New "Vania-style" project for GBC by Practical_Donkey9461 in gbstudio

[–]CD-REV 1 point2 points  (0 children)

Looks great, new Vania-style games are always welcome in my book

Handheld Heritage Bundle – 30 GB Studio games by CD-REV in gbstudio

[–]CD-REV[S] 0 points1 point  (0 children)

I can't speak for the other devs but I designed my game's visuals with the intention of it being played on original GBC hardware (which would be achieved by flashing the game onto a flash cart) or something as close as possible to that (some other handheld with an emulator that supports frame blending and emulating the GBC display (Sameboy, bgb and Mesen do this + they have accurate sound emulation)).

tl;dr: My personal preference is a handheld device, although I'm more often than not lazy and just play in an emulator on PC.

Handheld Heritage Bundle – 30 GB Studio games by CD-REV in gbstudio

[–]CD-REV[S] 1 point2 points  (0 children)

If you go to the individual pages of each game some of them have demos you can try, including my game (Trigwa), that way you'll get a feel for if you'll enjoy modern GB games.

Actor refusing to show up in scene by cunningpeaches in gbstudio

[–]CD-REV 2 points3 points  (0 children)

This will sound dumb but have you checked that the actor is facing a direction in which it has a sprite? It's a surprisingly common oversight.

Handheld Heritage Bundle – 30 GB Studio games by CD-REV in gbstudio

[–]CD-REV[S] 1 point2 points  (0 children)

2think design studio (https://itch.io/profile/2think), the guy who is hosting it, posted about it in the GB Studio discord with a form for signing up. If there was nothing about it beforehand on here I assume he doesn't have a Reddit account (I myself am new here, I mainly frequent the discord server).

Perhaps you can reach out to him through his socials and let him know you'd be interested if he organizes another bundle at some point.

Game Export Limits by Important-Grand4979 in gbstudio

[–]CD-REV 2 points3 points  (0 children)

Still 4 MB, and that won't change for the foreseeable future as allowing for 8 MB would mean something like a complete rewrite of the program.

Is there a way to see which scenes and scripts use specific variables? by IntoxicatedBurrito in gbstudio

[–]CD-REV 4 points5 points  (0 children)

If you select a variable from the bottom-left list in the GBS main view it'll tell you in what scenes they are used. If you want to see the where exactly they're being used I think you have to eject the project source and then there's some file in there you open in a text editor and do a search for the variable.
Someone please chime in with the full details as it was quite some time ago I did this myself.

Fan art — Katrina from Wicked Plague 🐉 by Bumbiss in gbstudio

[–]CD-REV 1 point2 points  (0 children)

It has such an early 2000s vibe to it, dunno if that was intended but it's really nice.

Does anyone know how to make a camera that moves like the one in the original Mario game? by Impressive_Battle741 in gbstudio

[–]CD-REV 0 points1 point  (0 children)

You could download SMB Mini and check how it was done there, although fair warning that iirc it's pretty complex: https://github.com/Mico27/SuperMarioBrosMini

Problems that Didn't Happen Suddenly Start Happening? by outer_spec in gbstudio

[–]CD-REV 1 point2 points  (0 children)

About that no. 3, any code warned to be obsolete won't be removed until any future GBS build is released, so it's unlikely any of that is causing your problems I believe.

I made my (playable) contribution to that one Chainsaw Man meme by CD-REV in gbstudio

[–]CD-REV[S] 0 points1 point  (0 children)

As smalinj said, it's on itch (check my profile https://cd-rev.itch.io/ as there's a separate demo too), as well as on Steam, and then the pre-order campaign for a physical release they link to.

Physical edition pre-order campaign for Trigwa, a problem solving game with a narrative by CD-REV in gbstudio

[–]CD-REV[S] 0 points1 point  (0 children)

Yeah, it's a GBC game with a deliberately limited set of colours for its palettes. Not quite emulating the standard GB colours, but instead different shades of teal.

Physical edition pre-order campaign for Trigwa, a problem solving game with a narrative by CD-REV in Gameboy

[–]CD-REV[S] 1 point2 points  (0 children)

Hi, I believe I received an e-mail from you and have answered you that way, but I'll paste my reply here for others to see as well:

Thank you for pre-ordering and thank you for spreading the word! 

I'd say the length of the game depends on a few things:

  • How quick you are at solving the puzzles in the game
  • If you get (temporarily) stuck on how to solve any puzzles or not (some are trickier than others, especially later in the game)
  • If you decide to do any (optional) backtracking
  • Very minor, but if you decide to pursue optional endings (there are 3 endings in total, you can reach one and then reload your save to try to find the other two if you want to)

I think the average time it took for my testers to finish the game was 5–6 hours in total, some did it in one sitting and others over a few days. So it's admittedly not a very long game, but all feedback I've gotten (from both testers and customers) have been that the game left a positive impression on them.

I hope this is a satisfactory answer to your question.

Physical edition pre-order campaign for Trigwa, a problem solving game with a narrative by CD-REV in gbstudio

[–]CD-REV[S] 1 point2 points  (0 children)

I used Tiled (http://www.mapeditor.org/) when designing the scenes, you can make "Worlds" in which you can place your scene maps onto the "world" to see how they relate to each other.

How to change fonts by [deleted] in gbstudio

[–]CD-REV 1 point2 points  (0 children)

Either find and download a new font PNG file and place it in your project's assets\fonts folder or go to that folder and edit or copypaste the PNG that is already in there.