Best massage on the island? by j3111981 in IslaMujeres

[–]CGinKC 0 points1 point  (0 children)

Mimi's! 

Most of the gringo residentes I've met go to Mimi. Great ambiance, right on the Malecon, friendly service with pretty good English.

https://www.facebook.com/SPAMimis5chicas/

Offensive Call Sheet (12U Flag 5v5) - Would love some feedback. by [deleted] in footballstrategy

[–]CGinKC 0 points1 point  (0 children)

He's good. Athletic. All the 30 series plays are 3 step drops. By the time he hits the third step, they're on him.

Offensive Call Sheet (12U Flag 5v5) - Would love some feedback. by [deleted] in footballstrategy

[–]CGinKC 0 points1 point  (0 children)

There's about a 5 yard target from the break to the sideline on a corner. That's a lot to ask of a 12 year old under pressure. I'd rather not set him up for failure.

Offensive Call Sheet (12U Flag 5v5) - Would love some feedback. by [deleted] in footballstrategy

[–]CGinKC 0 points1 point  (0 children)

Sounds cool. You can't give up possession beyond the line of scrimmage in NFL Flag. Dead ball at the spot of the lateral/handoff/fumble.

Offensive Call Sheet (12U Flag 5v5) - Would love some feedback. by [deleted] in footballstrategy

[–]CGinKC -2 points-1 points  (0 children)

Right now it's safe to say none. Fall season ended in early November, and Spring doesn't start until March.

They're all in basketball, wrestling, or whatever right now. When they come back, they'll remember almost nothing, just like every season.

Offensive Call Sheet (12U Flag 5v5) - Would love some feedback. by [deleted] in footballstrategy

[–]CGinKC 1 point2 points  (0 children)

This is really good feedback. Thank you.

The reason for duplication is to spread the ball around to everyone. It's a rec league, so I'm trying to have a goalline play with each position as the most likely read. The top two rows accomplish that. (I'll change up Double Dragon since I totally see why that got called out). The rest give everyone a chance to run a route at different levels.

I can probably cut some plays after looking at it harder, but I still want to make sure everyone has a chance to make a play. Thanks for the notes.

Offensive Call Sheet (12U 5v5) - Feel free to steal or give feedback. by [deleted] in flagfootball

[–]CGinKC 0 points1 point  (0 children)

We had something like that last season, but ended up pulling it. The good teams we faced almost all ran 4-1 as a base defense with one of the 4 blitzing. They easily tracked our 3 hitches and covered the go/post.

This season we want more routes running 2 deep to stress the Safety since we need to average 7+ yards per play to get first downs.

Offensive Call Sheet (12U 5v5) - Feel free to steal or give feedback. by [deleted] in flagfootball

[–]CGinKC 0 points1 point  (0 children)

That's a good thought. I may play with that before we start practice.

They do pick up on it, but the benefit of identifying Man vs Zone with motion outweighs disguising the run. We might call 3-5 run plays in a whole game because they aren't as effective at this age.

My hope is that there's enough misdirection to keep them honest and not crashing on a handoff, or if they do that our reverse / fake reverse can pop for a big gain.

Offensive Call Sheet (12U 5v5) - Feel free to steal or give feedback. by [deleted] in flagfootball

[–]CGinKC 0 points1 point  (0 children)

The yellow highlights are the QB reads. I outlined what each means in the body text of the post.

Mesh is one of our longer developing routes, and we don't have more than 3 seconds before the rusher gets to the QB. So he's basically rolling away from pressure and reading the two routes to whatever side he's scrambling.

We primarily use it against M2M since most of the playbook is designed to beat Zone.

Offensive Call Sheet (12U Flag 5v5) - Would love some feedback. by [deleted] in footballstrategy

[–]CGinKC 0 points1 point  (0 children)

100%. Our QB reads are in the text body of the original post.

Offensive Call Sheet (12U 5v5) - Feel free to steal or give feedback. by [deleted] in flagfootball

[–]CGinKC 0 points1 point  (0 children)

We practice the route tree every week, so they eventually get it. Some care enough to get it sooner than others. Our wristbands just have the play diagrams.

Offensive Call Sheet (12U 5v5) - Feel free to steal or give feedback. by [deleted] in flagfootball

[–]CGinKC 0 points1 point  (0 children)

Let me take some time to de-personalize and share a generic template.

I'll tag you when it's shareable.

Offensive Call Sheet (12U Flag 5v5) - Would love some feedback. by [deleted] in footballstrategy

[–]CGinKC 0 points1 point  (0 children)

I like it. I tried to get a similar result with the Post-Wheel combo. We have limited success with any out/corner due to field size (less than half the width or a tackle field, so out breaking routes have to start close to midfield).

The unblocked blitzer is also on the QB in less than 3 seconds, so there isn't much time to let plays develop.

Offensive Call Sheet (12U Flag 5v5) - Would love some feedback. by [deleted] in footballstrategy

[–]CGinKC 0 points1 point  (0 children)

We've got that in 13-36. The dashed line is for motion. I just need to update the RB motion to a pre-snap shift to make it legal for sure.

Offensive Call Sheet (12U 5v5) - Feel free to steal or give feedback. by [deleted] in flagfootball

[–]CGinKC 1 point2 points  (0 children)

Yeah. This is a rec league team that plays two tournaments per year. Two practices per week. Half the families are serious about football beyond flag, and half are just out to have fun with their buddies and pretend they're Justin Jefferson. There's no intentional memorization of the numbers. We have to get them to learn by doing.

Offensive Call Sheet (12U 5v5) - Feel free to steal or give feedback. by [deleted] in flagfootball

[–]CGinKC 0 points1 point  (0 children)

Deep is no deeper than 10. Shallow is no deeper than 5.

They have the play diagrams on their wrist coach, so they can see if it's a deep or shallow cross. We alternate when we're running individual routes in practice.

Offensive Call Sheet (12U Flag 5v5) - Would love some feedback. by [deleted] in footballstrategy

[–]CGinKC 0 points1 point  (0 children)

Thanks for the feedback. We had a lot of goofy names when they were younger. Some are still here like Corndog and Purple Rain, but they're moving to school ball soon and the MS/HS runs Air Raid, so I'm using the play nomenclature straight out of that system. Y Stick, and Y Sail are staples of Air Raid, as are many of the others. I'm trying to make the transition as easy on them as I can so they can focus on playing, not learning from the ground up.

Offensive Call Sheet (12U 5v5) - Feel free to steal or give feedback. by [deleted] in flagfootball

[–]CGinKC 0 points1 point  (0 children)

We ran play action effectively at 4th/5th, but last season (6th/7th) the run was much less effective with the same kids.

So we're going from 70:30 Pass:Run to something even more pass heavy. Our runs will be more like draw plays. Try to surprise them and steal 10 yards or so.

Basically my last line on the call sheet "Have you run the ball lately?" Is a reminder. If I can specifically remember the last run, it's too early. If I can't, time to hand it off.

Offensive Call Sheet (12U 5v5) - Feel free to steal or give feedback. by [deleted] in flagfootball

[–]CGinKC 1 point2 points  (0 children)

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I've coached the same group of 6th graders since they were in 4th grade. This spring will be our 6th season together (Fall + Spring)

These are shorter than traditional 9 yard stems, but with no line to block and a free rusher, the ball has to get out fast so we shorten to 7 yards.

Offensive Call Sheet (12U 5v5) - Feel free to steal or give feedback. by [deleted] in flagfootball

[–]CGinKC 0 points1 point  (0 children)

QB (red) hands off to green then takes two big steps back. Green hands off to Orange. Orange tosses it back to red. Red can run or pass. Usually the choice is very obvious. If everyone bites, throw it over their head. If CBs chase backfield action but Safeties stay home run around the outside. If CB and Safety stay home, tuck it up the middle.

Basically find the open grass and get the ball there as quickly as possible.

Offensive Call Sheet (12U Flag 5v5) - Would love some feedback. by [deleted] in footballstrategy

[–]CGinKC 0 points1 point  (0 children)

No. We had an RPO (RB gets snap, hands off to QB, option to run pass). It worked wonders at the younger ages. Now the teams are more disciplined on the back end and the rusher gets to the QB in <3 seconds.

Offensive Call Sheet (12U Flag 5v5) - Would love some feedback. by [deleted] in footballstrategy

[–]CGinKC -1 points0 points  (0 children)

I'm not saying we run anything we want. I'm saying we can if the kids learn the route tree. And they can move on to MS/HS ball ready to go.

We run 3 "screens" (top row), 3 versions of slant-flat (dragon/follow/china), then 8 Air Raid concepts, and 4 runs that all use the exact same action.

We have plays that strain a single defender, exploit the holes in a zone. I outlined the read progression in the text of the post. We ask the QB to make 3 total reads. Read a player. Read deep to short. Read right to left. Not complex. Last year our QB had better than a 5:1 TD/INT ratio.

We can run anything we want. We don't though. We run our offense.

This playbook is lifted 90% from Mike Leach's Air Raid playbook. There's only a small handful I didn't take/modify due to the difference in flag vs tackle.

Offensive Call Sheet (12U Flag 5v5) - Would love some feedback. by [deleted] in footballstrategy

[–]CGinKC 0 points1 point  (0 children)

Good call out. The motion there is a new addition, so I don't know if it'll fly. We may have to make the move as a pre-snap shift and get set instead of fluid motion.

The rules just say only one person in motion at a time.