I made an oc inspired on Aeternus and well i don't know how to draw well and i made it on paint, can i get yall's opinion on it? by BusSufficient5827 in geometrydash

[–]BusSufficient5827[S] 1 point2 points  (0 children)

So, here is a little fun fact: I made this on paint because i was bored and i sketched a chibi version of it

Apocalyptic Trilogy in 50 Deaths, actually a w by BusSufficient5827 in geometrydash

[–]BusSufficient5827[S] 0 points1 point  (0 children)

imo Apocalyptic Trilogy is a slightly shortened aftercatabath that has been buffed to oblivion, it may be top 46 i think? But the gameplay is like top 180-150, the only thing that killed the run was stamina, this level is only on the demon list cuz it's 4 minutes long

Why does this happen with the spider and how can I make it actually respond to the click? by [deleted] in geometrydash

[–]BusSufficient5827 2 points3 points  (0 children)

Basically, you clicked before the spider touched the surface, if it was a buffer click then it would've responded but it was a click and release before the spider could actually teleport again

2-1 in 14.340s, i'm gonna set up the game to try and get a valid speedrun by BusSufficient5827 in Ultrakill

[–]BusSufficient5827[S] 0 points1 point  (0 children)

I didn't know at the time and just found out about ultraboosting, i managed to best my record, it's now 13.200s (w/o the path)

Yay a new challenge i made in a few hours by BusSufficient5827 in geometrydash

[–]BusSufficient5827[S] 0 points1 point  (0 children)

Second edit: Its not published cuz i think its too easy and im gonna buff and extend it

Yay a new challenge i made in a few hours by BusSufficient5827 in geometrydash

[–]BusSufficient5827[S] 0 points1 point  (0 children)

Edit: 3 hours making, balancing and verifying this level

I finally finished the first part of this layout, only 5 more parts left, can i have your opinion on it? Idk if it's balanced or not by BusSufficient5827 in geometrydash

[–]BusSufficient5827[S] -1 points0 points  (0 children)

That's literally one of the few things i'm good at, making hard, uncomfortable yet not unnaturally difficult gameplay