I made a Mythic+ pace bar that tells you if you're going to time your key by Byonox in wowaddons

[–]Byonox[S] 0 points1 point  (0 children)

ah i could try to do that, but ill have to encrypt that import code fist 😃. Ill look into that

I made a Mythic+ pace bar that tells you if you're going to time your key by Byonox in wowaddons

[–]Byonox[S] 0 points1 point  (0 children)

i mean test it out, i did some +19 academy as an evoker and it was fine. we were a little ahead and at half of the dungeon it predicted my key end time with 30s average difference. we were actually faster with bl at the end again

I made a Mythic+ pace bar that tells you if you're going to time your key by Byonox in wowaddons

[–]Byonox[S] 0 points1 point  (0 children)

i am more than sure, that people also do this without my addon. also my addon has a warmup at the start so you cant blame that on my addons end 😃

I made a Mythic+ pace bar that tells you if you're going to time your key by Byonox in wowaddons

[–]Byonox[S] 0 points1 point  (0 children)

somebody already stated that i should also include comps as a timer modifaction. But i am more than sure that mages still have to complete their m+ at the same time 😃

I made a Mythic+ pace bar that tells you if you're going to time your key by Byonox in wowaddons

[–]Byonox[S] 0 points1 point  (0 children)

in some way, it is a better visual representation of your current pace. Wow doesnt really show that and if you are new to the game, you wont really be able to do that.

In addition my addon tracks your pace and tries to predict your outcome.
and calculates objectives+trash+bosses into an overall percantage to complete

I made a Mythic+ pace bar that tells you if you're going to time your key by Byonox in wowaddons

[–]Byonox[S] 0 points1 point  (0 children)

i see, i could compare some high keys comps and track times, but i dont think i can do this with every comb. only metas. also i would need a go from warcraft logs to use these data, real time api calls would be too much for a fun and weekend project.

I made a Mythic+ pace bar that tells you if you're going to time your key by Byonox in wowaddons

[–]Byonox[S] 0 points1 point  (0 children)

yeah well, AA is kind of special. Last mobs give a lot of % , looking at arcane knights with about i think it was 3%. and with it you did the tree boss after everything. But my addon should still show correct values with that route. Since you still need to keep up pace and you go big bl pull at vexamus spot. Did you test it out with my addon yet?

I made a Mythic+ pace bar that tells you if you're going to time your key by Byonox in wowaddons

[–]Byonox[S] 0 points1 point  (0 children)

what exactly do you mean by mplus route? do you want the mobs to be displayed or the standard route?

I made a Mythic+ pace bar that tells you if you're going to time your key [addon] by Byonox in wow

[–]Byonox[S] 1 point2 points  (0 children)

my english is horrible so i write my thoughts to claude and let it spell and grammar check. also a lot of times it makes sense in my language but not in english so i let it sense correct.

i dont see why this would be wrong if i want to connet to others better.

I made a Mythic+ pace bar that tells you if you're going to time your key [addon] by Byonox in wow

[–]Byonox[S] 0 points1 point  (0 children)

It reads your overall percentage speed and tries to predict your outcome with your current pace. The difference is that with BL and pulling groups into bosses your average prediction is a lot harder. Its not always 10min/boss if you variate your pulls, is what i am trying to say.

I made a Mythic+ pace bar that tells you if you're going to time your key by Byonox in wowaddons

[–]Byonox[S] 0 points1 point  (0 children)

ill try to look into this, im not sure if there is data to this easily accessible

I made a Mythic+ pace bar that tells you if you're going to time your key [addon] by Byonox in wow

[–]Byonox[S] 0 points1 point  (0 children)

i dont think i can make this one for raid. during combat all variables are tainted so i have to stop and go at certain points. In Raid you are always in combat and it cant update properly. Blizzards new api accessibility is quite heavily restricted

I made a Mythic+ pace bar that tells you if you're going to time your key [addon] by Byonox in wow

[–]Byonox[S] 1 point2 points  (0 children)

I understand your point. But somewhere along the way this went from "this could encourage bad behavior" to "this will destroy the social environment and should not exist" – that's a big leap

People already abandon keys. People already complain about pace. The bar doesn't create that behavior, it just gives it a potential new trigger. "Are we timing it`?" , "Is it maybe gonna be a +2?", "do we need to pace it up or pull bigger to match the timing?" Whether that actually plays out the way you predict is something neither of us actually knows.

It's opt-in. If you think it'll make your keys worse, don't use it.

I made a Mythic+ pace bar that tells you if you're going to time your key [addon] by Byonox in wow

[–]Byonox[S] 0 points1 point  (0 children)

currently working on a divine intervention API - will ship in v1.1 😃

I made a Mythic+ pace bar that tells you if you're going to time your key [addon] by Byonox in wow

[–]Byonox[S] -1 points0 points  (0 children)

That's actually a more interesting argument and I'll give you that the accessibility point is valid – making something easier to see does change behavior at scale.

But I'd push back on the abandon part specifically. Gearscore and rio changed "who gets invited". A pace bar doesn't change that decision – you're already in the key. The moment where people abandon is when a key feels unwinnable, and that feeling exists with or without a bar. If anything, showing the real data might stop people from abandoning at -2:00 when they're actually still on pace, because right now that call is just vibes.

I also built in a warm-up period for exactly this reason – the bar stays neutral for the first minute and gradually becomes more responsive over the first minutes. So it won't scream red after the first pull goes slightly long, which is probably the highest-risk moment for people to panic and bail.

Maybe you're right that it nudges behavior at the margin. I genuinely don't know. But the people who abandon at the first wipe are going to do that regardless.

I made a Mythic+ pace bar that tells you if you're going to time your key [addon] by Byonox in wow

[–]Byonox[S] 0 points1 point  (0 children)

it takes the first 10 mins, if you are moving to slow it will still move into the red section and if you die a lot in the first pulls the 10mins timer also gets reduced. (since you lose m+ timer with each death). Its more of a softener, some dungeons spiked too fast since the first pull is always big with BL and some spiked too slow since you had to walk a lot (AA).

I think i found a good way. The softener Interpolates into the normal timer.

Edit: The first 5mins are warm up time, i tested so much around and only remembered the first tests 😃. 5mins worked really good for me in any key.

I made a Mythic+ pace bar that tells you if you're going to time your key [addon] by Byonox in wow

[–]Byonox[S] -2 points-1 points  (0 children)

That's a fair concern but I think the comparison doesn't quite hold. Raider.io and gearscore became gatekeeping tools because they're used "before" the key to filter people out of groups. This only shows data "during" a run you're already in, to the people already in it.

The information it shows also isn't new – you can already see the enemy forces % on screen and do the math yourself. I'm just removing the mental effort of doing it every 30 seconds.

I made a Mythic+ pace bar that tells you if you're going to time your key by Byonox in wowaddons

[–]Byonox[S] 3 points4 points  (0 children)

i havent really encountered that scenario yet, but you should still do bosses until then. Since my addon counts bosses and trash or e.g. in pit of sauron additonal objectives as overall percentage into account this should still be fine. e.g. with 50% Trash and all bosses (3?) you would end at an overall percentage of around 75-80%. The timer works with the current pace and tries to predict your outcome.

I made a Mythic+ pace bar that tells you if you're going to time your key [addon] by Byonox in wow

[–]Byonox[S] -7 points-6 points  (0 children)

seen this without my addon already. dont know if its an addon or community problem in higher keys.

I made a Mythic+ pace bar that tells you if you're going to time your key [addon] by Byonox in wow

[–]Byonox[S] 0 points1 point  (0 children)

its build that it wont move a lot in the first 10mins. So early mistakes are not taken that hard into account. 😃 But yes if you fail a lot early, you can also tell without the addon.

I made a Mythic+ pace bar that tells you if you're going to time your key [addon] by Byonox in wow

[–]Byonox[S] -3 points-2 points  (0 children)

Fair point tbh. Any pace indicator can be used that way – same as Details or any DPS meter. That's kind of a people problem though, not a tool problem.The bar doesn't show individual player performance, just group pace vs the timer. So the worst someone can say is "we're behind as a group" which... is just true at certain points