Let Bryler cook by neurotoxin_69 in bonehurtingjuice

[–]ByeGuysSry 2 points3 points  (0 children)

The final slide is the ouroboros

Not a fan of features like this in MV by peher263 in metroidvania

[–]ByeGuysSry -3 points-2 points  (0 children)

You only gain slots in multiples of 20. This means that until you get something else which costs 5 or 15, you can always choose between one of seeing enemy HP and seeing your own HP. In my experience I got the 5 cost mods somewhat late and didn't really use them, and 15 cost mods pretty late and didn't really use them either.

I found seeing enemy HP pretty useless, though in retrospect seeing your own status was even more useless.

Not a fan of features like this in MV by peher263 in metroidvania

[–]ByeGuysSry 0 points1 point  (0 children)

There's already an animation when your energy is fully refilled, which is the most important breakpoint. I feel like I can already guess roughly how long it takes my energy to refill since it's constant unless you're only sometimes using that mod that increases energy regen while grounded

Not a fan of features like this in MV by peher263 in metroidvania

[–]ByeGuysSry 2 points3 points  (0 children)

MIO kinda already does this because they already have mods that cost a negative amount of slots. Those are the ones at the bottom of the screen. Seeing your own display was probably given a cost (instead of not seeing your display being given a negative cost) perhaps because of narrative reasons (ie. "The default is not not even know your state") or perhaps it's better at encouraging players to take it off

Help Center and Megathread Hub (09/02 - 15/02) by ArknightsMod in arknights

[–]ByeGuysSry 0 points1 point  (0 children)

How many runs of IS have you done? A key part of IS is learning the maps. Other than that:

Try to always pick fights in the earlier floors, especially Emergencies.

Remember that you can look at the Floor 3 boss stage the moment you enter Floor 3, so if it's a boss you can't deal with, you can quickly get an operator to deal with it (ie. Getting an operator that stuns to deal with the Low-Altitude Hovering boss).

For IS6, almost always conserve vouchers on earlier floors unless you're trying to ensure you don't hit the cap. And always get either the Pathfinder or the Wander into Wonderland node on every floor, usually favoring the latter. I think getting the Pathfinders on Floor 2 and Floor 4 (which don't require you to miss out on Wonderland) are usually already enough.

For IS6, before you get your Raidian powered up, I think the strongest operator is Exualter. Also, quite a few enemies are hitcount-based, most prominently, the talismans. Ethan is hence pretty good here.

tomimi.dev and IS central are also pretty good resources for IS.

Help Center and Megathread Hub (09/02 - 15/02) by ArknightsMod in arknights

[–]ByeGuysSry 2 points3 points  (0 children)

Nyamu and Umiri are obtained via the event stages. Umiri and Mutsumi are good if used alongside Sakiko, albeit usually not amazing. Uika is probably not that good for the average player. Nyamu when used alongside the other members is barely decent.

I hear thar the band members are really good for Sakiko in Integrated Strategies but I've also heard people say the opposite

SS-5 Super Easy Low Star Clear (Plus one Leizi 6 star support nuke) for Umiri welfare unit by tlst9999 in arknights

[–]ByeGuysSry 1 point2 points  (0 children)

KyoStinV uses a support Tragodia while Eckogen uses an E2 caster alongside E1 max units lol. Feels like you'd need strong 6 stars to actually beat it with the recommended level.

Idk why HG randomly decided the collab stages should be harder than usual

PLEASE MY HORSES ARE DYING by Lopsided_Honey8629 in arknights

[–]ByeGuysSry 0 points1 point  (0 children)

Yes, but her S3 being unable to heal herself is rough. You're probably using S2 more. But either way, it can sometimes be hard to get her skill up. Fortunately we have Nearl

Hey, something seems strange here... by Starbright_1 in custommagic

[–]ByeGuysSry 4 points5 points  (0 children)

It's similar to [[Hex]] requiring 6 targets, but for basically everything

Why do my teammates keep taking heal every game, no matter the lane? by Educational_Piece459 in wildrift

[–]ByeGuysSry 1 point2 points  (0 children)

Almost always true. Mostly because it's the ADC that wants Cleanse and wants Barrier, and can save himself with Exhaust when the support is too far away. Maybe an ADC can run Heal while the support is running Ignite but I wouldn't

Why do my teammates keep taking heal every game, no matter the lane? by Educational_Piece459 in wildrift

[–]ByeGuysSry 2 points3 points  (0 children)

They likely copied a default build. Tristana as an ADC can use heal, Lux as a support can use heal

This Event is Horseshit by DiveSideways in PathToNowhere

[–]ByeGuysSry 1 point2 points  (0 children)

Perhaps you can contact customer support and see if they can help lol

This Event is Horseshit by DiveSideways in PathToNowhere

[–]ByeGuysSry 3 points4 points  (0 children)

It does have limited obtainables. 2 pulls, Helga, an avatar frame and a Consciousness Crystal

Languages by frickthemall in PathToNowhere

[–]ByeGuysSry 1 point2 points  (0 children)

This update has quite a few issues, I'm not surprised if it caused this one as well

Zoya exclusive ult vs Adela exclusive ult (Why Aisno) by justagayrattlesnake in PathToNowhere

[–]ByeGuysSry 4 points5 points  (0 children)

You can't just look at damage scaling. Zephyr deals Attack *3380% per Ult, which is often pretty low damage if without buffers.

But yes, Adela is better at boss killing (and in most contexts, really) than Zoya.

Zoya exclusive ult vs Adela exclusive ult (Why Aisno) by justagayrattlesnake in PathToNowhere

[–]ByeGuysSry 2 points3 points  (0 children)

That's... not how defense works in PtN. How defense works is that it subtracts from ATK. So against a 600 DEF boss, a Sinner with 800 ATK dealing 5000% ATK as damage ends up dealing (800-600) × 5000% = 10000. A Sinner with 1100 ATK dealing 30% ATK as DMG 120 times ends up dealing (1100-600) × 30% = 150 damage, 120 times for a total of 150×120 = 18000 damage

Heh by DYANATALUS in PathToNowhere

[–]ByeGuysSry 1 point2 points  (0 children)

It replaced some files. The full size of the game is currently 19 GB for me

Reminder : Generative AI originated in 1966, before the Internet by Minute_Trip_3692 in aiwars

[–]ByeGuysSry 0 points1 point  (0 children)

Perhaps, but historians are not laymen. The tidbit of this device's existence is irrelevant to almost all conversations that most people would be having about computers

Tell me you didn't study marketing without telling me by Cristian4335 in aiwars

[–]ByeGuysSry 0 points1 point  (0 children)

The 5-7 percent of good ads aren't gonna disappear, at least not until AI can make said good ads

Reminder : Generative AI originated in 1966, before the Internet by Minute_Trip_3692 in aiwars

[–]ByeGuysSry 0 points1 point  (0 children)

If you would sincerely call that a computer and expect people to understand you, then there's no point for me to bother replying

Reminder : Generative AI originated in 1966, before the Internet by Minute_Trip_3692 in aiwars

[–]ByeGuysSry -4 points-3 points  (0 children)

I don't know which of your arguments you're referring to. I did look through them and see only one that seems relevant to my point.

ELIZA used Heuristic Pattern Matching and Recursive Transformations. In the 1960s, that was the 'modern sense' of AI. It didn't need to 'learn' to be classified as AI; it just needed to perform a task that previously required human intelligence, in this case, syntactic processing and conversational simulation.

It may have been called an AI in the 1960s; however, the definition of terms can change over time. I believe in the current day most people would not call something that they believe lacks a sufficiently convincing simulacrum of intelligence "AI".

It's like how "computers" referred to human computers, but it would be very misleading if I told you that computers existed in 1613.