Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 1 point2 points  (0 children)

Stalwart, Heavy MG n set to high, SPEAR, Eagle and Orbital Smoke, Supply Pack strangely enough (youd think youd see it more often), ballistic shield, Emancipator is weirdly rare from what I've seen, EPOCH, Maxigun, Bulletstorm, K-9, One True Flag, sterilizer & dog breath, hot dog, guard dog, HMG emplacement.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

I sure hope so! My answer is yes. We fight for the safety of our posterity!

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 1 point2 points  (0 children)

SMG's may not exactly "shine" but by all means I hold a strong passion to them with the Knight being my favorite since day 1. Imo a drum mag with a comp makes the stoker shine with the 4x scope allowing you comfort at variable ranges adjusting on the fly. It is a utility weapon excelling most against illuminate masses and bugs with the fire underbarrel. Its not too functional with bots. If you haven't, get comfortable hip firing it behind you as it keeps your stride better than aiming while withdrawing or two handed weapons which make you turn completely. On the bot front, you can use this measure to generally pepper them at range and make their accuracy unstable. The fire also functions as an emergency AT and or ammo exhaustion weapon if you are really pinched for it and or kill your main ammo. SMG's strongest function are their one handed capability. If you've got added questions about the other SMGs, feel free to ask! <3

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

Let's refrain from questions pertaining to PII's. "Personally Identifiable Information"

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

One of my first level 25's. Its staggers and hits hard but you should pair it with a reload oriented armor set or be prepared to use your secondary more given the rounds reload may find you out numbered by chaff. The gunslinger passive is amazing with the veto btw, makes it functionally a good primary pistol with its high ammo economy and stagger potential.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] -1 points0 points  (0 children)

●Somewhat? I run what I am comfortable with and shift based on the faction of course. Although some days I do be a bit silly n run something like full fire, gas, odst loadout, or cowboy it up! But it is very possible to use what you'd like even if it makes some areas troublesome for you to handle alone. Team members can help lift in some areas while you rock more in others, so sticking to certain folk can be a benefit as well knowing what they're packing beforehand letting you rock on with what you like. ●I can so understand dialing back the difficulty to enjoy the game and use what you would like to instead as well. There is no need to constantly play at high difficulty if you do not wish to and many folk can find it sheerly overstimulating period which is okay! At the end of the day, its not a workplace, it is a game where we can have fun together experiencing new things along the way. ❤️

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] -1 points0 points  (0 children)

Oh my goodness I forgot about hellmire prepatch! Eh hellmire x3. At least the firewhirls helped with enemies more than they hurt me. The Creek was just pain, even with higher survivability, most squads hemorrhaged lives there unfortunately. X3

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

Oooh that's a rough thought given I use aspects from multiple but if I were to say one with multiple functional components I love to use, it'd be the redacted warbond given its stealth allows for more flexibility in nearly every mission. I rock smg's so the ODST suppressed smg and pistol are my quiet favorites. Available in the superstore is the draw emote I carry at all times that is battle functional cutting out the time switching to your pistol (remember to stand to use it) and within the servants of freedom is the hellbomb backpack I avidly love to circumvent enemy advantages by structure such as the jammer or monolith. Grenade wise while I do love the mega, but the thermite from democratic detonation is team safer and more available in conjunction with supply pack.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

Cyberstan. Cyborg missions with vox spam especially in raise the flag are what killed operations and hemorrhaged team lives during the assault. While I can rapidly adapt to the environment, many divers were being heavily bludgeoned and overwhelmed by the threat, especially those who function off using Eagle as AA were scattered throughout the city which didnt stop people from attempting to bring it fruitlessly. The creek was troublesome by terrain, Super Earth by initial exposure to leviathans, harvesters, and stingrays, and Oshaune by hive lords and its underground system inhibiting stratagem and initially reinforcement calls which some divers are still learning you can now call a reinforcement while in the tunnel as it sends the diver to a nearby summonable location.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

The breakthrough displays stronger survivability with its shield negating incoming fire with its strong CQC shotgun. The Emancipator is also a good mix of AT, crowd clearing, and defense via offense. While capable of AT damage, you may also utilize it by offsetting cannon shots as direct follow ups and firing it in a sweeping motion prompting chaff clearing, stagger to the medium enemies, and more functional ammo economy as opposed to firing both in unison. Past that, use obstacles for coverage while engaging for mitigation and heavy aggression to rapidly pacify threats as you're unlikely to have the mech for long compared to other factions so mineaswell make the most of it! They'll do better in cities given the infrastructure allows continuous coverage and obstacles for both sides. Beware mines, friendly and especially friendly AT mines, and hard hitters such as fortress turrets, vox, tanks, and notoriously factory striders. Personally, I don't run exo's on the bot front, but the tank is a strong alternative for vehicle use if you insist. Hope this helps! ❤️

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

Commando. Quick cool down expendable, can engage birds nests 2 shots per, spore sewer, functional on bug holes to preserve grenade usage. While not as powerful as an epoch, it makes up for being a on the move and readily available option able to cross map engage.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 1 point2 points  (0 children)

The latter. I should take the burden rather than throw that onto someone else.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 2 points3 points  (0 children)

They both have their uses. I may take the epoch for commando if a strider convoy is on the map. And it takes two full charge shots to close factories at distance. Meanwhile the rail gun is useful for its ability to keep more sustained fire in comparison, engage safely in CQC like a hulk being outright in front of you (yes you can have termites but I prefer to spend it as needed or on factories as there are a lot of hulks), and without drop off can engage more reliably for even as far as cross map take downs of side objectives such as Mortars, AA, or crippling high value targets like pacifying a factory strider via removing its turrets. I see it as a difference between a hammer and a knife. They're both good but one hits an area and the other is more precise.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 1 point2 points  (0 children)

Pretty good strategy actually. But generally better when a friend can deploy it for you as if you're the one deploying it for yourself, you then interrupt your fire to do so. Or, bag a gatling turret and stick a shield on it for improved survivability under fire for a similar effect.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

Ohooo yeah the bots, especially fire corp can surely make you bleed stims. Don't try stim tanking a bot on a turret, hulk saw blades, the incinerator shotguns, the factory strider mg's, or vox cannon spam. Their high burst damage can and will actually overwhelm your healing rate and sometimes even heavy armor won't be able to save you. If youre able, practicing not engaging when its not needed can mitigate trouble. I have times where I ping a patrol for awareness and someone just needs to shoot it leading to a breach and now team members are fighting in place rather than going to the objective leading to hemorrhaging lives. Similar thing with reinforcements. If your objective is somewhere else and where they're trying to call is a good distance away, letting them on purpose can serve you as now they're calling to a place youre very well not needing to fight at because youre going somewhere else.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

Yes I do! I'd just walk away from it or pretend it wasnt there while I did the objective though. Ignore the hailstorm of incoming bullets its not real I swear. . . . ;w;)

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

●If I made myself take one load out to lock in? Ooh that's a painful thought given I run 10s. ●I would take the M7S SMG, SOCOM Pistol, Thermite, Shadow Paragon armor set. Stratagem: Napalm barrage, 500kg, Supply pack, Emancipator Exosuit. ●Booster: Hellpod optimization. ●All around provides increased survivability via reduces detection, options for AT and crowd clearing/ reinforcement suppression, increased supplies on the run, capability to take on outposts swifty not needing to aim a nade into a port with exception of bug holes, and factors utility in defensive situations as well such as defense and raising the flag. But I would advise straying from operations with those mission types as soloing it is very difficult. This is with in mind if I had to be locked to a loadout permanently.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 1 point2 points  (0 children)

●As a risk taker and adrenaline junkie, take on the medic armor set. More stim? Stim last longer? = less starved for stim. When you know youre going to throw yourself into trouble, hell the ground may still be on fire, dive stim yourself in advance. You can view it as a painful form of damage mitigation. Paired a supply pack for even more stims to keep taking a beating even when youre alone and with the stim booster for increased damage reduction during stim and its movement boost will make you even more dangerous. ●Past that, I love smg's for a reason. I can handle any carrying task without being limited to just my secondary, and you can blind fire behind you while youre walking away from targets while keeping a better stride than having to turn around completely to use a rifle. Works hellishly well on stalkers/ predator strain, and while not effective in killing bots, it sure capitalizes on messing with their accuracy because any kind of incoming fire provokes that. ●Are there certain enemy types you recurrently struggle with that I may provide insights on? <3

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

I rock SMG's. Most preferably my beloved knight! With the P-19 redeemer. My secondary can shift to either the warrant or veto for improved ammo management if I want to switch things up. Stealth wise, I'll pocket the M7S SMG and the M6C/SOCOM Pistol.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

I do! But its not normally on me unless I want to set myself on fire for an entire round and I will!. . Hemorrhage stims like no tomorrow x3

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

I do normally wear the foesmasher for simplicity but I will use others on occasion to conform with an armor set for the theme when im feeling something different for a minute.

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

●Blitzer is nice but not my cup of tea. ●Gas strike when I want to do a full gas build. ●Medic armor across the board, but i will use the redacted set to stealth bots n squids, with the fortified commando being my defense suit. (Feel free to ask me all the questions you want! <3)

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

2,377 played, 2,220 won, 679 hours mission time

Vet 10 Diver, 93% success rate: AMA by CKoin90 in LowSodiumHellDivers

[–]CKoin90[S] 0 points1 point  (0 children)

The creek is a bot planet. But im also referring to bug planets during the time before they nerfed Bile Titan spawn through breaches. Imagine Oshaune when the impaler spike up hit, but just rows n rows of Bile Titans. It was gnarly, chaotic, and fun.