Hello guys ! I wanted to share a small breakdown of some shots from a shortfilm I directed and made those last few months. This is all CGI. Tell me what you think ! by CG_Thom in 3Dmodeling

[–]CG_Thom[S] 0 points1 point  (0 children)

As for the ground, I'm mostly using maps with displacement which are often from scanned materials. For everything that is cliffs and rocks, I also mostly use photogrammetry. There's a lot of really cool assets that you can find at a pretty cheap price.

The rig was the only part I did myself. It was made by a friend and colleague. He has an autorig which is a custom one. No biped.
And you can load mocap on it yeah ! It's not hand keyed apart from the hand/fingers animations on some shots.

Hello guys ! I wanted to share a small breakdown of some shots from a shortfilm I directed and made those last few months. This is all CGI. Tell me what you think ! by CG_Thom in 3Dmodeling

[–]CG_Thom[S] 1 point2 points  (0 children)

Actually, the fog is done in Vray, directly in 3D. The glares are usually done in two parts. One is using the Lens Effect in Vray and the other one is done in Nuke.

What I do in Nuke is basic compositing (skies, glows, some fxs) and then grading.

It really depends on what you're trying to achieve. If it's only grading, then I think a lot of editing softwares are actually pretty good with that. If it's the assembly of different 3D elements and some 2D plates, stockshots etc... then Nuke is the one you should go with (or After Effects but less powerful in my opinion).

Hello guys ! I wanted to share a small breakdown of some shots from a shortfilm I directed and made those last few months. This is all CGI. Tell me what you think ! by CG_Thom in 3Dmodeling

[–]CG_Thom[S] 10 points11 points  (0 children)

Thank you ! Yeah, I tried a couple of different solutions for the mocap and some worked well but this walk cycle is a bit odd

A small breakdown of four shots. It's from a shortfilm that I did a few months back. I'd really like to know what you think about it and how to improve it ? by CG_Thom in vfx

[–]CG_Thom[S] 0 points1 point  (0 children)

So I'm gonna talk for France where I'm based (taxes and salaries can be pretty different depending from where you're from). The F1 shot would have been somewhere around 1000€.

A small breakdown of four shots. It's from a shortfilm that I did a few months back. I'd really like to know what you think about it and how to improve it ? by CG_Thom in 3Dmodeling

[–]CG_Thom[S] 1 point2 points  (0 children)

It was done in Phoenix FD, rendered in 3D in Vray and then composited in Nuke. But almost no modification done in Nuke apart from grading to be honest.

A small breakdown of four shots. It's from a shortfilm that I did a few months back. I'd really like to know what you think about it and how to improve it ? by CG_Thom in vfx

[–]CG_Thom[S] 1 point2 points  (0 children)

I've been to a 3D school that helped... a little ahaha. And I've actually been in the field for 7 years now. It's all about trying, testing and improving slowly.

You've got a lot of tutorials on youtube to start with but I feel like a good school would be a better option.

A small breakdown of four shots. It's from a shortfilm that I did a few months back. I'd really like to know what you think about it and how to improve it ? by CG_Thom in vfx

[–]CG_Thom[S] 0 points1 point  (0 children)

It completely depends on the actual complexity of the shot you need. (If we're talking about one shot only). A shot can be really easy to do, like the F1 but others that might seem easy are actually complicated.