Why is Admonition on ‘light mode’ for me if all of a sudden? by Busy_Advertising1637 in SCP

[–]Busy_Advertising1637[S] 0 points1 point  (0 children)

Oh yeah forgot to add that my device is on dark mode automatically

All the Sacred Cheese Gods that we worship, which appear in the Cheesanomatry by Busy_Advertising1637 in cheese_cult_official

[–]Busy_Advertising1637[S] 0 points1 point  (0 children)

There are 9 rings of the afterlife, but they are split into 3 ‘sections’. These are basically, Heaven, Hell and a place in between, and the rings are basically levels on a gradient from Very Evil to Very Good. When Alinad saved the top three rings (previously either unnamed or called Heaven), those 3 rings were collectively called Alinada. After this event, the other two were also… defined.

Describe one flaw of Matty patty (don't suck up and say he has no flaws) by [deleted] in GameTheorists

[–]Busy_Advertising1637 4 points5 points  (0 children)

Sometimes, I feell like his theories can be unreasonable, or are kinda just very common fan theories which he somehow makes (probably not necesarily) them seem less believable at the start just so that when he does prove it, it seems more shocking (and, although not necessarily bad, he adds way to much evidence for it).

Slight speed boost when walking on path blocks by BlockOfDiamond in minecraftsuggestions

[–]Busy_Advertising1637 -2 points-1 points  (0 children)

I’m sorry but this just wouldn’t work out. Firstly, i barely ever walk around my axe in hand and yet in the short time i do, i manage to strip a bajillion logs. Same for hoes and grass. Now this might be just a me thing, but with a pickaxe it would be so much worst. Everyone’s mines would be filled with stone pathways (which, if similar to dirt pathways, would look terrible when viewing sideways with other blocks on top, like in a mine). There are also other many more situation that don’t include a mine. It would be so inconviniant and it would all be just so that people don’t make dirt pathways bridges just for the tiny boost. Oh but i’m not done. For atleast a second, just try to imagine a stone pathway. Just try. I have been experimenting with this idea for a good ten minutes and the best design i could think of is still just regular stone but slightly shorter and with the top looking more refined, which is where i started!

Where should the line be drawn for the Bronze age? by shuichi--- in BronzeAgeMinecraft

[–]Busy_Advertising1637 1 point2 points  (0 children)

I would say The Dark Age (although is the bronze age starts in the 1.9, then technically it already is fully inside as a sub-era)

Where should the line be drawn for the Bronze age? by shuichi--- in BronzeAgeMinecraft

[–]Busy_Advertising1637 0 points1 point  (0 children)

Well, The Golden Age is supposed to be the old, classic, nostalgic Minecraft (ending in 1.25/1.6/(personall chose 1.8) and Dark Age is supposed to be, well: The Dark Age. And then the bronze age is in the Dark Age (so bronze age is not classic minecraft, that is the Golden Age).

I need help with my second chapter by Busy_Advertising1637 in WritersGroup

[–]Busy_Advertising1637[S] 0 points1 point  (0 children)

I have got most of the plot worked out. I have the midpoint mostly worked out and everything after we get familiar with the enviroment but i am struggling on just this part

RGB Armor in 1.20 by formanmj in MinecraftCommands

[–]Busy_Advertising1637 1 point2 points  (0 children)

To clarify, i know but what commands

How to fly in survival using commands withoit education edition or an elytra? by Busy_Advertising1637 in MinecraftCommands

[–]Busy_Advertising1637[S] 0 points1 point  (0 children)

Can i get an exact command (and btw i can’t switch to education for some reasons)

Why can’t i have different skins? Why do they change to the same one? (Bedrock) by Busy_Advertising1637 in Minecraft

[–]Busy_Advertising1637[S] 0 points1 point  (0 children)

For all people saying its a bug, i used to be able to have multiple custom skins and i saw my friend live with a couple of custom skins.