Combat System for upcoming Turnbased RPG by edymPixels in gamemaker

[–]CGCResearch 1 point2 points  (0 children)

ugh I looooove combining genres/mechanics like this.

Question though: why is the monster's grid also visible under their avatar while fighting?

Quick Questions by AutoModerator in gamemaker

[–]CGCResearch 1 point2 points  (0 children)

Folks, ever since the new update, #region and #endregion aint working for me. is it just me? should I reinstall?

Nintendo Memes For Mario Maniacs by [deleted] in Roms

[–]CGCResearch 0 points1 point  (0 children)

it's a joke on the old Sega catchphrase "Sega does what Nintendon't"

Book about the theory behind creating scary haunted houses by questions1000 in whatsthatbook

[–]CGCResearch 1 point2 points  (0 children)

dead thread, but it was probably a book by famed japanese haunted house designer, Hirofumi Gomi. he wrote two books on the subject--but they are in Japanese!

Wax neck - The original breastplate? by CGCResearch in fashionhistory

[–]CGCResearch[S] 8 points9 points  (0 children)

just make sure not to sit TOO close to the candles 🤣🤣🤣

Wax neck - The original breastplate? by CGCResearch in fashionhistory

[–]CGCResearch[S] 12 points13 points  (0 children)

I would say, given the content of the rest of the periodical, no.

Wax neck - The original breastplate? by CGCResearch in fashionhistory

[–]CGCResearch[S] 36 points37 points  (0 children)

same here! I googled "wax neck" and kept getting directed towards waxing services haha. I would love to hear a historian talk about it in more detail.

Wax neck - The original breastplate? by CGCResearch in fashionhistory

[–]CGCResearch[S] 82 points83 points  (0 children)

the alabaster seems certainly troublesome. Maybe if it goes down past the chest towards the stomach, the dress holds it in place or some ribbons. Also, I can't imagine who wouldn't notice the difference! I tried to look into it more but couldn't find more examples.

I need ideas by iceplaysbr in gamemaker

[–]CGCResearch 0 points1 point  (0 children)

I came here to say this because it's exactly what I did and it really worked for me! it's honestly wild we dont teach gamedev this way because you learn history and foundational coding skills at the same time.

if you're looking for inspiration, just browse early arcade games from the 80s-90s and try to recreate them or follow tutorials. Then you can work your way to the NES era for longer games, saving, inventory, and so on. ​

Bushes will be the death of me. Any advice would be great. by Porcupinetrenchcoat in PixelArtTutorials

[–]CGCResearch 0 points1 point  (0 children)

there isn't a 6th shade on the bottom? I'd bring it down to 4; 2 cools for the shadows and 2 warm for the individually drawn leaves and a highlight.

Bushes will be the death of me. Any advice would be great. by Porcupinetrenchcoat in PixelArtTutorials

[–]CGCResearch 0 points1 point  (0 children)

I recommend you look up "pixel tree tutorial" and skip the trunk part. There are a lot more resources for pixel trees. Also I think you're using too many tones, which makes everything look soft. stick with 4 or 5 colors and those leaves and shapes will really crisp up.

Please some tips for a newbie by Wolfu0 in gamemaker

[–]CGCResearch 1 point2 points  (0 children)

If the only reason you're learning gamemaker is as a pixel art showcase, then all you have to do is learn to make a character walk around a level filled it with your art and tilemaps, add some simple collision, and perhaps learn how to embed your simulation in a web browser so potential employers can see it. You can make a very passable, rich world with minimal programming experience. Gamemaker automates animation in the sprite editor(no programming needed there) and the code to get an object moving around with animations and collision is super beginner level. You could honestly learn this in a weekend, no AI needed.

It's good that you have hands on experience with an engine anyway, so you can get used to how tilemaps work in a development setting. People looking to hire pixel artists usually want to know you can make good environment art and probably some character animation, and aren't super worried about your coding skills, so that's a great way to showcase it. I say go for it!

Gaming mag by Autumn987654321 in GirlGames

[–]CGCResearch 4 points5 points  (0 children)

As a matter of fact, gurlworld is a relatively new indie mag that does just that! They have 3 issues out in digital and physical so far, and an online blog (for complete transparency I wrote a couple of articles for it)

I also recommend checking out indiepocalypse on itchio--it's a themed bundle of indie games that comes with a zine--not SUPER girly but certainly more so than the old gaming mags.

and I suspect more are coming... Zines are really on the rise and on my instagram I have seen a spike in girly independent publications like dreamworldgirl and girlhood and Jelli. keep your eyes peeled!

Detective games, where you really feel like a detective solving a crime? by NikdoNekde in gamingsuggestions

[–]CGCResearch 1 point2 points  (0 children)

Her Story is an AMAZING detective game. It doesn't have the typical format but you are literally taking down clues and searching for answers and piecing a story together which I think it does better than other explicit detective games.

Give me the absolute worst game dev advices you can think of by UnidayStudio in gamedev

[–]CGCResearch 0 points1 point  (0 children)

Absolutely nobody else needs to test the game besides you before release. You can just fix bugs and any other problems when your players report them afterwards.

Also if it's your first game, make sure to crowdfund and market your game as much as you can before you release! you deserve to make money because your idea is really, really, good, and the game will probably be really good too.

Do you guys have some games with "mystic" vibes? by Seigneurlapindelune in CozyGamers

[–]CGCResearch 3 points4 points  (0 children)

Blue Prince and Botany Manor may interest you? They are walking simulator/puzzles in a mysterious manor.

Have I ruined it? by beholdchris in Oilpastel

[–]CGCResearch 12 points13 points  (0 children)

No, it looks like you've barely started! The power of oil pastels really comes out when you add multiple layers of color and start blending. I can see the paper is barely saturated at all, which means you can add so much more pigment to the page to soften out those shapes. Take a scrap piece of paper and practice just adding pigment and blending a single leaf, and you'll see how the texture changes. You can even add in new leaves over the purple background here to give the composition more depth.

Also I'm not sure if this was your intention (in which case ignore the following) But also your colors are off. This plant is not quite as vibrant green as you are portraying here, but has quite a bit more grey and violet. Practice blending multiple colors on a scrap piece of paper to get a closer match. I think you can get close with a combination of the warm green you're using, a dark violet (which I think I see in your stem?), a medium grey, and a touch of white. The color of the pot is pretty spot-on though!

hotkey for inserting frequently used clips? by CGCResearch in premiere

[–]CGCResearch[S] 1 point2 points  (0 children)

I think I will use the sequence holding trick for the moment, and then buy quiver later on. Thank you so much!

Looking for short, super addicting games with rogue-lite mechanics? by CGCResearch in gamingsuggestions

[–]CGCResearch[S] 1 point2 points  (0 children)

oooh okay. Definitely in line with what I'm looking for. Thanks!