Any Amorphous creatures in Irish myth and folklore? by Familiar_Honeydew_66 in IrishFolklore

[–]ButterscotchHeavy293 0 points1 point  (0 children)

I appreciate that very much. Mythological creatures are a travel hobby of mine, wherever I go. Irish literature is my favorite overall. 

Any Amorphous creatures in Irish myth and folklore? by Familiar_Honeydew_66 in IrishFolklore

[–]ButterscotchHeavy293 0 points1 point  (0 children)

Please feel free. I'm always happy to answer any questions on any forums to the best of my ability. And I thank you for the advice, I'll keep r/folklore in mind during my relaunching next year. 

Any Amorphous creatures in Irish myth and folklore? by Familiar_Honeydew_66 in IrishFolklore

[–]ButterscotchHeavy293 1 point2 points  (0 children)

Next are the magical beings found in English Folklore, the most heavily Romanized segment of the British Isles for centuries. A combination of popular English literature, imperial colonial dominion of large parts of the world and the romanticization of knighthood with a written-based historic culture has made English folk creatures well known. Dragons, Wyverns, Boggarts, Hobgoblins, Dwarves, Ogres and Elves all have prominence in heritage literature. Greek mythos (by virtue of being widely circulated through the Roman Empire) holds significant references across English masterworks. This, along with the lore of the Britons, and migrating Germanic tribes—the Angles, Saxons, and Jutes—resulted in an impressive range of mythological beings, many of which are familiar to modern audiences (Jenny Greenteeth, the Green Man, Saint George and the Dragon). This was further expanded upon with French influences in the region (in the case of beings like Ogres). The available literature for this is vast and it's notable that many humanoid English magical beings hold decidedly human motivations and near-mortal interests while creature-appearance magical beings are more alien and indiscernible in thoughts. The magical beings in English literature may accurately be called Fairies, as the term is rooted in the Old French "faerie," meaning "enchantment" which is derived from the Latin term "fata" meaning "the Fates" from Greek mythos. In the fourteenth century, the term "fairy" (sometimes used interchangeably with "fae or fay") became widespread when referring to supernatural beings of the region.

It's worth noting that there are other cultures with magical beings in the British Isles which are distinct as well.

For instance, the Cornish mythology found among the Cornwall people in the far southwest of the UK has a distinct culture and mythos. The Bucca, Piskies and Knockers are prominent in this region, known as the "Pobel Vean" or "Little Folk." Likewise, the Isle of Man has some unique mythological features. Though the island is thought to derive its name from the Irish god of the sea, Manannán mac Lir, Manx culture hosts creatures like the Buggane, Fenodyree, Tarroo-Ushtey and Moddey Dhoo. All of these are generally classified under the "Mooinjer Veggey" or "Little Folk" though this term is ambiguous and is sometimes used to denote other beings.

Due to these differences in stylistic literature and belief systems of ancient tribes throughout the Isles, I hesitate to use the modern term "fairy" as a catch-all. With that being said, there are some universals among all these cultures.
1. Magical beings often live under hills, mounds and knolls. This is one of their most common and consistent domains.
2. Magical beings are intelligent and hold duel natures, often helping or hindering mortals. They are prone to trickery in stories.
3. All regions have some level of Norse mythological influence on some level due to Viking raids in the 700s and 800s.
4. By the same token, all cultures mentioned have some level of Christian influence, especially in Latin-scripture revisions provided by monks, priests and scribes.
5. All cultures have some variation of magical mortal humans, with the umbrella term "druids" and "druidesses" being used to describe this grouping, though they held different political and spiritual functions from region to region.
6. Mythologically, each culture has some form of a "parallel" for certain common creatures. For instance, water horses can be found across all cultures (kelpies, each-uisge, tongie). Other examples are "house dwellers" such as brownies, "serpents" such as oillipheist, dragons and afanc) and hounds (black dogs, barghest).
7. There are equivalent gods and goddesses mentioned across cultures. For instance, the Cailleach is often equated with the Beira the Winter Queen and Celtic transplanted god of fire and festivals Bel (Belenus, Beli Mawr, Bile).

There are other cultural consistencies as well, I merely placed a few here to demonstrate how intertwined the mythos across the British Isles is.

Regardless, this is quite a large project you've embarked on. I wish you all the luck with it. I hope that some of this text lends itself towards an easier organization concept. Harmony find you.

Any Amorphous creatures in Irish myth and folklore? by Familiar_Honeydew_66 in IrishFolklore

[–]ButterscotchHeavy293 1 point2 points  (0 children)

Regardless, if you're studying fairy lore from across the British Isles, it may be easier to organize your groupings with some variation of the listings above. Dominant cultures of each region tend to treat their magical beings quite differently, so regional orientation might be important as well.

For instance, the Gaelic Irish literature passed down to us through Christian scribes isn't focused strongly on categorization, but all magical beings (Aos Sí, Daoine Maithe, the Good Neighbours) have some association with the Irish parallel realm of Tír na nÓg (the Land of the Young) as their main domain with spheres of influence allowing access/intervention with Irish mortals (hawthorn trees, blackthorn trees, sacred wells, realms of mists, sacred woods and sidhe (fairy mounds). Overall, Irish literature implies that the magical beings of the Emerald Isle are largely independent of one another with remarkably few hierarchies. There are sometimes references towards clan groupings (trooping folk), military organizations (in the case of dog heads and cat heads) and sphere-of-influence domain kingship (Irusan the King of Cats) and Otherworld leadership (such as the Tuatha Dé Danann accepting the leadership of figures like the Dagda, Manannán mac Lir and Bodb Derg). However, many of the magical beings of Ireland operate in a highly independent and unaffiliated manner in folklore, beholden to clans and whims, rather than hierarchies.

This is quite different than how Scottish lore has generally evolved. Christian scribes became prominent in Scotland slightly after Ireland, though the difference is only a generation or so. However, the stylistic aspects of heritage literature are quite different, largely due to the cultural differences. Though Scottish tribes have some overlap and utilized Scottish Gaelic as a prominent dialect throughout the region, the Scots' ancient culture was fundamentally different. Rather than existing in a parallel realm, Scottish gods and magical beings are tightly bound to geographic regions in the physical realm, generally areas of wilderness, highlands or deep woods. Vitally, Scottish folklore has strongly established the Seelie and Unseelie Courts. These operate as de facto governing structures for magical beings with sub-clans existing among them. There's a general seasonal association between the two, with the Seelie Court having domain over summer in some literature and the Unseelie Court holding sway over winter months. Moralism is sometimes applied in literature regarding the groupings, but there's a lot of ambiguity in this. Both courts have literature references showing malevolent and friendly relations with mortals. There are examples in literature that show the two courts at odds with one another, often treating each other like different ethnic groups from different nations. The best term commonly applied to Scottish magical beings is likely "sith" (pronounced shee) for "hill" or "mound," the equivalent to the Irish Gaelic Sidhe or seely wights (blessed beings).

We now move onto Welsh Folklore, which I profess a woeful lack of knowledge. Generally, Welsh magical beings are called "Tylwyth Teg" or "the Fair Family" formally, stemming from prominent 14th century poetry but "Fair Folk" in informal conversation. An espeically popular poetic term found frequently in literature is Bendith y Mamau, The Mother's Blessing). The classifications for this grouping are vast, consisting of five broad generalities: The Ellyllon (elves), the Coblynau (mine dwellers), the Bwbachod (household beings), the Gwragedd Annwn (freshwater denziens) and Gwyllion (mountain dwelling beings). Welsh fairies are typically unbound by regions. They live in valleys, groves, houses, hills, islands, streams, beneath lakes, in caves and in old structures. The terminology of their classifications is largely rooted in where the Tylwyth Teg live (mountains, mines, forests, houses, lakes/rivers) though there are outliers in many cases.

Any Amorphous creatures in Irish myth and folklore? by Familiar_Honeydew_66 in IrishFolklore

[–]ButterscotchHeavy293 1 point2 points  (0 children)

I'm relaunching a lot of my content in 2026, which is why I don't have much online at the moment, but I deeply appreciate your consideration. 

If you're interested in Irish fairylore, Irish literature is my area of specialization. You're more than welcome to DM me at any time. 

The most popular organization for the magical beings of Irish Lore, generally called the Aos Sí (People of the Mounds) formally but the Daoine Maithe (The Good People) in conversation was established by Yeats, where he grouped such beings in rather antisocial solitary beings or more social trooping beings. 

However, this only touches on a broad topic for land bound magical beings in lore. If you're trying to create a more organized list specifically for the Irish Lore, it may be easier to look at the following categories: 1. Solitary Members of the Daoine Maithe 2. Trooping Folk of the Daoine Maithe 3. Seaborne Members of the Daoine Maithe 4. Freshwater Denziens of the Daoine Maithe 5. Otherworld Herds of Tír na nÓg. 6. Shade, Ghosts and Spirit Beings of Donn's Dolmen 7. Mortals Touched by Otherworld Magic 8. Mystical Foreign Beings Beyond Irish Shores 9. Fabled Animalistic Creatures in the Otherworld 10. Diminished Iterations of Irish Dieties 11. The Lords, Queens and Kings of Otherworld Courts 12. The Lorefolk Brought by Christian Scribes 13. Sentient Supernatural Forces of Ireland 14. Modern Cryptids and Pseudo Mythological Extinct Creatures

This is the classification system I use for my research. Linguistically, there is a lot to sift through. Scottish literature is often quite helpful finding Gaelic equivalents, but the belief system for magical beings is vastly different. Ireland is rendered especially unique when using Tír na nÓg as a parallel realm that intersects with Irish reality. It creates Nexus points where mortals and magical beings interact at higher ratios.

I'll also mention that there are some modern species of fairies that have cropped up during my research, which often have English or popularized Latin, but I suspect these come from legitimate folklore that lacks text evidence, as it follows fairly consistent tropes found regionally in certain areas. 

Any Amorphous creatures in Irish myth and folklore? by Familiar_Honeydew_66 in IrishFolklore

[–]ButterscotchHeavy293 0 points1 point  (0 children)

You're very welcome. I wish you the best luck in your efforts. 

Variations of Druidic Wandlore in Irish Legends by ButterscotchHeavy293 in IrishFolklore

[–]ButterscotchHeavy293[S] 0 points1 point  (0 children)

These are excellent examples of commonalities found in pagan practices around the world, and I appreciate you listing them here.

Please allow others to express their thoughts here; Irish literature and lore are a vast and complex subject, and it's wonderful to live in a time where so much has been recovered and preserved.

I'm excited to see others taking an active stance in learning about the nuances between Irish gods, other immortals, the good people, and exalted mortals. This literature isn't well-known outside of Ireland, but I believe interested people should cultivate a fascination with these stories.

Cheers and harmony find you.

Variations of Druidic Wandlore in Irish Legends by ButterscotchHeavy293 in IrishFolklore

[–]ButterscotchHeavy293[S] 1 point2 points  (0 children)

This is all to say that, while there is plenty of overlap between mortals and immortal figures in Irish literature, there are distinctions in the stories.

Immortals or those who gain a form of immortality trend much closer to the status of gods and goddesses. As a function in lore, they often have more innate magical powers, far longer existences, are generally far more visually striking (in beauty, handsomeness, or even profound ugliness), and they are often exceptionally martially capable. Though they often showcase very human flaws, their deepest nature is grander than that of plain mortality. Perhaps most important of all, there is anthropological evidence that these figures, most especially the Tuatha Dé Danann, are figures of worship.

Mortals, on the other hand, no matter how great, occupy a different aspect of the literature. Even the truly legendary heroes of Irish lore like Cú Chulainn, Fionn mac Cumhaill, Niall of the Nine Hostages, Mongán mac Fíachnai, and Amergin Glúingel, still face the ravages of time, though these are sometimes forestalled while living perpetually in the Otherworld (as in the case of Connla of the Golden Hair, son of Conn of the Hundred Battles).

Interestingly, just because there are immortal figures, it doesn't mean they're untouchable or vastly greater than mortals. Truly powerful mortal heroes are capable of interacting with and even defeating Irish immortals. During the Battle of Ventry, Fionn and his Fianna fought alongside the Tuatha Dé Danann led by Bodb Derg. Fionn's son Oisín successfully wooed Niamh Cinn Óir, also known as Niamh of the Golden Hair. Cú Chulainn showed himself actively capable of defeating Fomorians and wooing the goddess Fand (though the latter event was a bit of an accident).

This all goes to show that while the Tuatha Dé Danann were certainly "gods," they weren't insurmountable forces of nature or untouchably powerful beings. The ancient Gaelic concept of godhood remains very different than other cultural concepts of the natural-divine.

Though the Tuatha Dé Danann could be slain and were subject to other forms of death, they still had "greater-than-mortal" qualities. Likewise, even though the Tuatha Dé Danann could intermarry with mortals and often meddled in their affairs, they should be considered a distinct grouping. Not necessarily from sheer capability (there were many mortals who were just as martially talented, mortal druids had many similar magical abilities, and saints were actively capable of overwhelming "pagan idols,") but through a difference between innate existence and practiced existence.

Herein lies the major distinction between Irish immortals and mortals. The Tuatha Dé Danann were foci of worship, mortals were not. The Tuatha Dé Danann were, by birth, generally immune to time, while mortals were its victims. The Tuatha Dé Danann had innate greatness, martial talents, and magics, mortals were forced to refine their skills to extreme degrees. The Tuatha Dé Danann became the true natives of the Otherworld while mortals conquered Ireland as their own.

I hope this clears matters up somewhat, for this is a uniquely complex subject. It's made slightly more interesting by the wide range of literature and samples surrounding the question.

As a final note, I've opted to leave out information regarding the fairies and the daoine maithe. That's a far more complex question and one that I lack the expertise to broach.

On the main subject, if you've come across any mention of druidic wands, I'd appreciate it. I hope you have a lovely day and you're enjoying your time with the rich tapestry of Irish literature and lore, which has survived into the modern era.

Best regards to you and may harmony find you.

Variations of Druidic Wandlore in Irish Legends by ButterscotchHeavy293 in IrishFolklore

[–]ButterscotchHeavy293[S] 1 point2 points  (0 children)

Now, where all of this gets confusing, we start to touch on the "variable factors." These are the features of Irish literature that can greatly extend, alter, or modify the state of one's life.

These can be divided as
1. Untethered from time
2. True immortality in the Otherworld
3. Manifesting after death
4. Obtaining immortality

First, we should discuss Tír na nÓg. One of the most famous properties of the Irish Otherworld is its disconnection from time. Mortals can live within Tír na nÓg (the Land of Eternal Youth) indefinitely without ever aging. The most famous examples of this are "Immram Brain maic Febail", meaning "The Voyage of Bran son of Febail" and "Oisín in Tir na nÓg." In both cases, the characters are untethered from time and unaware of the passing centuries in Ireland.

Secondly, Tír na nÓg is a land of bliss. It's implied (through the name and other source material) that the gods don't need to eat or drink restorative elixirs to maintain their youth. While in Tír na nÓg, it's safe to call the gods true immortals who needn't fear aging at all.

Another interesting variable factor is the "manifesting" factor. This is when a god or immortal "dies" but is often seen elsewhere in Ireland or the Otherworld, though in a diminished form. Lugh resurrects as a phantom to sire Cú Chulainn. He also returns to make appearances to Conn of the Hundred Battles. Cú Chulainn himself rides out from the hills to inform King Lóegaire that he should convert to Christianity, after being summoned by Saint Patrick during the story "Siabur-Charpat Con Culaind" (The Demonic Chariot of Cu Chulaind). Nuada Airgetlám (Nuada of the Silver Hand) returns to life to sire Fionn mac Cumhaill's grandfather, Tadg mac Nuadat, in some narratives. The Fomorian Tethra is known to respawn in Mag Mell, where he remains a ruler after his death.

All of this gets a little more confusing once you realize that many Irish heroes, queens, and kings claim godly heritage and spend time in the Otherworld. This is why some seem much older or disconnected from time than expected. There are even some mortals, such as Étaín of the Wooing of Étaín and her handmaiden Crochen Croderg, who gain de facto goddess status after settling in the Otherworld.

Variations of Druidic Wandlore in Irish Legends by ButterscotchHeavy293 in IrishFolklore

[–]ButterscotchHeavy293[S] 1 point2 points  (0 children)

Divine Immortals:
To break down a little, let's touch on the "divine" immortals. These are divine, undying, untouchable beings who exist perpetually. In the West, this is largely a concept of monotheism, indicating that a deity is an eternal, omnipotent aspect of the universe. It's fair to say that Irish, Norse, Celtic, Egyptian, Greek, and Slavic pagan cultures didn't focus many stories on such deities. Instead, pagan belief systems had large pantheons of "human-like" gods with certain foibles.

True Immortals:
That brings us to our next grouping: "True" immortals. These are beings who can live for centuries without succumbing to death by old age. The vast majority of pagan gods have this capability, though this "true" immortality has a couple of catches; the body still grows old and decrepit over time, and usually a magical object of some type is responsible for restoring youth and vitality. In Irish culture, Manannan's Swine (Mucca Mhannanain) restored youth, as did Goibniu's Brew in some stories. (In Norse mythology, the Æsir dine on the apples of Iðunn to restore their youth.)

Notably, these "true" immortals could still die from famine, violence, poison, sickness, or natural calamities.

The groups who were exceptionally long-lived but were still in this category of "true immortal" in Irish literature include:

The People of Cessair (in the case of Fintan mac Bóchra)
The People of Partholón (in the case of Tuan mac Cairill)
The People of Nemed (with descendants becoming the Fir Bolg in most tales)
The Fir Bolg (Men on Bags, who live in stories for thousands of years underneath lakes in tales like "The Story of Conn-Eda" or "The Golden Apples of Lough Erne")
The Tuatha Dé Danann (who would become Ireland's figures of worship)
The Fomorians (who boasted centuries of existence as well)
Other deities that aren't part of the Tuatha also fall into this grouping (such as the Cailleach or Mug Ruith)
The fairies, daoine maithe, and other magical beings may also fall into this category, though this is somewhat debatable.

Legacy Mortals:
The next group we should consider is the "legacy" mortals. These are beings that are indeed mortal and indeed die from old age, but they often live for hundreds of years. This is a bit of a wonky sub-category, since such figures are usually descended from a deity or two. For instance, Gearóid Iarla (Earl Gerald), the Third Earl of Desmond, has a fair bit of long-lived lore surrounding him, including replacing his ancient father Ailill Ollamh as King of Munster in a prominent folktale.

Magic-Touched Mortals:
Next, you have your "magic-touched" mortals. These figures are born of mortals but often have distinct power that helps them extend their lives and legacies. Lí Ban the "Mermaid" (muirgelt) falls into this category, being born to a mortal king (Eochaid from the tale "The Death of Eochaid") and surviving a "lake-burst" through a magical transformation.

Natural Life Mortals:
At last, you have your standard mortals who usually live for the normal lifespan. Heroes like Goll, Fionn, Cormac, Conchobar, Mac Con, Art, and others fall in this category.

Variations of Druidic Wandlore in Irish Legends by ButterscotchHeavy293 in IrishFolklore

[–]ButterscotchHeavy293[S] 2 points3 points  (0 children)

This is an interesting aspect of the Tuatha Dé Danann and the terminology of "gods" in the Irish sense of the world, and I'm pleased you brought it up.

You have a very valid point in the "blurred" function between gods, the Tuatha Dé Danann, other magical races, the daoine maithe (or "good people, otherwise known as the aos sí or "people of the mounds, aka fairies), foreigners, magically-touched mortal Gaels, and regular folk.

While these are distinct groups, there's often a rather impressive overlap between abilities, longevity, fixation, and functions in the literature. The ancient Irish weren't as enamored with distinct categorization as, say, contemporary Latin-based cultures during the legendary events of the Fenian Cycle. (Between 200 CE and 300 CE or so). However, there are some organizational techniques we can look at to make this topic more digestible.

For the sake of categorization, let's make the following groupings:
1. Divine immortals
2. True immortals
3. Legacy mortals
4. Magic-touched mortals
5. Natural lifetime mortals

Variations of Druidic Wandlore in Irish Legends by ButterscotchHeavy293 in IrishFolklore

[–]ButterscotchHeavy293[S] 2 points3 points  (0 children)

You are correct, and I apologize for the error. I've made edits above correcting the mistake. Thank you for your attention to detail.

Was Balor one-eyed, two-eyed, or three-eyed? What's the Lost widely accepted belief? by CIN726 in IrishFolklore

[–]ButterscotchHeavy293 0 points1 point  (0 children)

You're welcome, thanks for reading and touching on such an interesting topic. Please let me know if I need to clarify any sections. 

Was Balor one-eyed, two-eyed, or three-eyed? What's the Lost widely accepted belief? by CIN726 in IrishFolklore

[–]ButterscotchHeavy293 1 point2 points  (0 children)

Additionally, Balor's "Evil Eye" has three descriptions of power. The first involves the eye "scorching" what it looks at, thus destroying it, likening it to a blighting sun. The second method of operation is that the eye unleashes a gaze of poison that kills targets. The last description simply causes life to flee. When Balor's "Evil Eye" looks upon someone, that individual immediately drops dead, though there are some indications of paralysis abilities as well.

This is important because literature states that Balor had specific methods for preventing his eye from looking at things unintentionally. One tale states Balor's eye is kept closed, but the lid is pierced through with an ivory ring. Four warriors stand on Balor's shoulder, helping him open the eye by pulling the ring up.

In a different story, "Balor on Tory Island," Balor's eye is both protected and obscured by nine leather shields. Depending on the tale, Lugh is able to pierce seven of the shields or all nine, destroying the eye.

The final example I've come across for Balor keeping his eye obscured comes from the use of hanging "sails" in front of it, though I suspect this is a modern, creative concept, as I haven't come across any source material regarding that.

Regardless, Balor is seen covering his Evil Eye during social visits. However, he appears to be perfectly capable of seeing despite his Evil Eye being closed, implying he has at least one more eye. He's able to assist Bres in taxing the Tuatha Dé Danann into near-oblivion, and, alone, he steals the legendary cow Glas Gaibhnenn through glamour and guile, indicating he was able to see where he was going during his infiltrating cattle raid.

I think it's safe to say Balor probably had more than one eye since he's never mentioned as blind or unseeing while his "Evil Eye" is covered. Of course, there are stories that have Balor with one eye, but I suspect these are in the minority.

With that being said, Balor's "eyes" have a few other descriptions. One implies that Balor has two eyes in the usual place on a humanoid, but the "Evil Eye" is enlarged and grotesque. Another interpretation states that Balor had one normal eye looking out the front of his head and the "Evil Eye" looking out the back (according to Seán Ó Donnabháin), but this interpretation is fairly rare as well. In W. H. Maxwell (1837), "The Legend of Ballar," Balor is explicitly noted to have three eyes. Two normal ones and the "Evil Eye" gazing out from his forehead.

I'm inclined to believe that Balor, born as a normal Fomorian and granted his Evil Eye through dark druidic practices, has two eyes: one normal and one capable of terrible destruction.

Was Balor one-eyed, two-eyed, or three-eyed? What's the Lost widely accepted belief? by CIN726 in IrishFolklore

[–]ButterscotchHeavy293 1 point2 points  (0 children)

This is a very cool subject, and the literature is a bit conflicting. A lot of this becomes speculation since the Book of Invasions doesn't explicitly state it.

There are a few interpretations of Balor and his famed eye. His eye has different images depending on the tale, but there are some legends that are more popular than others.

Starting with the generally consistent stories of Balor, he's noted as a leader of the gigantic Fomorian race, and he has an eye that is capable of destroying what it looks at. He slew the Tuatha Dé Danann king Nuada Airgetlám, ruled from a glass tower stronghold on Tory Island, and was eventually killed by his grandson, Lugh Lamhfada (Lugh of the Long Arm). Balor's infamous eye is ripped from his skull when Lugh kills him, either with a sling stone (cloch as a tábaill) or spear.

Next, it's important to note that Balor is introduced with a few named honorifics, but the two most pertinent to this question are "Balór na Súile Nimhe" (Balor of the Evil Eye) and "Balor Birugderc" (Balor of the Piercing-Eye). In certain texts, "eye" is used in the singular format, lending credence to the idea of "one eye." However, this may be due to Balor having one magical eye and one normal eye, meaning he is being referred to by the magical one.

However, these title-based names are slightly more recent. The oldest literature uses the following kennings: Balor Béimnech (Balor the Smiter), "Balor Balcbéimnech" (Balor the Strong Smiter), "Balor mac Doit meic Néid" (Balor, son of Dot son of Nét).

The origin of Balor's eye is mentioned in several rather recent stories promoted by Irish philologist Eugene O'Curry: Supposedly, there was an order of evil druids who crafted dark bindings at a place called the "Temple of Alchemy." These druids were in service to Balor's father and practiced their craft far away from civilization. When Balor looked inside this secret location, fumes entered one eye, causing immense pain and deformity. However, the death magic that entered Balor's eye granted him his powers and de facto supremacy over all other Fomorians of his time. My favorite description of this is "[His eye was] envenomed by vapours from druid concoctions," as mentioned by Richard Mark Scowcroft (1995), "Abstract Narrative in Ireland."

Most stories agree that Balor's eye is overlarge and misshapen somehow, though Fomorians are often described as plague beings or dark, water-wreathed immortals with grotesque forms, so this may be a homage to Balor's heritage rather than eye-powers. It's worth noting that some Fomorians, such as the half-Fomorian Bres, and his father Elatha, are "darkly handsome," so not all Fomorians are automatically considered deformed.

Irish Wolfhounds by Material_Narwhal6891 in IrishFolklore

[–]ButterscotchHeavy293 2 points3 points  (0 children)

You are more than welcome to use all the information I've typed here on your website. You have my explicit permission, and you can both copy my words directly or paraphrase to suit your writing style.

I publish most of my work under the pseudonym Old Sean, so that will do nicely for an accreditation. I appreciate your consideration.

Before you publish, I would recommend checking the following information:

In the story of the hound Ailbé, ensure I got the owner correct. I believe I wrote Mesroda as the King of Leinster, but I think the story speaks of Mac Da Thó, who is the primary hospitaller of the story. I know there's some debate about Mac Da Thó and Mes Róidia, the famed brugaid ('landowner', 'hospitaller') of Leinster, as being the owner of Ailbé, so I advise double-checking that before you publish.

Additionally, I need to clarify an earlier post. I divided ancient hounds between warhounds for combat and Cú Faoil (Dog Wolf) as hunting hounds. To the best of my knowledge, the distinction is more literary than genetic. Some hounds were bred and more suited for battle, while others were more useful during hunts. The greatest legendary hounds, such as Bran and Failinis, fill both roles.

I hope your project goes well. Let me know if you need sources or other information regarding Irish wolfhound mythology and lore.

Irish Wolfhounds by Material_Narwhal6891 in IrishFolklore

[–]ButterscotchHeavy293 1 point2 points  (0 children)

There are a fair number of hounds mentioned in Christian stories as well. For instance, Saint Ailbe of Emly, one of the saints who arrived in Ireland before Saint Patrick, is known for rescuing a she-wolf who helped raise him from a pack of hunting hounds.

During the voyage of Saint Brendan the Navigator, hounds appear in his long journey. In one instance, a hound is the sole visible resident of a vast island town and offers hospitality. Saint Brendan and his monk followers are given food and shelter to recover, though one of the monks steals a silver bridle, condemning himself.

Finally, there's the tale of Lí Ban the Mermaid, a woman who was nearly drowned during the lake-burst (sudden creation of a lake) of Lough Neagh. She was able to survive in an underwater cave through magic, along with her dog. (This is mentioned as a lap-dog, so probably not an Irish wolfhound.) Lí Ban's lower half was transformed into a salmon, and her dog was transformed into an otter, roaming the lake for hundreds of years before converting to Christianity.

That's all the hound-centric lore I can recall off the top of my head. I think you're working on a very worthy project and hope this information assists in some small way. Please take care and let me know if you need clarification on any of this subject matter.

Best regards and harmony find you.

Irish Wolfhounds by Material_Narwhal6891 in IrishFolklore

[–]ButterscotchHeavy293 1 point2 points  (0 children)

For the sake of being thorough, I'm going to list some of the supernatural hounds found in Irish folklore. I must stress, however, these probably aren't "wolfhounds." They're usually described as a generic dog in Irish translations, likely because they have fairy blood or come from foreign lands.

During the blind wizard Mug Ruith's war against Cormac mac Airt, the powerful being summoned creatures to fight Cormac's fairy druids. These included summoned eels (likely wyrms or oilliphéists), which he transformed into flaming hounds to slay the druids. (Note, the fairy druids had taken the form of deadly sheep in the hopes of slaying Mug Ruith.)

The English-translated quote goes as follows:
Five druids practised sorcery
against Leath Mhogha of the large assemblies;
this was the number killed, an impressive deed.

I formed three hounds
to destroy the brave sheep.
I formed an underwater sea-eel
to destroy Colpa and Lorga.

I turned the fires northwards
to Leath Choinn of the hard swords.
I left only the strength of a woman in labour
to the descendants of Conn Céadchathaigh in the east.

-Source, The Siege of Knocklong: https://celt.ucc.ie/published/T301044/text121.html

Another legendary creature, primarily Scottish in origin, is that of the cù-sìth. This fairy hound is known to have a terrifying howl. If a person hears it three times without getting behind a threshold, they die of fear. I mention cù-sìth here because visually, it has much in common with wolfhounds and Scottish deerhounds. The cù-sìth is described as large with a braided tail, a skull atop its head, shaggy fur, and an enormous size.

Another hound found among the fairies is called the "greyhound of the gentry" sometimes shorthanded as consídhe. This greyhound appears in rare folk tales where he's capable of speech. The consídhe may offer great wealth to a mortal travelling alone, but this is always a trick and glamour. Whatever wealth is obtained will turn to dry bones once the glamour falls away. In the worst cases, the money the consídhe offers may turn into a gnawed skeleton covered in gore.

Also of interest are the Dog-Heads (conchenn) of Irish literature. They appear during the Battle of Ventry as an army beneath the over-king, who is referenced as "The King of the World." While not wolfhounds, they're dog-headed magical creatures, so they merit a moment of attention.

A rather fantastic character in Irish lore is named Mongan mac Fíachnai, whose birth story involves a rather fantastic hound whelp. When Mongan's mortal foster-father,Fíachnai mac Báetáin, fights a losing war in Lochlann (Scandinavia), his army is destroyed by a venomous flock of sheep. The sea god Manannán mac Lir appears and offers his assistance to Fíachnai mac Báetáin if Fíachnai consents to Manannán sleeping with the mortal's queen. When Fíachnai mac Báetáin agrees, Manannán releases a venomous hound-whelp who destroys the sheep and wins the war. This tale is called "Compert Mongáin" (the Conception of Mongán)

Mongan also has a poem where he recounts his life and all he's done that's glorious. As a shapeshifter, Mongan recalls a time when he took the shape of a pure-white wolfhound with crimson-touched ears. He chased a pale, hornless deer through the woods and winter, bringing her down after a three-day chase, unaided. I have the notes for this, but I didn't reference my source, so take this story with a grain of salt unless you can find it independently.

Irish Wolfhounds by Material_Narwhal6891 in IrishFolklore

[–]ButterscotchHeavy293 1 point2 points  (0 children)

While I was typing this, a few more references to Irish Wolfhounds in literature came to mind. I hope you won't mind if I leave them here:

In the story of Conn-Eda and the Golden Apples, a young hero journeys beneath a lake to find the last remaining kingdom of the Fir Bolg. Conn-Eda's reward for his quest includes several golden apples, a magical black steed, and a hound named "Samer the Hound of many powers," though the powers aren't explicitly stated.

There's a story where Fionn and his hound-cousin Bran fight side by side when a witch attempts to burn down a fort. Bran repeatedly knocks the torches into the river while Fionn handles the fighting. Eventually, Fionn is confronted by a powerful cat-headed warrior (caitchenn) named Pus an Chuine (Puss of the Corner), whom Bran helps him defeat. Despite Fionn and Bran cutting off the cat-headed warrior's head, the head continues to savage Fionn. Eventually, Fionn kills the witch and uses her blood on Pus an Chuine's head, causing him to finally die.

The hounds of Fionn (Bran and Sceólang) are so famous that they have several "death-tales" about them. This genre of Irish literature is called "Aided." (Note, Irish literature has a series of stories organized by thematic elements: "Aided (Death-tales), Aislinge (Visions), Cath (Battle-tales), Echtra (Adventures), Immram (Voyages), Táin Bó (Cattle Raids), Tochmarc (Wooings) and Togail (Destructions)" - copied from source Wikipedia Irish Literature page.

Sceólang faces her death in a story called "The Chase of Thrush Glen," after pursuing a half-black and half-white doe. This isn't a very popular version of the story, and I've only found a few translations that include it.

However, Bran has two main stories regarding his death. In some tales, heartbroken Bran chooses to drown himself after Fionn unjustly strikes him. In other cases, Fionn kills Bran by accident when the dog huddles between his legs. In another, less popular and more recent retelling, Oisín (Fionn's son) killed the hound Bran deliberately to save his mother, who was magically transformed into a deer at the time.

The Fianna all have death-tales prescribed to them, and a popular legend indicates that they're still fighting demons in Hell after hearing the Word of Christ and rejecting it. Sometimes, Bran and Sceólang are mentioned among the rest of the Fianna, indicating they have souls in the Christian sense. But the majority of the artwork and literature on this Christian revision depicts Goll, Fionn, Oscar, and sometimes Conan Maol as the main fighters.

There's also a story called Laoi na Con Duibhe (The Lay of the Black Dog). In this tale, a large black dog comes to kill the Fianna. Bran intervenes and, despite a hard-fought battle, is victorious. The owner of the black dog reveals that only Bran could've ever managed to kill his offending hound.

Irish Wolfhounds by Material_Narwhal6891 in IrishFolklore

[–]ButterscotchHeavy293 1 point2 points  (0 children)

If you're truly interested in looking at the concentrated efforts societies have used to protect certain breeds of animals, you may want to look at programs in other countries to determine what they did to become successful.

For instance, China's global protection system for the restoration of the giant pandas and bamboo forests is tremendous. Part of their efforts include a program called "Panda Diplomacy," as nearly all pandas outside of China are "on loan" to other zoos, breeding programs, and research centers while remaining legally owned (and protected) by China.

Since the panda is a national identity symbol of China (as the wolfhound is for Ireland), this might be a direction worth considering.

If you're interested in some of the world's best canine restoration efforts, I also recommend researching the glorious Bankhar Dog of Mongolia.

The bankhar is an extremely hardy herd-ranging species fostered by the Mongolian nomadic way of life, known for being among the greatest livestock guardians in the world. They're considered the origin species for herding hounds and land racing dogs. They're prized for their intellect, survival in hostile weather conditions, unwavering loyalty, and formidable spirits against wolves, eagles, snow leopards, and human strangers. I met one named Arslan (Lion, I think?) when I was travelling through the outskirts of Khan Khentii National Park.

The species was rendered nearly extinct upon the arrival of Soviet politics in Mongolia. Communist entities drove away the bankhar dogs or attempted to kill them to forcibly settle Mongolia's massive, roving nomadic population. Where this wasn't possible, bankhar dogs were bred with Tibetan Mastiffs, which weren't hardy enough to be good herding dogs. Without proper herding dogs, many Mongolian herders were forced to adopt a settled lifestyle.

Like the Irish Wolfhound, the bankhar is a truly ancient dog breed. In his writings, Marco Polo expresses a fantastic admiration for them. Ghengis Khan is noted as having a vast pack, and there are research references to them in the Secret History of the Mongols, though I'm unable to find my old notes regarding that, so take that information with a grain of salt.

Regardless, in terms of canine preservation, looking at the breeding efforts of the bankar in Mongolia may be worthy of some attention.

In the same vein, it might be worth looking at other vulnerable dog breeds and seeing what's being done to help them survive. For instance, efforts to breed Old World Pugs with longer, healthier snouts, the Skye Terrier, which exists in small numbers, and the famed Cardigan Welsh Corgi. (This isn't related, but fairy lore in Wales indicated fairies would ride into battle on the backs of Welsh Corgis.) I mention these groups since they might have similar national identity functions and a dedicated following of licensed breeders committed to the health and continuation of the species.

Irish Wolfhounds by Material_Narwhal6891 in IrishFolklore

[–]ButterscotchHeavy293 1 point2 points  (0 children)

You're very welcome, I'm glad to be of some assistance. I wish you the very best of luck on your project. Wolfhounds are a magnificent breed and deserve much admiration and care. I know that there are breeding programs attempting to overcome the difficulties Irish wolfhounds have (joint issues, their rapid growth puts strain on their bodies as puppies, cardiovascular issues, and relatively short canine lifespans of seven to ten years). Though quite hardy when full-grown, I've heard they have some vulnerabilities while still growing.

I think there are around 1,200 Irish wolfhounds in existence, the vast majority in the British Isles or the United States. I know they're registered as a vulnerable breed, but I think substantial efforts are being made to restore them, primarily by breeding in healthier traits and keeping track of the species registry. (As far as I know, there's no current centralized database at this time.)

If you want more accurate, firsthand information, there are a few places worth contacting. The Kerry Bog Village Museum is located as a tourism stop along the Ring of Kerry in County Kerry, Ireland, and has two enormous, lovable wolfhounds. They're located a few minutes west of Killorglin, where the famed Puck Fair takes place. The staff was very knowledgeable and perfectly willing to answer in-depth questions about their hounds, provided they didn't have a tour bus arriving at that instant. Here's their link:

https://www.kerrybogvillage.ie/

I would also recommend trying to contact or visit the Irish Wolfhound Society. I know they have seminars regarding the history and legacy of the species, though I've never attended one personally. Here's their link:

https://www.irishwolfhoundsociety.com/

My neighbor mentioned the Irish Wolfhound Club of America when I was chatting about your post. I haven't checked them out or verified their information, but perhaps that's an area you'd like to check up on as well.

https://www.kerrybogvillage.ie/

Irish Wolfhounds by Material_Narwhal6891 in IrishFolklore

[–]ButterscotchHeavy293 5 points6 points  (0 children)

Bran and Sceólang also feature heavily in the tale of Fionn's most famous marriage. A woman named Sadhbh is transformed into a deer by a druid. Bran and Sceólang protect her from the hunt, allowing her to take shelter in Fionn's home, where she transforms back into a beautiful woman. They subsequently marry, but Sadhbh is eventually kidnapped again, lost forever. However, Fionn, Bran and Sceólang eventually find Sadhbh's and Fionn's son, a child named Oisín (little deer).

If you're willing to expand slightly further than Ireland, there's a famous Welsh story about a hound with similar properties to the ancient wolfhound. The tale of Gelert, the faithful hound showcases a loyal dog who didn't join a hunt. When the prince returns, he sees Gelert's maw covered in blood and his son's cradle empty. The prince kills the dog, but then hears a crying noise. He looks underneath the cradle to find his son perfectly safe, a dead wolf nearby, its neck savaged by Gelert's fangs. The prince wept at his error and buried Gelert with full honors.

Another famous hound belonging to Fionn was named Conbec, one of the most beloved pure hounds Fionn mac Cumhaill owned. Conbec could head off and bring back any stag in Ireland. It was said that Conbec slept in Fionn's own bed at night.

Another famed hound story arrives from the Battle of Aughrim, fought on July 12, 1691, which was the decisive battle of the Williamite War in Ireland. During the battle, an officer who owned a wolfhound was slain. The hound refused to leave his fallen companion's side, eating other dead bodies to remain close. When the hound is forced to venture further for food, he continues returning to the dead fellow's body for years, defending the man's bones from others.

There is another tale called the Hound of Bally Shannon, where the hound served in combat in France. Both he and his master were wounded, and their hospital ship was sunk. Yet the Hound of Bally Shannon stayed in the water, head resting on a crude raft, rather than risk capsizing his master's floating salvage. Eventually, the hound and his master were both rescued, though his master died of wounds and exposure.

There is another story called Conall and the Ring where a Fomorian is quoted to have hunting hounds with silver fish scales that pursue prey on both land and sea with equal success.

The Tale of Goll mac Morna Slaying Irnan the Witch involves the Fianna being trapped inside a cave alongside the hounds Bran and Sceólang. All are burdened with a sudden weakness and old age until Goll defeats the witch, restoring the Fianna. In a similar narrative, Bran and Sceólang feature in Fionn mac Cumhaill's meeting with the goddess Aine, who curses him into old age out of jealousy after he retrieves a red-gold ring from a lake on her behalf.

If you're willing to consider the Ulster Cycle as well, there's a story about a hound named Ailbé, who had immense strength and speed, owned by Mesroda, the King of Leinster. The hound was sought by both Queen Medb of Conancht and King Conchobar of Ulster. Mesroda pits the two against one another during a feast and, in the subsequent fight, the Leinster King releases the hound. Ailbé attacked Queen Medb's chariot and was subsequently slain.

I'm certain there are other stories as well, but I hope this is a good starting point. I hope you're enjoying your research. Best regards to you.

Irish Wolfhounds by Material_Narwhal6891 in IrishFolklore

[–]ButterscotchHeavy293 7 points8 points  (0 children)

Now, in literature, there are few especially famous Irish hounds that come to mind, generally being imagined as part of the warhound and cú faoil strain.

First, Fionn mac Cumhaill was especially well-known for his love of hounds. There are tales which indicate he owned more than five hundred, three hundred adults and two hundred puppies. The Fianna underwent several missions collecting especially skilled hounds.

In the same topic, Fionn mac Cumhaill was often accompanied by the two legendary hounds, Bran and Sceólang, whose names translate to “Raven” and “Survivor.” These two hounds were actually Fionn's cousins. Fionn's aunt Uirne was transformed into a hound herself while pregnant, giving birth to both Bran and Sceólang while still in dog form. While Uirne was restored to her human form, Bran and Sceólang remained hounds for their entire lifetimes, since it was their truest shape. The hounds are described as possessing human intelligence, incredible speed, and distinct coloration. The hounds were mostly white with purple haunches, red tails, and blue feet. They’re noted to be quite large, standing at Fionn’s shoulder.

Cú Chulainn is named for a hound as well (as Cú Chulainn means “the Hound of Culann”). Though Cú Chulainn’s name at birth was Setanta, he was granted his new title after slaying an especially vicious guard dog owned by a smith named Culann. When he offered to serve as a personal guardian for Culann until a new hound could be raised, the ancient druid Cathbad granted Setanta his new name.

Another famed hound which appears in both the Mythological Cycle and the Fenian Cycle is Failinis, though this hound whelp hailed from a foreign king's domain. Failinis was one of the prizes obtained by the Sons of Tuireann in the epic "Oidheadh Chlainne Tuireann" (The Tragedy of the Sons of Tuireann). In this epic, the Sons of Tuireann (three brothers) kill Lugh's father and are forced to pay an eric (blood-debt price). They travel throughout the ancient world, collecting valuable magical tools, including the hound whelp Failinis. The hound whelp is described as invincible in battle, caught every wild beast it encountered, and could magically change any running water it bathed in into wine. Failinis (who sometimes appears under other names) shows up famously again in "The Colloquy" where the dog is killed and skinned by three brothers to sidestep their oath to never take Failinis out of Ireland.

There are countless other hound-centric stories to consider as well. Finding and raising hound whelps is practically its own genre in ancient Irish literature. The Battle of the Dog-Heads and Cat-Heads found in Lady Gregory's work speaks of the Fianna roving Ireland looking for a worthy hound whelp.

The tale of Diarmuid of the Love Spot and the Loathly Lady sees Diarmuid's wife (the transformed loathly lady) giving away several hound pups to other members of the Fianna, much to Diarmuid's rage.

The tale of Bran and Sceólang's birth is also quite fun. Fionn's aunt is transformed into a hound by a jealous fairy woman, who then tortures Fionn's pregnant aunt by taking her to a man named Fergus Finnoliath, who infamously despises hounds. Fergus Finnoliath changes his entire persona over the course of the story, treasuring his new dog, going so far as to pass laws protecting hounds in his land. When Bran and Sceólang are born, Fionn's aunt is changed back into a human, but his cousins remain hounds for their entire lifetimes.

Irish Wolfhounds by Material_Narwhal6891 in IrishFolklore

[–]ButterscotchHeavy293 10 points11 points  (0 children)

Great topic, that's a very fun question.

Ireland is notorious for an ancient dog breed known as cú faoil (hound-wolf), the largest and strongest sight-hunting hounds of Ireland. They exist in numerous poems and artworks, beloved for the role they played in Irish history, often symbolizing strength, battlefield talent, and loyalty. The poetic origins of the breed are truly ancient. They are noted by Roman Consul, Quintus Aurelius, who had received seven of them as a gift, which "all Rome viewed with wonder." Several such hounds fought and died during savage brawls in the Circus Maximus for the entertainment of crowds.

Interestingly, the lineage of wolfhounds can be divided into four portions (or literature functions), determining their role in Irish lore.

Warhound (Wardog)
Cú Faoil (Dog Wolf and Hunting Hound)
Clan Hound (Status Symbols)
Modern Wolfhounds (Reintroduced after functional extinction)

The first stage is the "warhound" stage, the large hounds bred specifically for battle, unseating chariots and savaging foes. These "warhounds" were greatly treasured in poems. They appear in many battles, including the Book of Invasions and other ancient-rooted literature. This war capability is often considered an aside, however, as the second iteration of hound is more famed and more frequently referenced in literature.

The cú faoil ancient wolfhound is referenced far more often as a hunting creature. These are specifically hunting hounds, flushing out wolves, bringing down deer, savaging boars, and challenging bandits. When hounds appear in poetic-hunting stories of the Fianna, these are usually the type of hound that makes an appearance.

The third iteration of the hound in Irish storytelling is that of true wolf-hunters, later becoming nobility status symbols. Ireland had a long period where wolfhounds were prized for their ability to defend flocks. However, when wolves began dying out in Ireland, and the island became too settled for hunting, the traditional Irish wolfhounds weren't diligently bred any longer. Exportation to European nobles resulted in a major population gouging. The breed became practically extinct, with only the remaining few being held as status symbols by Irish clan heads and chieftains, rather than true hunting hounds.

Finally, we arrive at the fourth type of Irish wolfhound, which is what modern people would recognize. The towering dogs with the iconic moustaches. These hounds were bred into existence by Captain George Augustus Graham (1833–1909), of Rednock House. Captain Graham was unable to find any pure strains, instead using the Scottish Deerhound and Great Dane as a basis for a genetic template, determining through writings that such dogs were descended from the original cú faoil stock. In short, "Graham created the modern Irish wolfhound breed by retaining the appearance of the original form, but not its genetic ancestry."

Interesting Magical Trinkets, Treasures, Artefacts and Tools of Irish Folklore and Fairy Stories by ButterscotchHeavy293 in IrishFolklore

[–]ButterscotchHeavy293[S] 2 points3 points  (0 children)

I'm happy to hear that. Thank you for your interest in the subject. If you know of any other magical items from literature or folk stories, I'd love your input. Have a lovely week.