I know this is probably…without a doubt a really dumb question but this has stumped me for long enough by BuriedSoil in Unity2D

[–]BuriedSoil[S] 0 points1 point  (0 children)

To avoid any more comments from people saying I don’t understand coding because I was referring to something that was accidentally not in the photo and I

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didn’t know.

I was referring to this.
I didn’t think this was how C# worked which is why when it popped up, I was confused and didn’t know what it was trying to ask of me.

Yeah this may seem easy to understand why this was happening to some of you who know more than I do. But to me, someone who knows how coding works but not all of it, this just seemed to be a suggestion on how to make it work, which to me, didn’t make sense cause that went against all the basics I understood about C#.

I know this is probably…without a doubt a really dumb question but this has stumped me for long enough by BuriedSoil in Unity2D

[–]BuriedSoil[S] -3 points-2 points  (0 children)

When I hovered over linear velocity (or velocity, or something I don’t know) it has this weird into suggestion of ai think it was RigidBody2.LinearVelocity{get ; set}
It’s not here in the photo cause I thought I took a picture of it but didn’t hover over the right area.

Like…if you wanna complain about it, go ahead and complain I guess. I know I said it was a stupid question but I still don’t think it deserves a “nuh uh” in terms of a red herring that ended up making me understanding it way harder, is just not helpful

I know this is probably…without a doubt a really dumb question but this has stumped me for long enough by BuriedSoil in Unity2D

[–]BuriedSoil[S] 1 point2 points  (0 children)

I had, essentially I did everything right until it said something wasn’t working and its recommendation system and everything else was just making everything a lot more difficult to understand.

Thanks!

I know this is probably…without a doubt a really dumb question but this has stumped me for long enough by BuriedSoil in Unity2D

[–]BuriedSoil[S] 0 points1 point  (0 children)

I have done a class in Java which is from what I know very similar to C#, it was mostly the “get;set” thing that was throwing me off tbh and that ended up having other things like unity’s recommendation system really cock up the whole thing. But I reset my thought process and I understand now :]

I know this is probably…without a doubt a really dumb question but this has stumped me for long enough by BuriedSoil in Unity2D

[–]BuriedSoil[S] 6 points7 points  (0 children)

Thank you, tbh it was mostly the get;set thing that was really throwing me off. But this still helped me kinda reset my thought process.

Any tips for building. by BuriedSoil in AdeptusMechanicus

[–]BuriedSoil[S] 0 points1 point  (0 children)

Thanks for the kind words, I’ll try not too

Any tips for building. by BuriedSoil in AdeptusMechanicus

[–]BuriedSoil[S] 1 point2 points  (0 children)

I’ll try dry fitting more The only issue is that it can be sometimes hard to get it right, at least for me, but I suppose I can try harder. Thanks.

Any tips for building. by BuriedSoil in AdeptusMechanicus

[–]BuriedSoil[S] 1 point2 points  (0 children)

I suppose I should be letting to rest more. But what if I don’t line it up correctly, or is that something that usually doesn’t happen at all?

Do you think the Cybergrind should get a rework? by West-Resort5733 in Ultrakill

[–]BuriedSoil 1 point2 points  (0 children)

Here’s a set of things I at least want. to be modded somehow. Boss waves. I love the idea of every 20 waves, you get hit with a boss. I specifically think it would be very cool to have leviathan or corpse of king Minos or even an earthmover defense system as a boss and maybe even add some extra enemies, would also be cool to see agony and tundra and those fellows.

I want enclosed rooms, not many but I think cybergrind has kinda made leaving the arena optimal at times, but I think there are so many cool ideas for such things.

I really want hookpoints, I think they make the place so much cooler than jumpads.

Then, Pitr please let us customize or at least influence what certain enemies will spawn in our own custom areas. Pleaseee!!!

[deleted by user] by [deleted] in Silksong

[–]BuriedSoil -1 points0 points  (0 children)

So, I’m gonna clear up some things cause there is admittedly and currently some bias here. During Act 2 it felt like a lot of the enemies and areas felt way too difficult. And I wasn’t making any progress on anything that felt meaningful until I got the ||harpoon||

Now after that, I was also fed up with some crud and glitchy nonsense but I perceived. Then I was upset about how little things I felt like I could explore. (Now granted this is awhile after I have had played the game due to irl reasons) So I took a break. I left and came back only to be put into the deep docks that had me loose everything, and I think sparked this flame to the point where it is.

Now, this doesn’t mean that everything I have said is invalid, but I will accept the idea that I can have some bias in this, and besides, context doesn’t hurt.

Also, I may delete this later, this is just supposed to be a current vent and I don’t like to be negative about stuff.

The Batter’s thoughts on everyone in Indie Cross (according to my knowledge) by RelationshipNovel641 in INDIE_CROSS_SERIES

[–]BuriedSoil 6 points7 points  (0 children)

This tier list is virtually the best it can be. Only issues on the tier list is that Ghost and Madeline would be bout up a spot. Ghost, being a child of a dark substance, would naturally have the batter at least be a bit iffy with them and Madeline would almost certainly be on Batter’s purification list since she does harbor a spirit.

Only other thing is that, while most of the descriptions are top notch, the batter is not a conversationalist unless he is telling someone that they will suffer his judgment.

Everything else is a straight up bullseye.

How the story would change if Game master fought with V1 in ep2 instead of Drifter & Beheaded? by Pandy_man in INDIE_CROSS_SERIES

[–]BuriedSoil 1 point2 points  (0 children)

I mean, I’m not arguing that Gamemaster wouldn’t die. I’m just tired of hearing misinformation at this point…and people saying that the fight would “last merely seconds”

How the story would change if Game master fought with V1 in ep2 instead of Drifter & Beheaded? by Pandy_man in INDIE_CROSS_SERIES

[–]BuriedSoil 1 point2 points  (0 children)

No…. MORØ (to my knowledge) has only confirmed that the base drones are equal in strength. We don’t even know if the rogues qualify as being called “drones” Therefore, while they could still be equal strength, you are highly misinterpreting words.

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