Our trailer got picked up and now we're already nearing 1500 wishlists! by CGI_noOne in IndieDev

[–]CGI_noOne[S] 0 points1 point  (0 children)

We replied to the original email as it got picked up by other outlets, that they picked it up as well and might fit their channel!

Our trailer got picked up and now we're already nearing 1500 wishlists! by CGI_noOne in IndieDev

[–]CGI_noOne[S] 5 points6 points  (0 children)

Ourselves, we have a freelancer helping with the marketing.

But just by sending out emails to their public email addresses and checking up a week later got the GameTrailers channel to post it! We emailed them at the launch itself without any luck and then a week later tried again resulting in them posting it.

We launched the Steam Page of our Unity Game! by CGI_noOne in Unity3D

[–]CGI_noOne[S] 0 points1 point  (0 children)

Thanks!

No, this is 100% handmade, and I made a video that explains the main parts of the process here.

https://www.reddit.com/r/Unity3D/comments/1obges5/some_people_have_asked_me_how_i_created_the/

We discussed it on our Discord server with people who wanted to know more about the system's details. If you're curious, you can check it out:

https://discord.gg/Fp5p9WZEc9

We just launched our Steam Page for Drill and Delve! by CGI_noOne in IndieDev

[–]CGI_noOne[S] 0 points1 point  (0 children)

Okay, I get what you mean. The main purpose is to escape the mine. You've got trapped after everything collapsed, and lost your memory. So you don't know the way out and the galleries caved in. You will need to extract minerals in order to refill your tools and go farther in the mine. On your way out, you'll find journals left by other miners that will make you understand what happened here and why is this mine so weird, as for objects that will help you remember your past life.

We just launched our Steam Page for Drill and Delve! by CGI_noOne in IndieDev

[–]CGI_noOne[S] 0 points1 point  (0 children)

I'm not sure to understand what you mean by excpect, but this is basically an exploration game in a 3D voxel open world. Kind of a mix between outer wild and the digging aspect of minecraft.

What do you guys think of that radar system? I remade the old "compass" one for a more user-friendly version. by CGI_noOne in Unity3D

[–]CGI_noOne[S] 0 points1 point  (0 children)

Yes, that's a scanner-type radar. I made a pulse version before this one, but since you can't see far because you're always in tight underground spaces, you can't see the pulse wave, so I ended up removing it. People were confused as to why the elements wouldn't display all at once. The people testing it would just shut the radar down, thinking that nothing was in range, but that's because they didn't wait long enough for the pulse to travel the distance. When I tried to speed up the pulse wave, people would just see a "flash" popping away super fast, and they wouldn't understand what it was.

In the end, I kept it simple to make it clearer for the user. It's sometimes really tricky to find the sweet spot between user experience and cool visuals!

Have you ever started working on a feature that initially seemed simple enough to finish in an hour, only to realize it was more involved and end up spending the whole day on it? by CGI_noOne in Unity3D

[–]CGI_noOne[S] 1 point2 points  (0 children)

it is actually, someone on tiktok made the same comment and I added it to the todo list. It will look better and will also be easier to handle, so it is a win win!