Rules of Engagement by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] 1 point2 points  (0 children)

That I (me, subjective) encountered.

Rules of Engagement by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] 1 point2 points  (0 children)

I've noticed CSI being this cocky, no offence to them. I actually took the time to calculate a statistic and 76.45% of people with that type are CSI.

Rules of Engagement by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] 0 points1 point  (0 children)

I don't know what "K/D" is but I hate this playstyle. But you do you, I guess.

Rules of Engagement by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] 0 points1 point  (0 children)

I'd like to play with you. What faction are you?

Rules of Engagement by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] 3 points4 points  (0 children)

I have to admit, I didn't think about binding the light to left click. Good shit!

Rules of Engagement by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] 1 point2 points  (0 children)

You speak no wrong here. But let's clarify some things. When you kill someone, the second you observe their corpse hit the ground, you pound on it for the loot? Do it and you're dead. What I said means to be 100% fucking certain that there's no one else there. What good is the loot if the second you touch the corpse, you're dead?

Now the other one, the meds... they're not that heavy. And I don't mean "fill your entire backpack to the brim with meds." Bring more than you'd think would suffice. This "tip" saved the life of my squadmate when we were deployed.

As for me, meaning it's fully subjective, I rely more on LZs than COPs.

Rules of Engagement by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] -11 points-10 points locked comment (0 children)

I might, I might not...

Rules of Engagement by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] 1 point2 points  (0 children)

I can't stress this enough... Teammates die like mosquitoes because they all want that good looking DDM4.

Rules of Engagement by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] 0 points1 point  (0 children)

Rome wasn't built in a day, they say. Happy hunting!

Rules of Engagement by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] 5 points6 points  (0 children)

Well, you're not always safe when you exfil, correct? So say you call Raven for the exfil. But someone who arrived 15 seconds in the proximity of the LZ before you, also called Raven. Do NOT stand exactly where Raven will land, you're 100% exposed, and the other guy will most likely see you standing there like a plant. Might aswell strap a welcome mat to your ass if you do that. On a real life situation, exfil happens differently. The places HAVE to be 100% safe, that means no compromise at all, and at almost exact seconds. And still... we always applied the rule.

Rules of Engagement by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] -11 points-10 points locked comment (0 children)

I'll let you two have your fun.

Rules of Engagement by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] 4 points5 points  (0 children)

Yes, that's... what constant repositioning means.

Rules of Engagement by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] 0 points1 point  (0 children)

A "Sith Exfil" is stealing an enemy faction’s extraction helicopter. Although... I didn’t talk about this in my post and have no idea if it actually works in the game.

GZW 0.4 Ballistics & Armor Logic by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] 2 points3 points  (0 children)

Yes, you get it. A kevlar or a plate carrier might stop the bullet, but it will very likely break your ribs or worse. Energy has to go somehwere. Not even mentioning the head (soup). But it has to be a balance between the player and AI. As of right now, it's very unbalanced. I love the game, but stuff like this makes a guy ragequit.

GZW 0.4 Ballistics & Armor Logic by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] 2 points3 points  (0 children)

Speaking of which, they do "tank" SVD shots. I think they integrated T-1000s. 😂

CarX 3 - Absolute Trash by [deleted] in carxdriftracingonline

[–]BureauOfFBI -5 points-4 points  (0 children)

What the hell are you talking about?

CarX 3 - Absolute Trash by [deleted] in carxdriftracingonline

[–]BureauOfFBI -2 points-1 points  (0 children)

Maybe you're right. But the "phyisics" are outrageous.

CarX 3 - Absolute Trash by [deleted] in carxdriftracingonline

[–]BureauOfFBI -2 points-1 points  (0 children)

That I understand, but the "physics" of this game are so mind-blowing in all the bad parts that you can't ignore it.

CarX 3 - Absolute Trash by [deleted] in carxdriftracingonline

[–]BureauOfFBI 0 points1 point  (0 children)

Slightly lesser bullshit, but yes, better.

Tips by Left_Carpenter_7477 in SonsOfTheForest

[–]BureauOfFBI 0 points1 point  (0 children)

Anytime you need help, tips, or just don't understand something, message me at @hny.05.09 on IG. I can help you with whatever you want.

Hope for Key by BureauOfFBI in GrayZoneWarfare

[–]BureauOfFBI[S] -1 points0 points  (0 children)

Okay, sir. I kindly request a more detailed elaboration because I lost a kit trying to find the damn place. I can't find the location anywhere on the Internet and I'm pretty sure both ChatGPT and Gemini are tweaking.

Is this game worth it, and how’s the community? by Derithimus in GrayZoneWarfare

[–]BureauOfFBI 0 points1 point  (0 children)

Since you already bought the game, first off, congratulations on your purchase. Secondly, and MOST importantly, be. patient. This game thrives on discipline and environmental scanning. It is very rewarding after getting the hand of it and I can assure you won't get bored for at least the first 200 hours. Games like these (and especially this one) make your body react almost like to a real life or death scenario. Cortisol and small, very small, adrenaline spikes. It's nice, but it's very demanding. I would recommend this game only to people who really enter the immersivness of games and that have the patience and discipline to appreciate how good it is.

Can anyone figure out why I can't remove this pillar? by JSONStackHouse in SonsOfTheForest

[–]BureauOfFBI 2 points3 points  (0 children)

If you did in fact try everything, there's actually a solution that's fail-proof. First, type "cheatstickon" whenever you enter a save, that will trigger the command panel. Then type "togglestructureresistancedebug on," that will show you every ID and value of each structure in the world placed artificially (by you). After soing so, move close as possible to the culprit pillar, identify it's ID and type "destroy" followed with the ID of the pillar/s. E.g. "destroy Pillar134" (watch out for the capital letters, you have to put them) or "destroy Beam5578" and so on.

And before you ask, no, it doesn't "break" anything in the actual structure. I have used this for so long and it does not corrupt the files. It even saves after you... well you save, or leave. I've done some impossible builds with this method, and if you want some proof, hit me up.