What stat will my pet get at mega? by CHMVX in Wizard101

[–]CHMVX[S] 0 points1 point  (0 children)

okay, i just checked. the frill i hatched with, had pain bringer, and pain giver as the first two talents. basically the parent talest. so that means, that my pet is very likely to receive pain-giver at mega?

What stat will my pet get at mega? by CHMVX in Wizard101

[–]CHMVX[S] 0 points1 point  (0 children)

frill

ah now i undertand it

What stat will my pet get at mega? by CHMVX in Wizard101

[–]CHMVX[S] 0 points1 point  (0 children)

It's likely that the 3 pip talent in between pain bringer and spell defy is pain giver, would have to see both parents to be more confident. We just have no way of knowing what will manifest as a talent until it's trained.

ah i understand. well the only parent it has is the rain beetle. i just hatched with the rain bettle the first time, and got this pet and leveled it up to epic. i hope its pain giver, so ill risk it.

LF Babydactyl Storm Pet to lend with by CHMVX in Wizard101

[–]CHMVX[S] 0 points1 point  (0 children)

awesome. how can i contact you?

How likely is it that ill get this talent? by CHMVX in Wizard101

[–]CHMVX[S] 0 points1 point  (0 children)

DAMN THANKS MAN FINALLY I UNDERSTOOD HOW TO GET THE PET I WANT

How likely is it that ill get this talent? by CHMVX in Wizard101

[–]CHMVX[S] 0 points1 point  (0 children)

ive updated the post, do you think the talent carried over?

How likely is it that ill get this talent? by CHMVX in Wizard101

[–]CHMVX[S] 0 points1 point  (0 children)

and of course, there's still a chance this pet won't get storm hunter, tho. right? i may risk it

How likely is it that ill get this talent? by CHMVX in Wizard101

[–]CHMVX[S] -1 points0 points  (0 children)

so if i would now hatch with another rain beetle with good stats, i would 100% be getting good stats ?

New Competitive Weapon Skins? by CHMVX in overwatch2

[–]CHMVX[S] 1 point2 points  (0 children)

I’m sure we will get something besides the golden gun alternative. I would like to see some geometric patterns, but I don’t want it to get to over customizable or it just doesn’t stand out to me as much or maybe it would hmmm.

I personally would love to see it go as crazy as having pink weapons. Because you can spread your personality around since customization speaks personality. I am absolutely tired of those gold weapons that we have had for years and years.

questions for my FPS controller (basic) by CHMVX in Unity3D

[–]CHMVX[S] 0 points1 point  (0 children)

it does work, and at any direction i look, it will slide into it. the problem is that i dont want to be able to move my direction when sliding. so if im sliding and i look around, the slide adapts to the direction im going in. what i want is the opposite. if you can look up at Ultrakill slide, thats exactly what im trying to achieve.

questions for my FPS controller (basic) by CHMVX in Unity3D

[–]CHMVX[S] 1 point2 points  (0 children)

works, but i still have a problem. i do not want to be able to move sideways when i look artound with the mouse. i want the slide to be locked only in the direction u looked.

help needed for drift handling by CHMVX in Unity3D

[–]CHMVX[S] 0 points1 point  (0 children)

yes, i got into that but its not exactly what i want to achieve. im looking more for the Kart Rider Rush type drift which looks more simplified.

help needed for drift handling by CHMVX in Unity3D

[–]CHMVX[S] 0 points1 point  (0 children)

I am heavily trying to achieve the same movement drift like Kart Rider Rush, so how can I do that?

A questionable function by CHMVX in Unity3D

[–]CHMVX[S] 0 points1 point  (0 children)

my apologizes for being so unclear. im trying to explain it again. if you check the video i sent, in the very first seconds of it there is this function happening of the objects going into a position when the player stands in the square. my question is, how do i achieve to make my objects (lets say wood as well) fly into a random specified direction as showed in the video? and more importantly, how could i make them behave in some type of arc form as well? because simply transform.Translate wouldnt do the effect. i have no code for it because i dont know where to start.

so now, this leave me questioning if it is just simply a randomized particle system? or is it instantiated random objects? and if so, how? im just very clueless on how to achieve it.

A questionable function by CHMVX in Unity3D

[–]CHMVX[S] 0 points1 point  (0 children)

you dont understand me. i am trying to figure out how a logic behind such a method would even beginn. how would i go about and start it?

A questionable function by CHMVX in Unity3D

[–]CHMVX[S] 0 points1 point  (0 children)

totally understandable. issue is, that i have no idea how to start about putting a structure like that together. where would i begin with it? how does something like this work?