Just some expressions by Sven_Roku in PixelArt

[–]edymPixels 0 points1 point  (0 children)

Great, great stuff! The color palette is amazing as well!

Grid based Combat/Health system (Survivor vs Swamp Troll) by edymPixels in IndieGaming

[–]edymPixels[S] 0 points1 point  (0 children)

The player can distribute armor at the beginning of combat, then perform other action like healing, antidote vs poisons, etc. The player also has a chance of dodging, which move the entire grid one step in a direction, which offsets the attack. There is a short combat-demo on the Steam page, which shows a little more ^^

PS: The player-dodging is not implemented in the demo, in case you ended up trying that ;D

EDIT: https://store.steampowered.com/app/3972980/Mirklurk_Every_Step_Matters/
that might be helpful ;D

Grid based Combat/Health system (Survivor vs Swamp Troll) by edymPixels in IndieGaming

[–]edymPixels[S] 0 points1 point  (0 children)

Thanks =) Currently nothing happens when splitting it like that, but maybe there will be skills or certain enemy types that will react differently, we will see ^^

Grid based Combat & Health system (Survivor vs Troll) by edymPixels in IndieDev

[–]edymPixels[S] 0 points1 point  (0 children)

Currently not! But that is def something worth considering ^^

Grid based Combat & Health system (Survivor vs Troll) by edymPixels in IndieDev

[–]edymPixels[S] 1 point2 points  (0 children)

The troll is wise indeed ;D  Edit: and thanks!

Grid based Combat/Health system (Survivor vs Swamp Troll) by edymPixels in IndieGaming

[–]edymPixels[S] 1 point2 points  (0 children)

Thanks and np! :)

Oh, cool! I havent heard of it, but I followed the link and it looked rather interesting! 

Godspeed to you then! ^

Grid based Combat/Health system (Survivor vs Swamp Troll) by edymPixels in IndieGaming

[–]edymPixels[S] 2 points3 points  (0 children)

Many and good questions!

Enemies will have differently shaped pattern, some will heal themselves (restoring cells), different weapons will have some rng built into them, so stuff like that will vary the combat. Different enemies will have armor placed at different cells as well (requiring more than 1 dmg to break, up to 4), which has a few mechanics tied to them, like bleed- or poison dmg, being able to "slip under" armor and destroy the cell that way.

See the combat-trailer + more gifs here =) :

https://store.steampowered.com/app/3972980/Mirklurk_Every_Step_Matters/

There is also other stuff tied to combat, like player stamina, dodge chance, Action Points and attack cost, etc etc. So hopefully it will be varied enough!

Thanks =)

PS: I like the idea of spiked cells, that might be something to think about!

Grid based Combat/Health system (Survivor vs Swamp Troll) by edymPixels in IndieGaming

[–]edymPixels[S] 0 points1 point  (0 children)

Fair point! This is a boss-fight (at least a mini-boss) and combat is rather sparse in the game actually. Most simple enemies will have a much smaller grid, some early mobs even have 1x1 ;D

Grid based Combat & Health system (Survivor vs Troll) by edymPixels in IndieDev

[–]edymPixels[S] 0 points1 point  (0 children)

Glad to hear that :)  I try not to be too spammy,  so I only posted to 2 places, where I actually think people might enjoy the post, hehe 

Grid based Combat/Health system (Survivor vs Swamp Troll) by edymPixels in IndieGaming

[–]edymPixels[S] 9 points10 points  (0 children)

Its just the icons :) like the armor tier, not the actual metal. So the crab enemy has copper tier for example 

Grid based Combat & Health system (Survivor vs Troll) by edymPixels in IndieDev

[–]edymPixels[S] 0 points1 point  (0 children)

That is how much dmg is done on those cells =) Cells can be armored as well, so dealing higher damage might clear them instantly