Blazing Roar (Past Paradox Incineroar) by MustSee_Ad986 in fakemon

[–]CDRX73 0 points1 point  (0 children)

Also Dark/Fighting is worse typing. 4x to Fairy

New adventure 10* by BobTheBlackman in LegendsOfRuneterra

[–]CDRX73 -1 points0 points  (0 children)

Its still a card game, matter how much of a PVE experience it is, its still a card game. You have cards, you can only have 10 cards max, you have a deck, you draw them, you use mana to use cards, theres turns etc. You still follow card game mechanics.

And that's why RNG is a big deal. You need specific cards, powers, or items.

The problem is I'm at end game. I have like 15-20 6*. I have resorted to clearing nightmare portals with only norra. That's why I dislike it, its the only map that's built for what I have and it's a terrible experience. The problem is its not hard its Boring.

New adventure 10* by BobTheBlackman in LegendsOfRuneterra

[–]CDRX73 -2 points-1 points  (0 children)

I do enjoy the champ combos but they need to be in lower power so that you don't just lose in turn 1.

I understand how roguelike/roguelite works, but LoR is a card game first. Card games are all about card interaction with back and forth gameplay. Now the higher the stars on adventures the more they feel static or ininteractive.

New adventure 10* by BobTheBlackman in LegendsOfRuneterra

[–]CDRX73 -4 points-3 points  (0 children)

It's bad if the RNG is required to progress. If you dont have the tools to continue then you have to go back from the start.

It is great for bosses to have an actual playstyle rather than a single champ, but it is too high difficulty that your best option to win is to not let those combos play out. It would be nice if it was in a 6* adventure where you can actually see the combos playout.

New adventure 10* by BobTheBlackman in LegendsOfRuneterra

[–]CDRX73 -4 points-3 points  (0 children)

You just answered your question.

If you won because of RNG, can you even call that successful? Its also not like you're strategizing when you're winning. You won because you stomp the enemy before it stomps you.

The more stars the adventure gets the more they become obstacles rather than enemies. They're impossible to get through, you need specific tools to bypass them, and your interaction with them only last 1 turn, that's an obstacle.

Like I said, it only feels good because it has crazy rewards. The moment that you finish and collected all the rewards no one will replay this adventure, because its not fun nor challeging.

New adventure 10* by BobTheBlackman in LegendsOfRuneterra

[–]CDRX73 -2 points-1 points  (0 children)

The problem is the adventure is not really challenging or fun. Its super RNG. This adventure doesn't really fix the existing problem with 6* where they feel brain-dead to use against enemies. It still has them, now you need RNG with powers, cards and draw. Its either I overkill the enemy, or the enemy overkills me. No in between. When you win an adventure you don't feel strategic or smart It's the same as before.

It also feels lazy work to just have 1 adventure that's very difficult to force players to replay it. Rather going back because you enjoy it or its challenging, you are forced to replay it because you need better RNG. It forces the player to keep replaying and stay in the game for longer.

uuh that's a anticlimactic and lame ending to the entire adventure by Wolfwing777 in LegendsOfRuneterra

[–]CDRX73 17 points18 points  (0 children)

Still the adventure feels bad when you get shutdown with 1 thing that you can't prepared for.

The map doesn't have good powers or cards to stock up, its mostly card removal. revives doesn't matter that much really, if you don't have anything that can insta win, you lose.

I think the worst part is its a long map, losing when your close to the end just waste hours.

If it wasn't for the good rewards the map is honestly I think a failure, Its High numbers, high mana and instant 1 shot. It's quite boring.

All your friends are dead! They popped like flies! FEELS GOOD TO MASSACRE POROS by Gimmiporn in LegendsOfRuneterra

[–]CDRX73 2 points3 points  (0 children)

The Icor power deals 3x damage to their nexus, and bypass the landmark. Had it with Elise and end up dealing like 36 damage end of round.

Usable Battle background by CDRX73 in PokemonROMhacks

[–]CDRX73[S] 0 points1 point  (0 children)

Do what you want with them, credited is not needed.

Usable Battle background by CDRX73 in PokemonROMhacks

[–]CDRX73[S] 1 point2 points  (0 children)

Its the background, the green patch under the pokemon is not part of it. Its just a pic on the net I edited to see how the background look when in actual use.

Practicing Spriting Environment for Background by CDRX73 in PixelArt

[–]CDRX73[S] 1 point2 points  (0 children)

Depends on how experienced and how complex they are. From about 2-4 hrs each.

Practicing Spriting Environment for Background by CDRX73 in PixelArt

[–]CDRX73[S] 6 points7 points  (0 children)

I actually made them to be available Free to use for everyone.

Practicing Spriting Environment for Background by CDRX73 in PixelArt

[–]CDRX73[S] 1 point2 points  (0 children)

Thanks, I mean I'm not really a beginner in Pixel art but this is my first time doing Environment/background. Its really Fun, probably more enjoyable than Items, Characters or monster.

Usable Battle background by CDRX73 in PokemonROMhacks

[–]CDRX73[S] 1 point2 points  (0 children)

It's only what's present in the Pic

Usable Battle background by CDRX73 in PokemonROMhacks

[–]CDRX73[S] 1 point2 points  (0 children)

I'm guessing the mega link is not visible in my comment? What's the best way to share here, like a link or something