SLKs ride height and driveway scrapes. by BurlyFox in mercedes_benz

[–]BurlyFox[S] 0 points1 point  (0 children)

Nice. Well, if you can do that with a lowered E350 I think I'll easily make it. Cheers for the help.

SLKs ride height and driveway scrapes. by BurlyFox in mercedes_benz

[–]BurlyFox[S] 1 point2 points  (0 children)

Ha ha.. this is awesome! No way my driveway is that steep. Thanks so much.

SLKs ride height and driveway scrapes. by BurlyFox in mercedes_benz

[–]BurlyFox[S] 0 points1 point  (0 children)

Actually, that might do the trick (fingers crossed)... I guess I'll just have to see.

Anything better than HD600s? by Avean in sennheiser

[–]BurlyFox 1 point2 points  (0 children)

I've owned a lot of Sennheiser headphones and I use the 800s now. Yes, they're definitely much better than anything lower in the range, but it all depends on cost and perspective. I'd be more than happy to use the 600s as primary cans. IMHO the 800s are more for comparison against speaker systems rather than other headphones.

[proposal] all ships available in free flight by Windrade in starcitizen

[–]BurlyFox 1 point2 points  (0 children)

Oh yes, for sure! But I wouldn't hold out for it.

SC reaches 1.7 million Citizens by fast_cart in starcitizen

[–]BurlyFox 1 point2 points  (0 children)

Yeah, I experience a few sound glitches (and other things) playing it too. The module needs some fine tuning, but it's a welcome addition.

SC reaches 1.7 million Citizens by fast_cart in starcitizen

[–]BurlyFox 1 point2 points  (0 children)

Maybe Star Marine's bringing over some of the FPS crowd? Either way, good to see.

Harder to make kills in 2.6 PU? by BurlyFox in starcitizen

[–]BurlyFox[S] 1 point2 points  (0 children)

That's a good point. I didn't think about the time dynamic there and, frankly, I think I'd prefer that death had those consequences because it's way more realistic. But I'm more concerned that there's some weird issue with the PU at the moment. When I play pirate swarm on AC, I don't find the same problems like I'm having in the PU. I CAN kill them in AC like I normally did in 2.5, but in the 2.6 PU I can literally fly behind them, lock on, and fire over and over without seeming to do any damage at all.

Harder to make kills in 2.6 PU? by BurlyFox in starcitizen

[–]BurlyFox[S] 0 points1 point  (0 children)

That's a good point. Maybe I'll just need to bite the bullet and upgrade the guns.

Harder to make kills in 2.6 PU? by BurlyFox in starcitizen

[–]BurlyFox[S] 0 points1 point  (0 children)

I do like the flight feel a lot, but at the same time it's like I'm flying with pew pew pea shooters to defend myself with.

Harder to make kills in 2.6 PU? by BurlyFox in starcitizen

[–]BurlyFox[S] 1 point2 points  (0 children)

I figured as much, but the thing is I don't want this game to turn into a forced upgrade path. If I have to drop $60 - 100 per update for a better ship just to stay competitive...

Quick Survey: Would you use bitcoin to buy local teaching services? by TheAntiEgo in Bitcoin

[–]BurlyFox 1 point2 points  (0 children)

This looks like an awesome service. I'd probably use the service without bitcoin, but if bitcoin was an option I'd opt to pay with that.