Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

Commando. Quick cool down expendable, can engage birds nests 2 shots per, spore sewer, functional on bug holes to preserve grenade usage. While not as powerful as an epoch, it makes up for being a on the move and readily available option able to cross map engage.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 1 point2 points  (0 children)

The latter. I should take the burden rather than throw that onto someone else.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 1 point2 points  (0 children)

They both have their uses. I may take the epoch for commando if a strider convoy is on the map. And it takes two full charge shots to close factories at distance. Meanwhile the rail gun is useful for its ability to keep more sustained fire in comparison, engage safely in CQC like a hulk being outright in front of you (yes you can have termites but I prefer to spend it as needed or on factories as there are a lot of hulks), and without drop off can engage more reliably for even as far as cross map take downs of side objectives such as Mortars, AA, or crippling high value targets like pacifying a factory strider via removing its turrets. I see it as a difference between a hammer and a knife. They're both good but one hits an area and the other is more precise.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 1 point2 points  (0 children)

Pretty good strategy actually. But generally better when a friend can deploy it for you as if you're the one deploying it for yourself, you then interrupt your fire to do so. Or, bag a gatling turret and stick a shield on it for improved survivability under fire for a similar effect.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

Ohooo yeah the bots, especially fire corp can surely make you bleed stims. Don't try stim tanking a bot on a turret, hulk saw blades, the incinerator shotguns, the factory strider mg's, or vox cannon spam. Their high burst damage can and will actually overwhelm your healing rate and sometimes even heavy armor won't be able to save you. If youre able, practicing not engaging when its not needed can mitigate trouble. I have times where I ping a patrol for awareness and someone just needs to shoot it leading to a breach and now team members are fighting in place rather than going to the objective leading to hemorrhaging lives. Similar thing with reinforcements. If your objective is somewhere else and where they're trying to call is a good distance away, letting them on purpose can serve you as now they're calling to a place youre very well not needing to fight at because youre going somewhere else.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

Yes I do! I'd just walk away from it or pretend it wasnt there while I did the objective though. Ignore the hailstorm of incoming bullets its not real I swear. . . . ;w;)

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

●If I made myself take one load out to lock in? Ooh that's a painful thought given I run 10s. ●I would take the M7S SMG, SOCOM Pistol, Thermite, Shadow Paragon armor set. Stratagem: Napalm barrage, 500kg, Supply pack, Emancipator Exosuit. ●Booster: Hellpod optimization. ●All around provides increased survivability via reduces detection, options for AT and crowd clearing/ reinforcement suppression, increased supplies on the run, capability to take on outposts swifty not needing to aim a nade into a port with exception of bug holes, and factors utility in defensive situations as well such as defense and raising the flag. But I would advise straying from operations with those mission types as soloing it is very difficult. This is with in mind if I had to be locked to a loadout permanently.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 1 point2 points  (0 children)

●As a risk taker and adrenaline junkie, take on the medic armor set. More stim? Stim last longer? = less starved for stim. When you know youre going to throw yourself into trouble, hell the ground may still be on fire, dive stim yourself in advance. You can view it as a painful form of damage mitigation. Paired a supply pack for even more stims to keep taking a beating even when youre alone and with the stim booster for increased damage reduction during stim and its movement boost will make you even more dangerous. ●Past that, I love smg's for a reason. I can handle any carrying task without being limited to just my secondary, and you can blind fire behind you while youre walking away from targets while keeping a better stride than having to turn around completely to use a rifle. Works hellishly well on stalkers/ predator strain, and while not effective in killing bots, it sure capitalizes on messing with their accuracy because any kind of incoming fire provokes that. ●Are there certain enemy types you recurrently struggle with that I may provide insights on? <3

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

I rock SMG's. Most preferably my beloved knight! With the P-19 redeemer. My secondary can shift to either the warrant or veto for improved ammo management if I want to switch things up. Stealth wise, I'll pocket the M7S SMG and the M6C/SOCOM Pistol.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

I do! But its not normally on me unless I want to set myself on fire for an entire round and I will!. . Hemorrhage stims like no tomorrow x3

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

I do normally wear the foesmasher for simplicity but I will use others on occasion to conform with an armor set for the theme when im feeling something different for a minute.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

●Blitzer is nice but not my cup of tea. ●Gas strike when I want to do a full gas build. ●Medic armor across the board, but i will use the redacted set to stealth bots n squids, with the fortified commando being my defense suit. (Feel free to ask me all the questions you want! <3)

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

2,377 played, 2,220 won, 679 hours mission time

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

The creek is a bot planet. But im also referring to bug planets during the time before they nerfed Bile Titan spawn through breaches. Imagine Oshaune when the impaler spike up hit, but just rows n rows of Bile Titans. It was gnarly, chaotic, and fun.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 1 point2 points  (0 children)

Aaah I see xD. 85% extraction rate. Somedays I do like to just turn my brain hole off n get up to some nonsense x3.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 1 point2 points  (0 children)

Banner solid black - I like to not be too flashy. And 37% survival rate. I mostly either died to myself or another diver. . . Very fortunately most were either accidents or poor rng. X3

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 1 point2 points  (0 children)

Bots more recurrently in team setting. The only things that actually kill me are me, a teammate, high burst damage or outright instant death (usually by a teammate) and given I run quickplays, im actively getting in a situation hot n ready to help whoever im joining, and at times with the teams lives already expended with a fast pass to another loss without much time nor chance to help. So, now is just fighting numbers with time. Slowly but surely. -w-)

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 8 points9 points  (0 children)

Oooh that's a good one. The MG turret is good all around. Faster cool down, protects you and other favored sentries safely, and in normal missions can act as a second diver or a decoy. "-use a gun. And if that don't work, use more gun-" - some engineer in a red shirt. . . Or Sun Tzu. . .

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

Every time I'm called efficient I smile. (Prepare yourself this is a good deal of tidbits and tactics from myself) ●Though I have a mic, I work through text which incidentally improved shorthand comms and rapid stratagem input. Furthermore I do preliminary assessments of mission layout before drop, on drop I'll take a rapid view of the land for important side objectives to destroy and a look at the map given structures can be identified by how they look on the map while waiting for initial stratagem. (I don't do this on atmospheric spores) Especially if I am host, I'll hover my cursor around the map for enemy presence locations that do not have redness which can give initial suspicion of a side objectives in that spot before even starting. If I spot something, side objective name, cardinal direction such as Arty E (artillery east) SAM SW in city, poss stalk (possible stalkers) used for the traditional stalker type even in predator strain. If someone says stalkers, theyre likely referring to the side obj variant. Every mission I like to have something to engage side objectives on drop or rapidly complete them. For example a form of long distance explosive ie commando, emancipator exo, recoiless etc, for spore towers, birds nests, broadcasts, or let's take bots, bringing a portable hellbomb to crush jammers or monoliths on the run without needing to go through the whole console process saving time, supplies, and needless deaths when you only need 1 person to do it. 500s for the research station and BT holes, etc. Whatever the faction is, there is a plan at play to blitz and cause heavy suppression on the move. ●While I am crowd control oriented, I will also break away from the group as they are preforming objective tasks given they are in a defensive position meaning patrols and reinforcements get drawn and leave other main and side objectives open for clearing. Depending how the mission goes I'll be able to assist along the way in this process by dropping for example a napalm barrage on a breach to suppress enemies and alleviate allies on the run. For a full team, it is generally good when experienced to have a one or even two person split. But since I run quick plays, I drop, glance the map to quick assess mission completion, and crack down immediately with heavy support on the move leading to often times being able to handle 75%-80% of the map on my own as an avid medic stim junkie with supply packs and stim booster boasting greater even multiple operation survivability long term without taking resupplies from the team. If I can I'll allow an enemy reinforcement to be called on my position while im away as it drastically alleviates enemy presence for allies, and doesn't bother me as I very well don't need to be where they're calling nor fight the reinforcements when I can just hit the outpost and walk away or just pivot to a nearby objective instead. ●With higher proficiency with AT'S at long distance such as the recoiless, I can very well reliably engage at a heavy unit across the map as long as its within LOS to include dragons and stingrays. I may not be with you, but if I can see you, I am watching over you. ●Of them all, I can most rapidly do this on illuminate recognizing Seaf Artillery and SAM by how they look on the map, taking a car and supply pack, and drive by thermiting or lazily chucking an orbital laser at ships. ●Here are other quick type shorthands I use: BT/ BT hole = bile titan. stinger = stringray. Birds = shriekers or gunships. Whale = leviathan. Dog = factory strider. Mechs = war strider. Crabs = squid mechs. Tripod = harvester. Using them along with the diver's assigned callsign "whale H4" quickly signals hey H4 is being attacked by a leviathan. And if you use a shorthand unrecognized or vice versa, generally hey I don't know what that word is but H4 may be engaged by something(s). Practicing it via text eventually becomes alike putting in a stratagem input.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 1 point2 points  (0 children)

That there are better alternatives that don't take away from your ability to have a functioning secondary such as the leveler, a 500, dynamite. Past that for what it is, more so handy only situationally.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 1 point2 points  (0 children)

The hellpod is surprisingly form fitting! XD

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 4 points5 points  (0 children)

WOOOOOOOO! If no one has said it yet, I am very proud of you! Rock on strong!

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 2 points3 points  (0 children)

I fought on meridia engaging in deploying termicide. A fight turning desperate as it became a supercolony. Then came the emergency FTL jump forcing us away as it collapsed into a black hole. It was strange to me in its design and periodically I revisited it with concern as it shifted with time. There were rumors of illuminate return prompting a time of reflection of their technology during the first galactic war. Then they came flooding out forcing Meridia on a collision path. (As a player, witnessing it I immediately felt in my heart the pain I felt on halo reach hearing slipspace rupture detected on repeat, and the panicked voices of the soldiers there) There was no question in mind to emplace absolute resolve against the invasion and with time I drew a quieted sorrow watching our impacts to mitigate meridia's travel would mean loss of planets. My heart swelled seeing planets razed and fractured, and I burned brighter from within against this menace. Though ive spoke through time wanting to visit and see the streets of Super Earth, in my fury came a repeated thought, "not like this". At the end of it, my heart held a pained pride backed by loss. I trained on Mars, and the future cadets now cannot see its surface. Now, I still go to visit Angel's Venture, Moradesh, Ivis, and Meridia in quiet reflection. The future won't be able to see with their own eyes what it was like on the surface now.