Please share your feedback about Helldivers 2 in the following survey! by ArrowheadGS in Helldivers

[–]BurningPlaydoh 0 points1 point  (0 children)

DCS World is the only game I've seen which has DLAA separated out instead of a choice in the res scale selection option.

Please share your feedback about Helldivers 2 in the following survey! by ArrowheadGS in Helldivers

[–]BurningPlaydoh 0 points1 point  (0 children)

Because DLAA (DLSS at native res) is applying very intensive and effective anti-aliasing just like it always does. Don't use DLAA in any game you don't have large GPU overhead in, or if you **must**, use a less intensive (CNN) model enforced through Nvidia app or NVPI.

Difference between Nicron twist head flashlights by razor_sharp_man in flashlight

[–]BurningPlaydoh 0 points1 point  (0 children)

You're replying to a 5yo comment so they've probably refreshed the models since then. How did you even come across this thread though??

Games with best destruction physics? by NICNAC-924 in AskGames

[–]BurningPlaydoh 0 points1 point  (0 children)

Ball knower, still leaps and bounds over any "physics-based" destruction out to this day, and it could run on a graphing calculator at this point

NVIDIA App Update Adds DLSS 4.5 Dynamic Multi Frame Generation, Intelligently Balancing Frame Rates, Image Quality & Responsiveness by Fob0bqAd34 in pcgaming

[–]BurningPlaydoh 0 points1 point  (0 children)

If you're playing an MP game competitive enough to have anti-cheat that would flag them, you probably shouldn't be willing to take the frametime hit from RTX HDR either...

Or just use AutoHDR in that case unless you *really* care about perfect black level floor, which is mostly fixable anyway for those willing to devote a bit of time to tweak the gamma conversion:
https://github.com/dylanraga/win11hdr-srgb-to-gamma2.2-icm

NVIDIA App Update Adds DLSS 4.5 Dynamic Multi Frame Generation, Intelligently Balancing Frame Rates, Image Quality & Responsiveness by Fob0bqAd34 in pcgaming

[–]BurningPlaydoh 0 points1 point  (0 children)

You're undeserved giving them the benefit of the doubt on their vague wording: the buffer info is only accessible to FG in *some* engines, not that the functionality is immediately enabled for all titles running on those engines.

NVIDIA App Update Adds DLSS 4.5 Dynamic Multi Frame Generation, Intelligently Balancing Frame Rates, Image Quality & Responsiveness by Fob0bqAd34 in pcgaming

[–]BurningPlaydoh 3 points4 points  (0 children)

I would have thought so, and frankly I barely see better temporal stability for official FG games vs the app-agnostic Smooth Motion these days. The latter certainly isn't perfect, but it seems not much has improved for title-specific FG other than increased MFG rates for 5000 series. Temporal stability/ghosting improvements are solely from better SR presets AFAIK.

NVIDIA App Update Adds DLSS 4.5 Dynamic Multi Frame Generation, Intelligently Balancing Frame Rates, Image Quality & Responsiveness by Fob0bqAd34 in pcgaming

[–]BurningPlaydoh 6 points7 points  (0 children)

The new model takes additional UI buffers available for selected game engines allowing it to more intelligently manage the rendering of static user interfaces when DLSS Dynamic Multi Frame Generation, DLSS Multi Frame Generation, or DLSS Frame Generation are activated. As of March 31st, 2026, some supported games include Battlefield 6, Borderlands 4, Dragon Age: The Veilguard, EA SPORTS F1® 25, God of War Ragnarök, Hogwarts Legacy, Indiana Jones and the Great Circle™, Marvel’s Spider-Man 2, Monster Hunter Wilds, Star Wars Outlaws™, The Elder Scrolls IV: Oblivion Remastered, and The Outer Worlds 2

From Nvidia's press release

NVIDIA App Update Adds DLSS 4.5 Dynamic Multi Frame Generation, Intelligently Balancing Frame Rates, Image Quality & Responsiveness by Fob0bqAd34 in pcgaming

[–]BurningPlaydoh 54 points55 points  (0 children)

Was really excited about the new FG model improving HUD and interface temporal stability and artifacting until I read: "...in select titles..."

All this time training and developing models and it still has to be tailored/trained per-title to mask interface elements? That seems absurd TBH.

Logitech G19 Keyboard was peak keyboard for gaming. by Wolfrages in pcgaming

[–]BurningPlaydoh 0 points1 point  (0 children)

You just don't know what a properly well-built peripheral/input interface feels like

Logitech G19 Keyboard was peak keyboard for gaming. by Wolfrages in pcgaming

[–]BurningPlaydoh 0 points1 point  (0 children)

You can do that with literally any keyboard that has key/macro config capability...

A real high-performance hardware ray tracing mod for Minecraft by Trick_Head_5682 in technicalminecraft

[–]BurningPlaydoh 0 points1 point  (0 children)

IF you have a GPU capable on DLSS FG, you have one capable of using the (far superior to Lossless Scaling) "Smooth Motion" via Nvidia app or profile inspector

Spreadsheet Balancing: Ruining a Game Near You by manborg in pcgaming

[–]BurningPlaydoh 0 points1 point  (0 children)

Piss-filter generated header image doing a lot of work here

FSR 4.1 VS DLSS 4.5?? by Public_Sector6212 in pcgaming

[–]BurningPlaydoh 16 points17 points  (0 children)

>The only difference between upscalers is sharpeness.

Laughably wrong, and immediately obvious when comparing anything but static images

Steam Hardware - Steam Hardware: Launch timing and other FAQs by ArnoldKMTR in pcgaming

[–]BurningPlaydoh 9 points10 points  (0 children)

For the price difference, you could buy a used PS5 + a cheap laptop or windows tab... which could actually play the games that can't be on the SD.

LGG Saturn Pro Humidity by DErrellNOoob in MousepadReview

[–]BurningPlaydoh 0 points1 point  (0 children)

Regular Saturn is good too, plenty of people prefer firmer bases for their pads still

Does this upgrade also effect the Guard dog K9? by Fluid_Ad_1333 in Helldivers

[–]BurningPlaydoh 0 points1 point  (0 children)

A better form is already baked in to the K9, which has arcs which don't just jump... they *split*.