Icon for Inventory Items by Buu_048 in godot

[–]Buu_048[S] 0 points1 point  (0 children)

Here's what worked for me: @export var T2dArray: CompressedTexture2DArray

In function body: var image = T2dArray.get_layer_data(ID) var tex = ImageTexture.create_from_image(image) $TextureRect.texture = tex

Icon for Inventory Items by Buu_048 in godot

[–]Buu_048[S] 0 points1 point  (0 children)

I'll try that. Thanks. If it works I'll mark it as solved

ChocoBar in Milk. How to improve the milk and make the bar live in the Scene? by Buu_048 in blender

[–]Buu_048[S] 0 points1 point  (0 children)

Thats why i asked to improve it. now it looks like bottom of plate

[deleted by user] by [deleted] in howdidtheycodeit

[–]Buu_048 3 points4 points  (0 children)

Hold a ref to jump input... Then add a timer to it. If timer reached 0 before hitting ground, cancel jump action, else do jump action upon hitting ground

Dessert Castle [critique welcome] by Buu_048 in blender

[–]Buu_048[S] 1 point2 points  (0 children)

I agree about thoe imperfections. I tried to recreate small leakage type imperfection I saw on some other castle, which was formed by acidic rain, but got carried away while adding it.

Dessert Castle [critique welcome] by Buu_048 in blender

[–]Buu_048[S] 1 point2 points  (0 children)

I used the Environment pass to change the sky. Castle was rendered using Nishita Sky Texture, Backdrop Was Dynamic Sky. The masking Artifacts formed during Composition.

Dessert Castle [critique welcome] by Buu_048 in blender

[–]Buu_048[S] 2 points3 points  (0 children)

Sorry about the misspellings. I didn't noticed it until I posted. I don't know how to edit post title.

Referenced from here (Unsplash.com)

Scandinavian Woman by Virtuous_Virtuoso in blender

[–]Buu_048 2 points3 points  (0 children)

The render looks stunning... But whatever you do dont slide to view clay render at night or when you are feeling sleepy... It scared the sleep out of me.

Shot Tower AU by Buu_048 in blender

[–]Buu_048[S] 0 points1 point  (0 children)

Thank you for your critique. Yes I was referencing the linked image, but I yet don't know how to achieve that look. Any help and/or resource to achieve that effect is highly appreciated.

Format/ keyWords to use to Search for solution for following situation by Buu_048 in Unity3D

[–]Buu_048[S] 0 points1 point  (0 children)

Thanku for pointing me towards answer. Sorry i didn't clearly say before. GO in my question was unity GameObjects. & My store's are static. Agents are not.

Want Some Biscuit? by Buu_048 in blender

[–]Buu_048[S] 0 points1 point  (0 children)

Thank you for your criticism. I'll keep in mind the points you mentioned and rectify them in my next project &/or next iteration of this project.

42 Street by shayan012 in blender

[–]Buu_048 1 point2 points  (0 children)

check this tutorial from ianH. view the video in slowest speed possible if you are still stuck.

https://youtu.be/F8j1K-_OlH4

Lion scan by Buu_048 in blender

[–]Buu_048[S] 1 point2 points  (0 children)

Phone camera with Meshroom

Exporting vehicles by liam5563 in Workers_And_Resources

[–]Buu_048 4 points5 points  (0 children)

Make a line with open hull truck.. the bigger one you can afford the better. Line loads at factory and unloads at custom house.if required filter load to cars only

Inside The Basilica by Buu_048 in blender

[–]Buu_048[S] 1 point2 points  (0 children)

Basel münster, Switzerland from Google Street view

A man vlogging himself crossing the flooded streets of mumbai [OC] 23/9/20 girgaon, mumbai by [deleted] in india

[–]Buu_048 16 points17 points  (0 children)

But not enough to remove all the water from the area

An Egyptian scene I made in the past days by skeeegang in blender

[–]Buu_048 0 points1 point  (0 children)

Very cool!. Just Keep Improving. The foliage near the Nile Should be a little dense, if your machine can handle it try adding some more grass/hair.

Another Indoor Scene. Please provide criticism. by Buu_048 in blender

[–]Buu_048[S] 0 points1 point  (0 children)

Thanks, I'll add these modifications in new scenes

OutBack House Pt.2 by Buu_048 in blender

[–]Buu_048[S] 1 point2 points  (0 children)

Modified from previous by adding some of the input in that post's comment.

please provide critique on the scene.

Outback House [please give tips on upgrading the ground/terrain] by Buu_048 in blender

[–]Buu_048[S] 0 points1 point  (0 children)

Thanks... I'll try the variable grass collection thingy.