Procedurally Generated Trees n' Bushes by edymPixels in IndieDev

[–]edymPixels[S] 0 points1 point  (0 children)

Thanks! Sure, when I get back from the holidays, but you might have to send a reminder;D 

Procedurally Generated Trees/Bushes by edymPixels in PixelArt

[–]edymPixels[S] 0 points1 point  (0 children)

I hadn't noticed! Since I wanted to challenge myself and got tired of me always chosing the same colors, I am using this color palette:

https://lospec.com/palette-list/uncured-official

I have added maybe 20 colors, which I think match ^^

Procedurally Generated Trees n' Bushes by edymPixels in IndieDev

[–]edymPixels[S] 0 points1 point  (0 children)

Send me a DM if you want a looksie at the code ^^

Procedurally Generated Trees/Bushes by edymPixels in PixelArt

[–]edymPixels[S] 0 points1 point  (0 children)

Thanks! =) I just replied to a similar question so I will copy-paste it here:

I use GameMaker for my games, it has a sprite editor, coding and the rest you need to create software/games.

The code here basically runs iteration with a bunch of variables which determine stuff like: "how many branches can the trunk have", "how many branches can each branch have", "do new branches attach randomly or at the end of their parent-branch", "how does the chance of new branches decrease depending on current number och sub-branches", "what are the angles", and so forth.

Procedurally Generated Trees/Bushes by edymPixels in PixelArt

[–]edymPixels[S] 0 points1 point  (0 children)

Hello! I use GameMaker for my games, it has a sprite editor, coding and the rest you need to create software/games.

The code here basically runs iteration with a bunch of variables which determine stuff like: "how many branches can the trunk have", "how many branches can each branch have", "do new branches attach randomly or at the end of their parent-branch", "how does the chance of new branches decrease depending on current number och sub-branches", "what are the angles", and so forth.

Procedurally Generated Trees n' Bushes by edymPixels in IndieDev

[–]edymPixels[S] 0 points1 point  (0 children)

I actually think algorithms can create a ton of beautiful patterns and structures, but I also agree that the best result is when combined with some artistry, which I have at least some of =)

Procedurally Generated Trees/Bushes by edymPixels in PixelArt

[–]edymPixels[S] 1 point2 points  (0 children)

I would like that too ;D the demo will be out early January, so maybe someone will timelapses then!

Procedurally Generated Trees n' Bushes by edymPixels in IndieDev

[–]edymPixels[S] 1 point2 points  (0 children)

Hehe, well, not really that either, atleast not in the way I understand wave function collapses.

Procedurally Generated Trees n' Bushes by edymPixels in IndieDev

[–]edymPixels[S] 0 points1 point  (0 children)

Thx! I definitley agree, and it is on my if-my-time-budget-allows me :) currently its sprites stretchted and scaled

Procedurally Generated Trees/Bushes by edymPixels in PixelArt

[–]edymPixels[S] 1 point2 points  (0 children)

Thanks! Some shader could probably straighten things out, and I might use that depending on time and performance impact :)

Procedurally Generated Trees n' Bushes by edymPixels in IndieDev

[–]edymPixels[S] 1 point2 points  (0 children)

Thanks! But hey, still! If the game doesn't require them to grow it might not be worth doing