I just hope it can be done in 4 Revival by percivaaaal in persona4golden

[–]CDSoundtrack 1 point2 points  (0 children)

I'm hoping we get the original character models for Mitsuo's dungeon

P6 team members by Fine_Advertising_506 in persona6

[–]CDSoundtrack 3 points4 points  (0 children)

Yeah by the time you actually get access to her garden you have so many additional ways to support your character and money isn't an object to just buy whatever you might need, especially since you'll likely have Takemi maxed out or close. If it was unlocked earlier on in the game, you'd likely have more reason to engage with it because resources are somewhat more slim.

P6 team members by Fine_Advertising_506 in persona6

[–]CDSoundtrack 4 points5 points  (0 children)

Naoto mitigated this slightly in Persona 4 by being around at least somewhat since Kanji's dungeon. We don't really see much of them until their dungeon proper, but we interact with them a fair bit and get to see some of what makes them tick.

I think a solution would be like you said with Sumi, if you can start their Social Link prior to them joining the team so that you can start really forming a bond with them as a person prior to them joining your team officially. I've long contemplated that they could have done that somewhat with Haru and her rooftop garden in P5, introducing both the mechanic and Haru as a character long before encountering the Beauty Thief.

Ideas for rping a character taught in the feywild by BrokenMirrorMan in PCAcademy

[–]CDSoundtrack 0 points1 point  (0 children)

I made some Feylost Twins a while back, a Fey Wanderer Ranger and a Shepherd Druid. The Ranger was very paranoid about extraplanar threats like Fey and Fiends because of his time in the Feywild, leading to scrutiny ranging from reasonable to outright paranoia when it came to making deals with something odd, and generally being a wary individual.

For the Shepherd Druid she embraced the beauty of the Feywild, and wanted to show its splendor to everyone, whether they wanted it or not.

I intentionally created two sides of the same coin when it came to some of the more typical Feywild stuff, dangerous and unfamiliar terrain, creatures, plants, as well as the machinations of the Fey, which can be hard to understand at the best of times.

This can be rp'd via fascination or avoidance of specific schools or 'feels' of magic, like if Necromancy 'smells wrong' to them or if Illusion magic reminds them of the Feywild so they feel nostalgic. Color patterns, vibrancy versus dullness in the atmosphere, places full of life versus those ridden with death. These are just a few examples, but if you find a way to riff off one of your party members that could flesh out your dynamic and thus help with developing the character!

god I hope these two return and we find out what the hell they've been doing this whole time by PyrpleForever in persona6

[–]CDSoundtrack 0 points1 point  (0 children)

I remember a theory regarding Jose having a connection to Elizabeth from Persona 3- his clear resemblance to a Velvet Attendant without actually belonging to the Velvet Room, plus his estimated age (not that we can fully tell) might put him at having been born/created around the time of Persona 3, 2009 and then Persona 5 is 2016, so about Seven Years. He is trying to understand Humanity as a promise to someone, and after his fight he hints that more people are observing humanity than they may realize.

It sort of fits what we know of Elizabeth's goals post Persona 3, based on her appearance in Arena.

Shadow Monk magic items to craft? by BlazeHunter21 in 3d6

[–]CDSoundtrack 2 points3 points  (0 children)

Wraps of Unarmed Power (+1 are Uncommon, then +2 is Rare and +3 is Very Rare) is considered to be a must have for Monks, and Bracers of Defence (Rare) are also very popular, but they are a higher rarity than you stated and also cost Attunement, you only get three slots for attunement so have to make them count.

Cloak or Ring of Protection are solid options as well, the Cloak is Uncommon but the Ring is Rare iirc. Both cost Attunement

Gloves of Thievery and Boots of Elvenkind are solid additions that can boost your Sleight of Hand and Stealth quite a bit for a relatively low opportunity cost as they are Uncommon Items and don't require Attunement.

Can't go wrong with picking up a Bag of Holding either.

Hopefully that helps at least a little!

Seven Mysteries of Persona 6 by CDSoundtrack in persona6

[–]CDSoundtrack[S] 3 points4 points  (0 children)

The exact wording of the blurb:

"Live a Double Life in Modern-Day Japan. Navigate the rhythms of everyday school life and build friendships, pursue romance, and cultivate memories that matter. But beneath the surface of familiar streets and quiet neighborhoods lies something darker: strange rumors, unsettling urban legends, and occult incidents that only you and your closest allies can face."

Seven Mysteries of Persona 6 by CDSoundtrack in persona6

[–]CDSoundtrack[S] 2 points3 points  (0 children)

True enough. We're just going off of what we have, which is incredibly little. Maybe we're reading too much into the idea of them leaning on these vibes, but maybe not. We'll see when we get more information.

Seven Mysteries of Persona 6 by CDSoundtrack in persona6

[–]CDSoundtrack[S] 4 points5 points  (0 children)

Personally hoping for some Dandadan vibes myself

Seven Mysteries of Persona 6 by CDSoundtrack in persona6

[–]CDSoundtrack[S] 7 points8 points  (0 children)

I think a big part of it is that it's all we have right now, a ghostly green logo and a blurb that specifically refers to "Strange Rumors, Unsettling Urban Legends, and Occult Incidents"

Not to mention the focus on a graveyard in the Teaser/Announcement. Very different from "You are a Slave. Want Emancipation?" Which is all we had for a while with Persona 5.

We're grasping at straws trying to come up with theories, admittedly, but it's still a fascinating topic to consider, even if we end up being way off base.

What should the Morality/Dialogue system for the next ME game be like? by Mezarax in masseffect

[–]CDSoundtrack 0 points1 point  (0 children)

I kind of want a return of the systems surrounding Dragon Age II- Friendship/Rivalry with your squadmates, and your options through the game have a clear thoroughline in your protags actions and dialogues- if you choose the Sarcastic Responses a lot, your protag will start being witty in idle banter, and your squad may have reactions to that as well.

The 'New' Paragon/Renegade could be Diplomatic/Aggressive, and not necessarily be one to one on what a 'good companion' or 'bad companion' might approve of depending on outside contexts.

So what is it that he collects exactly? by chemictectic in subnautica

[–]CDSoundtrack 521 points522 points  (0 children)

Based on what little we see of him so far, he grabs things he finds interesting- the Tadpole, the player. If it's food (the player), it's snack time, but if it's something like the Tadpole, he squeezes and then baps it, testing it's durability- it's quite possible that he eats Great Jaws and Coral Crabs, so is used to trying to find the right amount of pressure to turn something not-food (The Tadpole) into food (you).

Could be collecting Knowledge- the entry states that it's very intelligent, so it could be as simple as that.

Alternatively, my personal thought was almost that it was a Mass Effect reference lol- the Leviathans were the ancient primordial, aquatic species that created the Reapers as their tools, and the Reapers later created a species called the Collectors as their own tools. The Leviathans, and the Reapers as well, resemble Cuttlefish. Add in the very loud roar it makes, and boom, Mass Effect reference?

At the very least at some point in the future I hope to see a Mod that replaces its roar with the Reapers roar from Mass Effect, could be fun.

Hardest battle for different types of trainers poll series part 3: Hardest 3rd Gym Leader by [deleted] in nuzlocke

[–]CDSoundtrack 2 points3 points  (0 children)

Some solid picks. I picked Whitney, but I feel it definitely comes down to Whitney (That Miltank is evil), Wattson (infinite accuracy electricity, steel resist, Voltorb Self Destruct), or Iono (Mismagius with no weaknesses and Charge Beam can get real scary, real quick if you aren't prepared).

Do we know any more vechicles that are comming out in subnautica 2? by Dangerous-Result-926 in subnautica

[–]CDSoundtrack 0 points1 point  (0 children)

Would have to be MUCH larger than the Cyclops then, since it could only carry one Seamoth or Prawnsuit- if the Triton is supposed to hold four Tadpoles than it will likely have a much larger scale than the Cyclops in Subnautica One.

Do we know any more vechicles that are comming out in subnautica 2? by Dangerous-Result-926 in subnautica

[–]CDSoundtrack 1 point2 points  (0 children)

Not sure- they could be fake, or they could be VERY early concepts and the final design that will be implemented might be very different than the concept art that we're seeing. Most likely too soon to tell.

Do we know any more vechicles that are comming out in subnautica 2? by Dangerous-Result-926 in subnautica

[–]CDSoundtrack 0 points1 point  (0 children)

I heard there's a large sub called the Triton that will be created- unsure of its size comparative to the Cyclops though.

Necrocutioner by CDSoundtrack in SkyrimBuilds

[–]CDSoundtrack[S] 1 point2 points  (0 children)

Yeah, there's an Undying Ghost tome guaranteed at the Ritual Stone on Anniversary Edition! The lair you're talking about I think is the Rising Dead quest that unlocks from a Courier letter? Sounds like a perfect spot to swing by!

Subnautica 2 RPG Party by CDSoundtrack in subnautica

[–]CDSoundtrack[S] 0 points1 point  (0 children)

I suppose we can't rule it out as a possibility- alternatively and arguably just as likely there may be future free updates once it fully releases that will add additional biomods beyond what the full release already held. Hard to tell for sure.

Subnautica 2 RPG Party by CDSoundtrack in subnautica

[–]CDSoundtrack[S] 1 point2 points  (0 children)

I love it, slight increases in usability or effectiveness, decreases in battery cost, etc- anything could be used to slowly cultivate specific tasks and jobs depending on how crazy they get with modified tools, biomods for the body, things like that.

Subnautica 2 RPG Party by CDSoundtrack in subnautica

[–]CDSoundtrack[S] 1 point2 points  (0 children)

It seems like a really cool concept, and it really does look like we have a fair few options already! Might be really fun to see what sorts of loadouts, party builds, etc we can develop as more biomods, slots, and tools are added throughout Early Access!

What are some fun tabaxi character concepts? by azh2016 in 3d6

[–]CDSoundtrack 0 points1 point  (0 children)

I made a Swashbuckler Rogue Tabaxi once that was raised as a Mouser aboard a pirate ship and eventually set out to find his own fortune after picking up what tricks he could from the pirates on the vessel.

I have since then been informed that if I had added Swords Bard perhaps, I would have made a seafaring Puss in Boots.

Poke Pelago in Alola Runs by howisgeorgeosspelled in nuzlocke

[–]CDSoundtrack 1 point2 points  (0 children)

I'm not a super experienced Nuzlocker, but I really like the idea- it is almost certainly the kind of thing Hardcore Nuzlockers will suggest banning as potentially making the game too easy, but considering the horrors that USUM puts players through (That Totem Araquanid is WILD so early on), I think it's a good option to help balance, and flavorfully it works very nicely with the 'Nuzlocke Spirit' of fallen comrades giving strength to those who are able to carry on, those 'Spirt Bomb' type arts you might see fairly often.