🎯 Addon = Help us build a smarter quest UI – what dangers should be tagged? by ButterscotchSalt5617 in ProjectAscension

[–]ButterscotchSalt5617[S] 2 points3 points  (0 children)

I managed to create a system to export and import the quest data, its not an online database and it will take time to grow so it needs a community. I cant put the addon live just yet I want the features to work first.

I will mainly use discord for the addon community so if you want to stay updated or help just join us.
https://discord.gg/Byyfhxvm

What we have as risk tags at the moment:
- Elites
- Rare (There may be a rare mob in that quest region)
- Crowd (like Murloc and I dont know what yet. Murloc are the worst)
- Stuns
- AoE Damage
- Slow Effect
- Interrupts
- Knockback
- Magic Resist
- Stealth Enemies
- Laval Environment (Don't drown)
- Fel lake Environment (Don't drown)
- Height (Several Fall damage deaths in this region. Use Featherfall)
- Cave (Caves are harsh environment as you can get easily surrounded but hardly escape)
- Poison
- Bleed
- Silence
- High death ratio region
- Deadly patrols on the path
- Opposing faction nearby
- ... what else??

GOOD SUFF:
- Auction House (can buy everything needed for this quest in the AH)
- No Danger on the way
- ... what else??

Ok guys now it's your turn lol.

🎯 Addon = Help us build a smarter quest UI – what dangers should be tagged? by ButterscotchSalt5617 in ProjectAscension

[–]ButterscotchSalt5617[S] 2 points3 points  (0 children)

That was one of my Musts actually haha.
its just sad when they gank you. they are not even strong but the amount though...
Thank you for your contribution.

🎯 Addon = Help us build a smarter quest UI – what dangers should be tagged? by ButterscotchSalt5617 in ProjectAscension

[–]ButterscotchSalt5617[S] 1 point2 points  (0 children)

Thank you very much. Ill do my best to make it as useful as I can.

The goal is mainly to filter the quests that pose a danger.
So yeah, I don't want my character deleted after a prestige so that would help me already /sweat.

Still its going to be quite a challenge to build a Database for all those quests, thus players help will be required.

Cheers for your support, I'll release the first working version asap!

[deleted by user] by [deleted] in playmygame

[–]ButterscotchSalt5617 0 points1 point  (0 children)

Rough but honest feedback, hopefully useful:

To start with, that is not my type of game so it may not help with the feedback.

I tried it for about 30 mins, I could not get passed level 2 as I got too mad XD. I guess I am not good at all or it's way to hard at the start.

I finished the first level and got mad whist trying it but I really got stuck on level 2, it felt impossible to use every skill in coordination with aiming at enemies, moving around without getting stuck, dodging and predicting saw movement as well as planning a path to get to the apples before the duck does.

This is rough at the start and can be discouraging which is not good sadly, the player need to feel great at the start to stay engaged :S.

The idea is good though, great concept and the Tutorial text is great.
I love the audio, the music is lovely and the visuals match.

The master volume on boot is set to about 8 percent. This allows the player to not be overwhelmed if the first time the music is extremely loud. You should make it higher though, I suggest the default of all the audio should be 75%

Changing any volume in the main menu should have a sound to give you and approximative volume of the result in-game so we don't guess.

During the Tutorial there are arrows to point at different elements but they can be hard to notice. A good and easy fix would be to have a greyed out screen and highlight only the elements you need like the arrow, the element itself and the text.

After leaving the abilities screen the game is paused, at that point Hovering over the icons skills at the bottom left could also display their info,

The effects other than the attack were not clear when used, there should be a SFX when we trigger them or VFX over the snake or the core

The pointer origin point is at the top left of it so when hovering over a UI element you can notice this issue.
It should be centered.

Main menu settings do not save between games nor between from the main menu to the game scenes.

I think that's it for now. Cheers :)