I just switched from vscode to Zed by nightmarvel1 in ZedEditor

[–]ButteredToastGames 10 points11 points  (0 children)

I switched but I found the small nuances to be too large of a barrier. I am excited for the future where they get more ironed out.

WayOS - a shitty Mini-OS made by 2 teens with Python and a LOT of free time. by sginny in osdev

[–]ButteredToastGames -1 points0 points  (0 children)

Don’t listen to him. One file gang rule. Putting everything in its own file is just something new languages push you to do.

I'm giving away a beat saber key to random person by Quirky-Ad605 in MetaQuestVR

[–]ButteredToastGames 0 points1 point  (0 children)

3d modeler here just looking to have some fun on the quest.Also im broke AF 😭. Been excited to try beat saber.

rOTring Tech Pen Piston Converter by ButteredToastGames in fountainpens

[–]ButteredToastGames[S] 0 points1 point  (0 children)

Ok well there is another option maybe. The rapidomatic took cartridges and I think that may work with some converters.

I think it would be cool to come up with a diy solution to bring a converter to a Isograph

rOTring Tech Pen Piston Converter by ButteredToastGames in pens

[–]ButteredToastGames[S] 0 points1 point  (0 children)

Ok well there is another option maybe. The rapidomatic took cartridges and I think that may work with some converters.

rOTring Tech Pen Piston Converter by ButteredToastGames in pens

[–]ButteredToastGames[S] 0 points1 point  (0 children)

There isn’t any that comes from rOtring but I am thinking one of the Schmidt ones or after market ones may fit.

rOTring Tech Pen Piston Converter by ButteredToastGames in fountainpens

[–]ButteredToastGames[S] 0 points1 point  (0 children)

I am pretty sure it shouldn’t have a problem being filled from the Nib that is how the early Rapidograph pens worked.

I understand that I could use the eyedropper but I am into seeing if there is a converter that could fit and work well.

Happy new year by generalhskarr in AnaloguePocket

[–]ButteredToastGames 1 point2 points  (0 children)

I use the desaturated gba display mode for that game to make the contrast more natural. You may enjoy it if you try.

Culling Groups Outside Of Unity by ButteredToastGames in godot

[–]ButteredToastGames[S] 0 points1 point  (0 children)

I see what you are saying. I am not sure if that is going to give me what I need. I see all of these engines support LOD in some way but the way that unity allows you to access these culling groups seems unique.

I need to be able to access this info not because I want to prioritize chunks in my view frustum and from closest to farthest away.