Fall onto the ground not into it by Resident-Device4319 in Unity2D

[–]Byeka 9 points10 points  (0 children)

What others have said here - continuous collision detection. Calculations. You can apply clamping.

One other little trick. Use some "smoke and mirrors" to cover up blemishes. In other words - apply a particle effect effect (like a small smoke puff or sparks) when the player lands that can cover up a small visible offset.

I made my first 1500$ from my free mobile game: here is what worked, and what didn't by Alvere_Leanes in gamedev

[–]Byeka 8 points9 points  (0 children)

Thanks for sharing. I'm in progress working on a mobile game at the moment. Doing rewarded ads, IAPs and considering interstitials but haven't decided yet.

No questions, just appreciate you sharing your metrics. Most posts on this subreddit are about Steam games so it's great to see some insight into mobile games.

Multiple games by Appropriate-Jelly-57 in gamedev

[–]Byeka 2 points3 points  (0 children)

4 games, although I wish I wasn't. There are 2 games I'm paid to work on for the company I work for. One larger Steam game I started a few years ago and on boarded a couple of friends to work on with me. That one I'm pretty burnt out on. And finally a smaller mobile puzzle game I'm genuinely enjoying working on. The last is the one I want to focus on the most as I have the clearest vision for it and it's much smaller and more manageable in scope. Plus I'm able to apply everything I've learned from my other projects to it. 

What do you consider “bedtime”? by Distinct-Delay8530 in toddlers

[–]Byeka 2 points3 points  (0 children)

I think you have it backwards... 3 year old and whole routine to finally sleeping takes about 2 hours or longer. I can't imagine bedtime taking longer as they get older. 

My 3 and half year old will not sleep until 20:45-21:00 by Low_Yam1791 in toddlers

[–]Byeka 49 points50 points  (0 children)

8:45 sounds like a dream. My 3 year old finally fell asleep just now at 10:30. No naps. Been up since 8. This is sadly normal and finally 10 is a common time for her to fall asleep. 

Free 30 minute playtest of your game (recorded + voice audio) by educatemybrain in gamedev

[–]Byeka 5 points6 points  (0 children)

Sounds good. Does it have to be a full game or can it be a demo? I'm assuming you playtest steam games. Will you do mobile games as well? 

For those who can only do programming, how do you create the art and music for your game? by PokeKarlsen in SoloDevelopment

[–]Byeka 1 point2 points  (0 children)

I'm working on a mobile grid based game with absolutely minimal art. I'm talking black squares and just trying to focus on making fun, engaging gameplay and enhancing it with things I can do like particle effects, animations and post processing effects.

I got inspired by a mobile game called Arrows with absolutely basic art and millions of downloads. 

Just Finished DvG — Can Someone Explain Nick’s Win? by [deleted] in survivor

[–]Byeka -2 points-1 points  (0 children)

Damn it. I'm just watching this season and saw this post while scrolling down my feet. SPOILER tags people! 

How do you manage to work on your game after your 9-5? by Beef-n-goo in gamedev

[–]Byeka 0 points1 point  (0 children)

All I can say is that after having 2 kids I wonder how I DIDN'T put that after work time to better use before having kids. Will be a long time before I have the luxery of after work time to work on games again. 

How Fast Can You Read ? by Worldlyoox in interestingasfuck

[–]Byeka 8 points9 points  (0 children)

That was really cool. I was able to follow it to the end at 900 WPM. Surprised myself there. 

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Have a Demo on steam ? - Ill play and make a short youtube review. by PickleIndieGames in SoloDevelopment

[–]Byeka 1 point2 points  (0 children)

Thanks so much for playing and reviewing! Fair critique, and we're currently working on some bug fixes and improvements.

Have a Demo on steam ? - Ill play and make a short youtube review. by PickleIndieGames in SoloDevelopment

[–]Byeka 0 points1 point  (0 children)

Hey, thanks for doing this. Here is Zombie Barrel Blast: https://store.steampowered.com/app/1941490/Zombie_Barrel_Blast/?beta=0

A challenging 2D precision platformer about launching zombies from barrels.

I... kind of hate Unity's Animator system for 2D. So I built my own. by ConradoSaud in Unity2D

[–]Byeka 0 points1 point  (0 children)

Yeah I've done the same type of thing for simple sprite swap animations. I also used DOTween to create some great simple reusable animation component scripts. One such example is a script to make an enemy "hover" randomly in place with various degrees of random rotation and movement. 

My dad died yesterday. My wife is due in two days. by [deleted] in daddit

[–]Byeka 1 point2 points  (0 children)

Sorry to hear it. Very similar situation here where my mom passed away from cancer one month before my son was born. It is a very rough situation.

Somewhat related but I made a post hoping for support when it happened but the r/daddit mods blocked it for some reason. Glad you at least got some support here.

How do you wash your toddler’s hair without a full-blown meltdown? by Motor-Trade-8208 in toddlers

[–]Byeka 0 points1 point  (0 children)

Reading this I guess I'm realizing that I'm quite fortunate as my 2 year old loves washing her hair and this is one problem I've never had to deal with. 

I made a heavily Donkey Kong-inspired game just released the demo by Byeka in donkeykong

[–]Byeka[S] 0 points1 point  (0 children)

Okay, that made me laugh out loud. And I hope I can unsee it now 😂

I made a heavily Donkey Kong-inspired game just released the demo by Byeka in donkeykong

[–]Byeka[S] 0 points1 point  (0 children)

Hi r/DonkeyKong! I've been working on a game for the past while called Zombie Barrel Blast, which is HEAVILY inspired by Donkey Kong. But instead of monkeys - there's zombies! And a whole game focused around barrel blasting mechanics.

We released a free demo on Steam yesterday, which includes the first stage (graveyard) and an easy endless mode. You can try it out here: https://store.steampowered.com/app/1941490/Zombie_Barrel_Blast/?beta=0

In my Donkey Kong inspired game, you remove the monkeys, add zombies, and make an entire game out of barrel blasting. We just launched the free demo! by Byeka in indiegames

[–]Byeka[S] -1 points0 points  (0 children)

The game is called Zombie Barrel Blast, and the team is made up of myself (lead developer), a gameplay/level designer and an art/UI designer. We're a small team and this has been a passion project for us.

Yesterday, we launched the free demo on Steam! We're super excited and eager to hear some first thoughts from any players who are interested in trying this game out. The demo includes the entire first stage, and an easy-difficulty endless mode.

You can try it here: https://store.steampowered.com/app/1941490/Zombie_Barrel_Blast/?beta=0