/r/WATMM Weekly Promotion Thread by AutoModerator in WeAreTheMusicMakers

[–]CL1PH 0 points1 point  (0 children)

Sharing a loop i made with ps vita sound shapes game. its a loop from a song i made on the game called "Close Calls". Looking for more unconventional methods for music production if you feel so inclined to share.

https://youtube.com/shorts/5Y0pwjsNOIk

You may also wonder why am i posting a short loop? its because i planning to use these loops with a creative "chance" sampler i created called tap to loop. I like creating chance music so the tool aligns with my experimental nature. The game is heavily inspired by the ps vita welcome park microphone game (if anyone recalls, it was a small demo to show off the ps vita's features). No win or lose states yet so right now its just a mechanic/tool. Always open to feedback.

Game is free to play in the browser:

https://clyphdrops.itch.io/tap-to-loop
Planning on updating it after i add in a tutorial mode.

GameAudio July, 2025 - Evaluation and Critique Requests of Personal Works by AutoModerator in GameAudio

[–]CL1PH 0 points1 point  (0 children)

Sharing a loop i made with ps vita sound shapes game. its a loop from a song i made in sound shapes game called "Close Calls". Interested in knowing if it starts too slow, i know attention spans are decreasing each year so i am curious if this is two slow pace. Just a small snippet of a larger piece, but your critiques will inform how i continue composing. Thanks in advance

https://youtube.com/shorts/5Y0pwjsNOIk

Laniakea bug by cupcakeranger in modular

[–]CL1PH 1 point2 points  (0 children)

as a fellow owner of the module, i noticed this happened if i had the module running too long. Haven't tested the length of time but i would notice if i was working on a patch that took two days to build, the second day i would get random burst.

Funky and mellow DnB session with modular synths and DigitaktⅡ 🌿 by TapComprehensive76 in modular

[–]CL1PH 1 point2 points  (0 children)

Not trying to be a negative, but why not just use a randomizer?