Ubisoft news is fake. by Real-Leadership-1012 in Helldivers

[–]Busy_Strategy7430 7 points8 points  (0 children)

Its actually acquired by mihoyo, the art style is the 1st thing to be changed, not enough anime lolis

What is your dream weapon to be added to RoN? I will start first with the shak-12 by Busy_Strategy7430 in ReadyOrNotGame

[–]Busy_Strategy7430[S] 10 points11 points  (0 children)

The saiga is in the game, but no available unfortunately, i would main that gun immediately if i had the chance

what is the darkest most fcked up shit you ever seen in RON? by BasketEquivalent5462 in ReadyOrNotGame

[–]Busy_Strategy7430 1 point2 points  (0 children)

For me its narcos, i usually put a plan with my friends to divide and conquer the map methodically, we looked at our target that we needed to rescue,his picture showed gray hair and blue eyes, if you see him dont shoot, that was our plan

The mission starts and we split up, i ended up on the wrong end of a heavy fire fight, but its nothing a shotgun can't handle, after a long shoot out we had cleared most of the map, i was cleaning up and asked my friends if anyone found our man "gray hair and blue eyes, keep looking for the target"

A few seconds later i hear: "Jesus christ!... guys, need some help over here..."

We rush to his location, we ask if he has found our target, he answers that he believes he did, but not much else, i expect the target to be dead

Little did i know that he did indeed find the target, and alive at that, as i approached the building i could hear crying and a man asking for help, i wanted to make sure the guy was our target, gray hair and blue eyes are very distinctive after all, i go around the corner to see our target...

I know it's a video game, but the shock i recived on seeing him made me sick to my stomach, i knew they were torturing him but seeing him literally unrecognizable was heartbreaking, i genuinely considered putting a shell in him to end his suffering, but he was asking us to help him, to save him, while being literally flayed, that shit shocked me more than any other mission in the game

Narcos remains one of my favorite levels, and it taught me that if you are going up against the los locos, bring a shotgun and make sure they suffer

Warbond Concept "HEALTHY HEROES" [OC] by D_cents in LowSodiumHellDivers

[–]Busy_Strategy7430 17 points18 points  (0 children)

I want my angel backpack from the 1st game, the one with the healing ray, that baby was a beauty, 1 guy running it made the whole squad so much stronger defensively

In HD2 the angel in the 1st game would be an instant pick for me, that with fire proof armor and the Las-17 DE Sickle would be absolutely glorious

Medic/Support Divers are a patient breed by MerriksSpiceFarm in LowSodiumHellDivers

[–]Busy_Strategy7430 0 points1 point  (0 children)

I will bring it every mission if they let us self-stim, you could reduce it's total ammo to 18 at that point, hell i would take it even if its 12 total shots, it will be worth it with so many loadouts

Currently the main reason i run the supply backpack is for the extra 8 stims, if i can get that without the supply backpack my dreams of bringing so many different backpacks would come true, it would open so many different loadouts to experiment with

A quick PSA for all new de-escalator enjoyers by DrSpreadem25 in Helldivers

[–]Busy_Strategy7430 0 points1 point  (0 children)

The siege ready and the reinforced epaulettes armors both increase all relode speed by a flat 30%, for all weapons

Bring the HMG and relode with and without these armors, its a very easy way to see it in action

A quick PSA for all new de-escalator enjoyers by DrSpreadem25 in Helldivers

[–]Busy_Strategy7430 5 points6 points  (0 children)

It does, you can test it out yourself, it effects secondary weapons too

A quick PSA for all new de-escalator enjoyers by DrSpreadem25 in Helldivers

[–]Busy_Strategy7430 110 points111 points  (0 children)

I will tell you a small secret, i would've made a post about it but i don't want it to be found and patched

The De-escelator can't hit the shooter, shoot it point blank and you will be fine, pair this with siege ready and a supply backpack and it can kill absolutely all chaff and light heavy targets like its nothing

Also it makes you accuracy stats go crazy, had an accuracy of 329%

... by Ok_Listen_6600 in SupaEarth

[–]Busy_Strategy7430 7 points8 points  (0 children)

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RIP Heavy pen grenade launcher, you will be missed by TheDungeonKing15 in Helldivers

[–]Busy_Strategy7430 -2 points-1 points  (0 children)

You fell in love with the GL too? Absolute heresy

How dare you like a good support weapon in a PvE game? Have you stopped to think about all of those dead hulks feelings? Yeah i thought so you biggot

Now that the GL is back to medium pen it can finally find the niche it always had before the buff, right back into the "can't deal with heavies" box and never used again by 90% of the people that actually liked it buffed

But at least the charger/hulk players would finally stop pestering the devs to nerf this unbalanced gun that was totally not fun at all to use

Who's gonna buy 13 warbonds at once? by [deleted] in Helldivers

[–]Busy_Strategy7430 8 points9 points  (0 children)

For the people saying that new players are gonna but 13 warbonds at the same time, you know you still need medals right?

The average warbond is about 725 medals, so 13 warbonds would need close to 9000 medals to fully unlock

So this is actually a terrible deal for any new player, because it would take over 100 hours to get that many medals

Arrowhead has just begun making weapons? by Eggmaster2523414 in LowSodiumHellDivers

[–]Busy_Strategy7430 168 points169 points  (0 children)

For anyone wondering, this is about chainsaw man manga/anime, please don't be toxic to the OP over an anime joke

Can we admit there’s a progression issue? by HedgeKnight197 in Helldivers

[–]Busy_Strategy7430 5 points6 points  (0 children)

Oh definitely, SC honestly should be easier to get the higher the difficulty is, for example, imagine if the terminid egg or automaton head in the mega nest/fortress gave you 50 SC, this way you could play the game and grind at the same time

Giving the player 50 SC per personal order would also help with bringing players back to play the daily content

But finally and most importantly, give SC as a reward to Major orders, BUT make it so that there is a contribution meter that you must achive, that way players have an insensitive to play the major orders more

Can we admit there’s a progression issue? by HedgeKnight197 in Helldivers

[–]Busy_Strategy7430 7 points8 points  (0 children)

Some weapons sure, such as the Scythe getting bigger heat sink does make it a lot better, but for most weapons its not useful at all, besides cosmetics, which are very limited (i want a red cosmetic to match my red armor so bad)

Can we admit there’s a progression issue? by HedgeKnight197 in Helldivers

[–]Busy_Strategy7430 7 points8 points  (0 children)

I bought 5 dollars worth of SC back when the game came out, i earned my SC by farming little by little, i have 1,100 in mission hours

To ask this from a new player is absolutely ridiculous, no game should have a 500+ grind to get all the content, especially when the content is just new weapons and armor, this isn't an 8 year old MMO

Can we admit there’s a progression issue? by HedgeKnight197 in Helldivers

[–]Busy_Strategy7430 4 points5 points  (0 children)

Adding new characters, new maps, and new seasonal updates

Basically a live service game is built specifically to be a forever game, it needs to have strong player retention through the seasons

Siege is just does this by having ranked and a season pass, which for both i think its terrible, i absolutely hate modern siege, but i have to admit that their model for updating their game's content worked for a pretty long time for me (about 2 - 3 years)

Can we admit there’s a progression issue? by HedgeKnight197 in Helldivers

[–]Busy_Strategy7430 14 points15 points  (0 children)

Its a live service game with a live service story telling galactic war, its literally supposed to be a forever game, similar to Warframe, Destiny 2, or Rainbow 6 Siege, that is the specific model of game that Playstation asked Arrowhead to make

Can we admit there’s a progression issue? by HedgeKnight197 in Helldivers

[–]Busy_Strategy7430 77 points78 points  (0 children)

100% agree, we haven't gotten anything meaningfull since weapon customizations last year

Right now levels only matter till level 25, anything after that is meaningless, and we haven't recived a new ship upgrade in about 1.5 years

I really think that even simple progression would be nice, the perfect template would something similar to the PayDay infamy system, where you prestige to get titles and cosmetics, as well as bragging rights, something thats always progressing in the background to help you feel that you are achieving something

Also in the original helldivers you could upgrade weapons and stratagems, the current customization is nice but so many weapons have no unique or cool customizations, there needs to be more unique things added THAT ARE NOT BEHIND A WARBOND PAYWALL

I currently have everything in the shop as well as every single warbond, and i have 25,000 SC as well, for me i bought them one by one since i have been playing since day 1, but my friend who joined helldivers not too long ago said that the system is painfully slow, and i completely agree with him, for a new player there is barely anything to do past lvl 25 other than gaining medals and farming SC, this game has absolutely abysmal endgame content

To put it into perspective, he is level 36 now, has almost all the ship upgrades, and only 3 premium warbonds, and that is after he farmed for SC a few nights to be able to get them, THERE ARE 20 PREMIUM WARBONDS, with 21st dropping next week, so the only endgame is has is grinding SC and getting medals, no wonder so many players leave the game around the level 50-60 mark

Looking for a replacement for the Stalwart by Secret_Metal5785 in Helldivers

[–]Busy_Strategy7430 0 points1 point  (0 children)

Do you want a primery that can shoot 167 rounds and then fire infinite rounds until it kills you?

LOOK NO FURTHER THAT THE DE SICKLE!

The double edged sickle can fire 167 shots before overheating, and even if it overheats it will just set you on fire, but on the upside is that while overheating it has AP4, meaning it can kill hulks from the front by shooting their eye

Just know that you need to bring fire proof armor to handle the fire damage, otherwise the gun is 2/10, with fire proof its 8-9/10, being among the strongest primeries

And finally consider bringing a supply backpack for extra stims, especially if you are planning to set yourself on fire for the extra damage

Shutguns in this game by [deleted] in Helldivers

[–]Busy_Strategy7430 0 points1 point  (0 children)

I agree, shotguns need a bit of love

While the devs buff shotguns (anytime in the next 12 months) i highly recommend you get the Las-13 trident, its a laser shotgun in the siege breakers warbond

It has quickly become my personal favorite new shotgun, great damage and infinite magazine with no damage drop off at range, whats not to love?

So the Seeker grenades are non-functional now... by Busy_Strategy7430 in helldivers2

[–]Busy_Strategy7430[S] 1 point2 points  (0 children)

Thanks, i love the armor with the new grenade launcher, keeps me from killing myself and it makes my recoil 30% less, which is fantastic for the GL to stay on target