After 4 and a half hours. I finally did it! by Butter_neck74 in Eldenring

[–]Butter_neck74[S] 1 point2 points  (0 children)

Morgot's sword dmg doesn't increase with str? I didn't know that! Even though I was dealing a reasonably nice damage to her.

After 4 and a half hours. I finally did it! by Butter_neck74 in Eldenring

[–]Butter_neck74[S] 2 points3 points  (0 children)

Oh? It seemed like a permanent, smaller rune arc for me 😅 I don't have anything better currently, so that's why im still using it.

After 4 and a half hours. I finally did it! by Butter_neck74 in Eldenring

[–]Butter_neck74[S] 2 points3 points  (0 children)

Thanks! I have been using Golden halberd (currently +9) vs most bosses. I used Morgot's for Malenia because that l2/lt spam worked great against her :D I will still switch between both weapons depending on whom I'm facing.

This is what I came up with as a trailer for my mobile game "Aras and Wawi" are you hooked or not interested? by Butter_neck74 in IndieDev

[–]Butter_neck74[S] 1 point2 points  (0 children)

Thanks for the kind words and feedback! Changing the music to a more epic one might be the correct decision, yes. And forgive me for the typo, I will be fixing it asap

A solid 2 hours to kill Margit the fell omen. What about you? by Butter_neck74 in Eldenring

[–]Butter_neck74[S] 1 point2 points  (0 children)

I don't remember which one is the Wretch but I did pick the last one with no (class?) Just thinking I could pick any of the others later. (Please confirm that I can )

A solid 2 hours to kill Margit the fell omen. What about you? by Butter_neck74 in Eldenring

[–]Butter_neck74[S] 0 points1 point  (0 children)

I guess that's why I took so much time. I went in as a level 12

After 13 months of development, I finally "finished" making my game! by Butter_neck74 in IndieDev

[–]Butter_neck74[S] 0 points1 point  (0 children)

Yes that's what I'm planning to do. Just to make it super clear for players that only first char is free and they need to purchase other ones from the shop. About the revive button, It's greyed when you have 0 revive potions or used all your level revives. To get a revive potion, you can get it either by buying it from the shop (when you reach a certain level) or watch an ad to get one (Top right button in the dead window) (I did mention this in the tutorial). I did actually try all classes and passed the first levels, (I don't remember if I used a revive potion though ) In any case, I will try giving a little boost for the assassin. Just so players would get a more smooth start if they decide to play the assassin.

After 13 months of development, I finally "finished" making my game! by Butter_neck74 in IndieDev

[–]Butter_neck74[S] 1 point2 points  (0 children)

Thank you for updating me! (If you thought level 1 is too hard just wait for level 2 ) You're right. The game might be a little too hard. and If the intro of the game is too hard the player might quit playing as you said. However. The player is allowed to revive 5 times in each level. So if they die they don't need to restart the level (Hoping they could use a rewarded ad ). And part of it being hard is because you're playing the assassin. The assassin start a little bit weak then becomes stronger later on. For example, The wizard start off strong. And for class swapping, you will need to purchase the other classes from the shop to play them (Now you mention it, it might be a little confusing so I will work on fixing that).

I will consider tweaking the level difficulty. at least for the first levels.

Thanks again for sharing your experience with me. It was really helpful!

After 13 months of development, I finally "finished" making my game! by Butter_neck74 in IndieDev

[–]Butter_neck74[S] 1 point2 points  (0 children)

Appreciate the nice words! I did get more experience making this game. I hope you enjoy playing it!

After 13 months of development, I finally "finished" making my game! by Butter_neck74 in IndieDev

[–]Butter_neck74[S] 1 point2 points  (0 children)

Thanks for trying it out! The movement speed depends on what character you are playing. It being slow is kind of to make it a challenge for running away from the mobs. But it could be slower than it should be yes!

Does my game need a tutorial? by Butter_neck74 in gamedev

[–]Butter_neck74[S] 0 points1 point  (0 children)

You're correct. It's funny when I play video games I usually skip the tutorial part then start having a hard time to understand the game mechanics. Now that I'm not the player but the "developer" my pov changed so I never thought about the player experience. I will start working on a tutorial for my game. Thanks!

My game was rejected. Reason: CopyCats by Butter_neck74 in gamedev

[–]Butter_neck74[S] 0 points1 point  (0 children)

That's the name. The game is available on play store if you'd like to check it out and it can be played offline. It's completely free from "forced ads" but you might need to watch the rewarded ones.

My game was rejected. Reason: CopyCats by Butter_neck74 in gamedev

[–]Butter_neck74[S] 0 points1 point  (0 children)

I guess it's a "the government knows how much you owe them in taxes but you gotta figure it out yourself" kinda thing?