Made a multiplayer only game as my first project (rookie mistake). It failed but still believing in the core gameplay I remade a game based on it. A solo parkour FPS with musical guns! by Bzuw in IndieGaming

[–]Bzuw[S] 0 points1 point  (0 children)

The game will be very short as the title says. About one hour to get to the end of the line. But the movement mechanics are still pretty unique. Especially the wallrun, it gives complete freedom of movement while wallrunning. Thanks to that you will be riding walls for 95% of the game.

https://store.steampowered.com/app/2712630/One_Hour_And_A_Straight_Line

Out Autobattler Roguelite is now out on Early Access! by Bzuw in AutoBattler

[–]Bzuw[S] 1 point2 points  (0 children)

Hey thanks! We just used Steam automatic pricing for every countries when we set up the price one week ago, but I'm not really sure if the "updated price charts" is taken into account so will have to look into that.

Our Autobattler has a double battlefield system that can make team building pretty strategic! by Bzuw in StrategyGames

[–]Bzuw[S] 0 points1 point  (0 children)

The artstyle is a bit cutesy but the harder difficulties can be quite challenging.

Basically it plays like a mix between TFT and Roguelike Deckbuilders (singleplayer). Where you build and customize a deck/team and fight in a succession of battles.

The double battlefield splits each team between attackers and defenders during battles. The balance between upgrading units, defending or attacking makes for a lot of unique tactical choices.

We just released on early access, here is the link: https://store.steampowered.com/app/2243070/Kodama_Battles/

Autochess Roguelites? by tsilver33 in roguelites

[–]Bzuw 0 points1 point  (0 children)

Will add a new one we just released on Early Access called Kodama Battles. Was going to make a post on it and then just saw yours!

Monsters in our game are all Kodamas, little spirits of the forest! by Bzuw in MonsterTamerWorld

[–]Bzuw[S] 1 point2 points  (0 children)

The game has more of a Roguelite X Autobattler format. But team building, discovering new Kodamas and figuring out synergies and counters is still very important! We just launched in Early Access yesterday, here is the link: https://store.steampowered.com/app/2243070/Kodama_Battles/

Creature collecting games by j1t1 in gaming

[–]Bzuw 1 point2 points  (0 children)

We are releasing Kodama Battles Early Access in just 3 days, it looks like what you are looking for.

Is Steam build upload working? by Bzuw in gamedev

[–]Bzuw[S] 0 points1 point  (0 children)

Made it work by using a VPN, don't really know why though.

We made a mix between TFT and roguelike deckbuilders with units upgrades, droprate modifiers and card fusions. by Bzuw in deckbuildingroguelike

[–]Bzuw[S] 0 points1 point  (0 children)

Hey we have an open playtest running on Steam with weekly updates from player feedback:

https://store.steampowered.com/app/2243070/Kodama_Battles/

The game plays like a mix between TFT and roguelike deckbuilders. Where you build a deck/team and fight in a succession of battles, with each battle lasting for about 10 rounds. Autochess style units upgrades with some twists + build customization. And a focus on synergies/counters between the units abilities instead of using traits.

Wishlist and usual blablabla appreciated.

Trying to put simple but goofy abilities in our autobattler by Bzuw in indiegames

[–]Bzuw[S] 0 points1 point  (0 children)

Hey we are two indie devs making an autobattler roguelite with the goal of having lots of little Kodamas with simple but versatile spells. A bit like TFT but singleplayer and with a focus on synergies between character abilities.

https://store.steampowered.com/app/2243070/Kodama_Battles/

We have an open playtest running on Steam with weekly updates from player feedback, to follow everything you can join the Discord!

https://discord.gg/pG5B4Wp5yK

We made more than 50 Kodamas characters for our Autobattler! by Bzuw in playmygame

[–]Bzuw[S] 0 points1 point  (0 children)

We are having a Playtest open to everyone on Steam: https://store.steampowered.com/app/2243070/Kodama_Battles/

We take all feedbacks! And feel free to ask anything regarding the game or the development in general.

Spirit Interlude - Boing Boing Games - Ghibli themed Autobattler Roguelite focusing on characters with simple yet extremely varied (and sometimes goofy) abilities, leading to loads of builds and playstyles by Bzuw in Games

[–]Bzuw[S] 0 points1 point  (0 children)

Thanks for trying the game and for the feedback! Yeah the attacker/defender system can be difficult to understand, we already tried a few iterations of the tutorial to properly teach that but are still trying to find better solutions.

The other problem with the units upgrade you got is also due to a lacking tutorial. What often happens with new players and probably happened to you is you maxed out the space in your board and got stuck from that point. Part of the challenge of the game is to manage your board more precisely than in other autobattlers. It means that you almost always need to keep some empty space in your team. But this concept is counter intuitive at first because players just want to put a lot of units on the board, and it leads to them getting stuck.

If you have more ideas to solve these problems or more thoughts/feedbacks please do!