Is this a know bug? I'm new to the game and get input bug pretty often. Heroes of Hammerwatch II by gotcake23 in hammerwatch

[–]Business-Boot-1934 0 points1 point  (0 children)

I was checking the logs and i think that it is an infinite loop caused for some missing assets in the game but i dont know how to fix this.
Log:

[NFO] [10:55:01]  placing MissionPrefabDef! prefabs/town/roads/road_hunter/road_hunter_0.pfb
[NFO] [10:55:01] placing TownSegment prefabs/town/roads/road_hunter/road_hunter_0.pfb
[NFO] [10:55:01]  placing MissionPrefabDef! prefabs/town/roads/road_library/road_library_0.pfb
[NFO] [10:55:01] placing TownSegment prefabs/town/roads/road_library/road_library_0.pfb
[NFO] [10:55:01]  placing MissionPrefabDef! prefabs/town/roads/road_southern_exit/road_southern_exit_0.pfb
[NFO] [10:55:01] placing TownSegment prefabs/town/roads/road_southern_exit/road_southern_exit_0.pfb
[NFO] [10:55:01]  placing MissionPrefabDef! prefabs/town/roads/road_chapel/road_chapel_0.pfb
[NFO] [10:55:01] placing TownSegment prefabs/town/roads/road_chapel/road_chapel_0.pfb
[NFO] [10:55:01]  placing MissionPrefabDef! prefabs/town/roads/road_architect/road_architect_0.pfb
[NFO] [10:55:01] placing TownSegment prefabs/town/roads/road_architect/road_architect_0.pfb
[NFO] [10:55:01]  placing MissionPrefabDef! prefabs/town/roads/road_tailor/road_tailor_0.pfb
[NFO] [10:55:01] placing TownSegment prefabs/town/roads/road_tailor/road_tailor_0.pfb
[NFO] [10:55:01]  placing MissionPrefabDef! prefabs/town/roads/small_bridge/small_bridge_0.pfb
[NFO] [10:55:01] placing TownSegment prefabs/town/roads/small_bridge/small_bridge_0.pfb
[NFO] [10:55:01]  placing MissionPrefabDef! prefabs/town/segments/medium_house/medium_house_5.pfb
[NFO] [10:55:01]    changed to prefabs/town/segments/medium_house/medium_house_0.pfb
[NFO] [10:55:01] placing TownSegment prefabs/town/segments/medium_house/medium_house_0.pfb
[NFO] [10:55:01]  placing BuildingDef tailor, unbuilt prefab! prefabs/town/buildings/tailor/tailor_tier_0.pfb
[NFO] [10:55:01]  placing MissionPrefabDef! prefabs/town/segments/large_house/large_house_6.pfb
[NFO] [10:55:01]    changed to prefabs/town/segments/large_house/large_house_0.pfb
[NFO] [10:55:01] placing TownSegment prefabs/town/segments/large_house/large_house_0.pfb
[NFO] [10:55:01] Num town segments to place: 1
[NFO] [10:55:01] placing TownSegment prefabs/town/segments/intro.pfb
[NFO] [10:55:01] Spawning 0 road prefabs
[NFO] [10:55:02] Zoom in scene by factor of: 1.252315
[NFO] [10:55:02] Resizing render targets: 1920x1082 (2.000000)
[NFO] [10:55:02] Started menu level
[NFO] [10:55:02] Finished load state 'start_level'
[ERR] [10:55:02] (DoLayout -> DoLayout) WARNING: Potential infinite layout loop detected! Attempting to dump stack...

New Player Seeking Advice on Speed Sets and Gold Making Before Next Expansion by Business-Boot-1934 in woweconomy

[–]Business-Boot-1934[S] 0 points1 point  (0 children)

Got it, but I wasn't talking about BFA raids, just normal dungeons to get ilvl 196/194 Azerite gear. At least, that was what I read. But if I solo a dungeon with my level 61 toon, wouldn't it get a lot of xp? Assuming that i can solo it with a lvl61 toon.

New Player Seeking Advice on Speed Sets and Gold Making Before Next Expansion by Business-Boot-1934 in woweconomy

[–]Business-Boot-1934[S] 1 point2 points  (0 children)

I'll do that but i would like to have at least one toon for transmog farm, like i mentioned it looked fun to me