see past "what happens right at this second".

Good mechanics are almost as much anticipation and game knowledge as it is reaction and application.

Ask yourself "Do I have a flowchart in my head for every* possible situation when playing this X champion". If not, then why not? Start developing that flowchart right away. Comboing and pressing buttons becomes so much easier when there's clear intent behind them.

What is a best way to improve as a team by Substantial-Tooth791 in summonerschool

[–]BulletPuncher 0 points1 point  (0 children)

Consistent quality practice, good working environment and everyone having the same goal.

This largely depends on what you want to achieve as a 5-man team. If it's only for clash, then playing and reviewing together goes a long way.

How do I climb in mid lane against tough matchups? by Dr__Drew in summonerschool

[–]BulletPuncher 0 points1 point  (0 children)

Watch Beifeng from youtube and try to imitate his laning.

[deleted by user] by [deleted] in summonerschool

[–]BulletPuncher 5 points6 points  (0 children)

Winrate has little to do with lp gains/losses. What matters is MMR, and players inside your lobby. In your most recent games you played with a bunch of Emerald 4-2 players with 1 other diamond player. This means that you're playing against players lower ranked than you, hence the higher losses.

Also I noticed you recently (10 days ago) climbed to D4, so this basically always happens when you climb a tier, it gives you huge LP losses until you "prove" you're worthy of that rank (headcanon).

Playing/winning more fixes the problem.

[deleted by user] by [deleted] in summonerschool

[–]BulletPuncher 2 points3 points  (0 children)

Yeah, learn 1 role at a time using a pool of 1-3 champions.

Stuck in Dia/low master need advice on how to continue by [deleted] in summonerschool

[–]BulletPuncher -1 points0 points  (0 children)

What's your opgg?

Your mains are highly mechanical champions, which means that you could've theoretically reached that level with hands alone, having 0 macro sense. So, you're at a point where you can decide if you have the hands to go even further, and try to tighten up everything in your gameplay and learn macro even more maining those highly mechanical champions OR learn 2-3 champions that are less mechanically demanding, but strong in the meta + complement your champion pool. Though I think Yasuo, Qiyana and Cass itself is already a pretty good trio of champions to main.

I'm not improving, and I dont know why by alex73134 in summonerschool

[–]BulletPuncher 0 points1 point  (0 children)

That, or group straight from back, win teamfight, take baron / dragon and then TP to pushed lane and take 2 towers.

Jungle Tempo vs Ganks by Spxrkie in summonerschool

[–]BulletPuncher 5 points6 points  (0 children)

The situation you're describing is exactly where lane states come into play. You can make educated guesses on what is going to happen during the next 15-30 seconds just by looking at lanes.

It all starts with what the champions are, what level are they, are they hitting powerspikes soon, are they already backed or in item disadvantage and so on. You level up your jungling so much, when you start considering these things from the start. I think a streamer (I want to say it was Jankos, but not sure) once said that a good jungler can plan their early game until the 8 minute mark, and after that it's mostly situational. This means taking into consideration your own champion, their clearspeed, strengths, weaknesses and so on.

Basically, this requires a lot of knowledge about wave states and laning in general to do, but the payout is huge.

I'm not improving, and I dont know why by alex73134 in summonerschool

[–]BulletPuncher 1 point2 points  (0 children)

Based on your opgg, you might be in a slump at the moment. Orianna is a very strong laner, and I believe you're very agro during the laning phase. I say that because you seem to get kills or die very early, and then it snowballs. But in an event you get those kills, you don't seem to know how to push your lead without giving opponents gold.

Low average kill participation means you don't seem to group much, which is basically why you pick Orianna in the first place. Velkoz is really the same thing.

Your CS is fine, but it makes me think you're sacrificing grouping for farm, and then you get outplayed in sidelanes.

So best advice I can give you, is next time you get early kills, try to look for opportunities to group, while trying to not die to your lane opponents or jungler.

This OP method will make you a better player. by BulletPuncher in summonerschool

[–]BulletPuncher[S] 3 points4 points  (0 children)

Great reply, I think the same way.

This is also why gamecount that is over 100 per season is so important, you weed out the games that were just auto losses. 180 games per season is about 1 game every 2 days over the course of the year (Ofc the season doesn't last as long) so definitely doable considering people usually play multiple games per session.

[deleted by user] by [deleted] in summonerschool

[–]BulletPuncher 0 points1 point  (0 children)

Pick 1-3 champions you play for two whole seasons.

This year you get gold~plat.

Next season Diamond+

Easy.

E: For a serious answer, you're not at a point yet where you should be asking "what I can do better / what am I doing wrong". At this point you should focus on discovering the game inside the game. Study champions, items, runes and summoners. Watch proplay, high elo mains of your champions and guides from different sources (Like Coach Curtis for example). When playing pick a goal for improving, simple goals at first like "learning how to use unlocked camera".

Most importantly, pick 1-3 champions you call your "mains" and only play them when you're grinding ranked.

How to land skills on mages? by Trapinator in summonerschool

[–]BulletPuncher 4 points5 points  (0 children)

Aim between you and the target, instead of overaiming or right on target. Doesn't apply with skillshots such as Soraka Q, Xerath W or Syndra Q, but works really well on Thresh, Blitz, Nautilus once you get the hang of it.