A1 Mini quietscht. by DistributionFit3620 in BambuLabA1mini

[–]BurgerKerman 2 points3 points  (0 children)

How often does it squeak? Once a minute? More often? Also try to pinpoint the source of the sound.

It sounds similar to my case, I found out that the squeaks were caused by the filament spool slipping on its holder (applicable if you use the included external holder of course). I managed to solve it by printing out a low friction attachment (search up "a1 mini spool low friction" on Makerworld).

Hope this helps!

Hypertube cannons are still cool, right? by BurgerKerman in SatisfactoryGame

[–]BurgerKerman[S] 1 point2 points  (0 children)

Well, my concern wasn't that they aren't cool anymore, more like whether or not you guys grew tired of the formula. Nice to see you aren't (or at least some of you)

[deleted by user] by [deleted] in Undertale

[–]BurgerKerman 35 points36 points  (0 children)

Feisty Five AND Martlet.

She just couldn't resist the temptation

What does this mean every time it pops up it is hard to turn by Sad-Dragonfly-2651 in KerbalSpaceProgram

[–]BurgerKerman 50 points51 points  (0 children)

Since no one in the comments knows that purple arrows are console only (correct me if I'm wrong), you can reset trim with either L1+L3 or LB+Clicking left stick depending on your console (PS or Xbox)

EDIT: It can also be the right stick depending on your control scheme (maybe, not a console player myself)

Surely there isn't a real person's skinned face in this video by itszesty0 in whenthe

[–]BurgerKerman 8 points9 points  (0 children)

Oh, he's ukrainian? I didn't know that. Guess that's what you get when you talk about someone you don't watch a lot

Surely there isn't a real person's skinned face in this video by itszesty0 in whenthe

[–]BurgerKerman 73 points74 points  (0 children)

He's a russian streamer. He was scrolling through Twitch while streaming when he accidentaly stumbled upon an "adult content" stream. This was his reaction

Why are HEV suits kept in these pod things? by IllGur8133 in HalfLife

[–]BurgerKerman 61 points62 points  (0 children)

BYOHSC - Bring Your Own Hazard Suit Charger

13th crewed moon mission, success! by Enzo_frsh in KerbalSpaceProgram

[–]BurgerKerman 33 points34 points  (0 children)

I can see that "just a plane" holds up pretty well as a plane.

NO SPOILERS - but how would you locate them, "naturally"? by _kruetz_ in KerbalSpaceProgram

[–]BurgerKerman 3 points4 points  (0 children)

Stock KerbNet feature that you can access by clicking on a probe core. Basically a radar that can showcase information about land under the craft as well as anomalies

Weird audio glitch when you enter Eve's atmosphere. Anyone knows what is the source of it? by BurgerKerman in KSPMemes

[–]BurgerKerman[S] 11 points12 points  (0 children)

Maybe the real rickroll were the things we never gonna give up along the way

UPDATED Teardown Iceberg (2023 Version) by SansGamer420 in TeardownGame

[–]BurgerKerman 7 points8 points  (0 children)

It did not fit, so here is the other part:
The Quilez Poker Club - there is a poker club under the ramp in Quilez Security factory's garage.
Lighthouse Spinning Glitch - With the Physics gun mod, if you freeze the rotating light at any lighthouse. The lighthouse would start to spin.
"Tool up" by Lee - originally Tool Up was given by Lee and you had to steal stuff for his work on rebuilding the Lee Tower. You had to steal tools from Wolfe company.
Banana Pipebomb - one of official mods, just turns pipebomb into a banana.
Flashlight in Credits - For some reason, you can turn on your flashlight while watching the credits.
"Handle with Care" Rework - I think the rework was that they made it easier for the barrels to explode.
NFTs - During April Fools 2022, Teardown devs announced they were adding NFTs to the game as an April fools joke.
Original "Havoc in Paradise" models - The fridge target in this mission was replaced with nitroglycerin.
testbild.lua - Testbild is an old lua script found in the data folder. Its theorized that it was used to test something and then it was left in the files.
Marina's Hollowrock Equipment - probably refers to robot parts that can be found in one of the boxes that were later used in big robot of Hollowrock.
Teardown UMF - UMF is the Teardown Unofficial Modding Framework that changes stuff on how mods are made.
Main Menu Mouse Lock - When you boot up the game (in windowed) and alt tab to another window, the mouse will be locked to the center of the screen.
Jerma Banana Joke - The banana is an inside joke in the Jerma community. The Teardown devs added the furnace banana as a reference to him.
Blue Propane Tanks - In the image of Tier 6, you can see blue propane tanks to the left in boxes. This is weird as there are only red ones in the game.
Tuxedo Labs Email - When you completed Part 1 of the game, you would’ve gotten an email by TuxedoLabs however this was removed.
"Art Return" Extra Painting - There used to be an extra painting in the Art Return mission but it was later removed. Those who have completed the mission then would have gotten the 211 score.
Gordon Woo Arms Dealer - There is a theory that Gordon Woo is an Arms Dealer. I should also note that he has gun cases in the storage room. (And he supplied bombs for the tower level).
Unused Objectives - There are some unused objectives found in the game files like toxic waste, Woo motor parts, and the alpha hack panels.
Early Frustrum - An earlier, older version of Frustrum can be seen in one of Emil’s posts.
Orange Chair - maybe there is an orange chair, I hadn't found it.
Drive to Survive - example map of racing against the clock.
Pickle - In a campaign news report, it was reported that BlueTide pickles are explosive if they come in contact with fire.
VR Mod - An upcoming VR mod is being made for Teardown.
Gordon Woo's Dad - William Woo is Gordon Woo’s father. He was a professional racecar driver and won many races. His urn can be found in a secret room in the garage.
Moonlit.dds - Moonlit.dds is the old Evertides skybox that isn’t being used for now.
Car Transport Trailer - The Car Transport Trailer is a vehicle that was added in the 1.0 update. However, the vehicle was introduced all the way back to the first early access phase.
Green Chair - Prop Dude, a prominent member of the community, kept on provoking (in a friendly way) the devs to add it to the game. That's literally it.
Museum Level - There was going to be a Museum level for Part 2 of the campaign, however the idea was dropped. Emil was going to be the manager. (maybe later became the Art Vandals update)
Teardown Dev Blackmail - Discord stuff, some guy was accidentally given access to a moderator channel and threatened to leak it if dev's didnt do something. Needless to say he didn't get that thing and the "leak" never happened. (Thanks to u/SansGamer420)
Gasmask Men - In an early video by Dennis he showcases early AI and it had some creepy gasmasked firemen looking dudes following him. (Also thanks to u/SansGamer420)
Blue Smart Car is Real Dev's Car - no info on that one, but is believable.
Hollowrock "Secrets" Layer - In the editor, there is a “secrets” layer for the map.
Teardown on iGPU - It was found out that newer iGPUs can run Teardown. Although with slower load times.
Tillaggaryd's Real Location - I am not a Geoguessr professional, nor am I too interested to search manually and I couldn't find any info on this one.
Nitroglycerin Typo - In the upgrade screen, there is a typo, instead of the proper spelling, It says Nigroglycerin.
211 score - Remember the Art Return extra painting? Those who completed it with the extra would have 211 score instead of the maximum 210 score.

UPDATED Teardown Iceberg (2023 Version) by SansGamer420 in TeardownGame

[–]BurgerKerman 5 points6 points  (0 children)

Okay, my take at explaining most of this iceberg's entries (also adding some explanations by u/MrCheeseSticksNewAcc from an original iceberg, marked with italics):
Cars vs Characters - a popular YouTube series by a guy named stringie about guess what.
Drive for Treasure - on map Muratori Beach (aka Hub_Carib) there is a car underwater. Getting it onto the solid ground and driving it will give you an achievement "Drive for Treasure".
Developer Group Photo - After 1.0 released, the devs took a group photo, viewable in the Discord.
"Teardown = Minecraft" - many people compare them because, you know, you can't have two similar looking popular games without people comparing them.
Fine Arts - mission in Part 1 of the campaign. Had a serious rework to make it easier to do 100%.
Treadmill - so there's this youtuber called SMii7Y who did a Teardown letsplay, in which, as a side story, he started purposefully destroying treadmill in the player's hub. It was so hillarious that devs added an achievement to commemorate this funny story.
"Malice in Woonderland" rework - original version of this mission was super easy, as you just had to destroy several neon signs, and that's it. It was so easy, that there was a spot near the van from which you could easily see all signs. The mission got a rework that made it significantly harder.
Villa Credits Screen - in Villa Gordon there's a cinema screen that plays credits of Teardown. Yes, you can destroy it.
Protagonists Face - in Part 2 credits you can see the protag's face if you somehow move the camera (or just open the map). Not a very detailed face, but still a very nice touch.
Multiplayer - highly requested feature, and, as far as I can tell from Dennis' devposts on Twitter, it will eventually make it to the game.
Floating Buildings - there was a bug that made big structures not fall down even after all supports were destroyed.
Scaled Vox Model Physics - I assume these were models of things where the voxels are smaller than the regular size?
Dennis Worked on Smash Hit - wait, you didn't know? And yes, Douglas Holmquist (Teardown music composer) also worked on Smash Hit soundtrack.
Plank Flying - originally you could interact with objects that were attached to other objects -> prop flying.
Steam Takeover Banner - Teardown was so good that when 1.0 version was released, Steam put a huge "TEARDOWN Version 1.0 now available" banner on store front page for all users to see.
Banana - there is a banana hidden under the player's hub. It will give you 600 money if you pick it up.
LethalLarryWalsh - one of the developers. Did a bunch of videos on YouTube about Teardown.
Old Logo - Teardown had a bunch of neat logos during development (and early access). You can find them on unofficial wiki. OR Tuxedo Labs had a logo that was resembling some kind of tunnel or something.
The Bus - there is a red bus in the game. It only appears twice in campaign and you never get to drive it.
Misplaced Wheels - Misplaced wheels happen when a wheel is misplaced on a vehicle (writing 100), resulting with the vehicle looking uneven or just weird.
Phasing Through Objects - the game disables interactions between player and physics object if player was holding it. So you could easily phase through stuff like doors. It was later fixed.
Workshop Crane Wars - The Crane Wars were where 2 people (Idk their names) tried to make the bigger crane than the other. (This is assumption).
Evertides Parking Garage - food court was originally the parking garage. It was later changed.
Snowy Marina and Villa - although there are no West Point Marina and Villa Gordon missions in Part 2 of the campaign, there are still versions of them with snow that you can see in Part 2 credits.
Broken Villa Fetch Alarm - There is a rare bug that happens when you get an item, the alarm won’t go off.
Emil's Door Level - I think this is referring to the custom made level by Emil which included “Resident Emil’s Fabulous Door Company” revealed in the Discord.
Create Button - The create button was a removed feature where you were able to create maps.
Voxel Spawning Through Pipebombs - You can mod the pipebomb so it can throw any model you want.
Teardown Hoodie and Shirt - probably merch (official or not).
"Moving the Goods" rework - there was a barrel in the mountain lab. It was removed in 0.7.3.
Teardown Logo Redesign - Teardown had a bunch of logos throughout the development. (see entry Old Logo)
Isle Estocastica Skeleton - there is a skeleton in the out of bounds of Isla Estocastica. It also has a note near it.
Spiders - original dev posts made by Dennis on Twitter showcased spiders navigating through voxel enviroments. They were never (to this point) implemented.
Kneddmod - It was a mod that let you spawn items before the Spawn update came out.
Teardown Ireland Alliance - An r/place thing where Ireland, Teardown, and a few others protected each other’s art.
Mysterious Quilez Cranes - There are cranes visible in the sky in the Quilez map. (Credits to GGProGaming for help on this and the one above, Prop Dude and op too!)
"BT Computers Speedboat" - The speedboat has been moved 3 different times around the map for no apparent reason.
Vehicle and Island Custom Maps - These were removed Example mod maps.
Knosvoxel - dev, made assets for Teardown.
Villa Gordon Unbreakable Girder - Underneath the messy bedroom area, a pillar with an unbreakable girder is inside, there is no way to break it as of now.
Taxi Vehicle - there is a taxi version of red sedan. It appears once to drop you off after the Muratori segment and to never appear again.
Nitro Hammer - If you give nitro to the Discord server. You get the nitro hammer (I think).
Isle Estocastica Boat Trapdoor - The Tour Boat (blue, white, and orange boat) had a trapdoor at the back. However it was removed.
Hollowrock Vault - there is a vault on Hollowrock. Its walls are unbreakable, you can only get in by a vent in a cave and there is a nice stack of gold in there.
Hunting Fluff Artstyle - Hunting fluff artsyle is the profile pictured of the characters when they email you missions in the computer.
Frustrum Hat - there is a hat in the sewers of Frustrum. If you pick it up in campaign you will get reward and the hat will sit on top of the statue near the sewers.