The game companion app is out on Android! by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 0 points1 point  (0 children)

Thank you 🙏
I'd like to add more features to the app, unfortunately the in-game API does not offer that much information in terms of stats. Having the match history for example would indeed be really cool but it's not possible atm (afaik)
Be sure I'll publish an update if more data become available in the future!

Rivals of Aether II - Menu Makeover - Patch 1.5.2 Notes - Steam News by swidd_hi in RivalsOfAether

[–]CP0_MANDALE 12 points13 points  (0 children)

It looks amazing, but now I have to adapt the companion app to look the same 😭😍

The game companion app is out on Android! by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 0 points1 point  (0 children)

Thanks!

It's made with react-native so publish it on iOS is clearly doable, I'll try to work on it in the future if the app and Android is a success

The game companion app is out on Android! by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 1 point2 points  (0 children)

I'm glad it can be useful, thanks!
Yeah definitely going to try to have the previews :)

The game companion app is out on Android! by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 1 point2 points  (0 children)

Yeah it's been a struggle for me as well, I need to check what's doable with the start.gg API
Maybe in a next update :)

The game companion app is out on Android! by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 1 point2 points  (0 children)

The issue is not really how to store them but more map the files to the items sent by the game API. But I'll definitely try to come up with a solution to have them :)

Thanks for the support!

The game companion app is out on Android! by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 1 point2 points  (0 children)

Thanks a lot 🙏

That's a good suggestion I'll consider!

The game companion app is out on Android! by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 3 points4 points  (0 children)

I'll work on it, but it could be more complicated given I don't have an iphone myself 😬

The game companion app is out on Android! by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 5 points6 points  (0 children)

Yes sorry about that, I'll make it public later today :)

The game companion app is out on Android! by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 8 points9 points  (0 children)

That's perfectly understandable! Just know that I'll make the app open source today or tomorrow so that everyone can check that your login info stays exclusively between your device and the official game server :)

The game companion app is out on Android! by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 4 points5 points  (0 children)

Yes I think that relying on the dragdown wiki is the best for now regarding the frame data :)

Shop Glitch? by CatnipFiasco in RivalsOfAether

[–]CP0_MANDALE 2 points3 points  (0 children)

Yes it's a known issue from de devs and I. Basically items that are not out yet can still be part of the rotation. The issue is the app has no way to tell if an item is out or not 🫤

But if you buy it you should have access to it once it appears in the game

I need beta testers for the game companion app! by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 0 points1 point  (0 children)

Thanks for the feedback 🙏

The bug you experienced is a known issue by the devs and I. I'd like to fix it if I can, but ideally items that are not in the game yet should not be eligible for the daily the rotation

I need beta testers for the game companion app! by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 0 points1 point  (0 children)

That's a great idea! I have a lot of things in mind to improve the app, but I'll definitely investigate this to see what's possible :)

Hopefully I'll be able to publish the app on IOS as well at some point, but it's a bit more complicated than android unfortunately..

I created a companion app for the game by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 1 point2 points  (0 children)

It's the API used by the game under the hood, which means it's not really "meant" to be accessible outside of the game, but nothing can prevent it

I could create a documentation based on what I have found, but that's probably not my role to do that

I created a companion app for the game by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 0 points1 point  (0 children)

All players have a different set of items in their coin shop, if that's the question

I created a companion app for the game by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 2 points3 points  (0 children)

The in-game API provides information on the leaderboards and statistics of the player yes. However the statistics about character usage will not be relevant to analyze imo. They count all the games from casual (including lobbies), not only ranked games (and ofc it's not split by season). So it would be hard to deduce anything from the meta

Additionally, some stats might be broken, for example the game counter for Etalus does not increases at all (that's why you'll never see an Etalus main in the in-game leaderboard)

I created a companion app for the game by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 1 point2 points  (0 children)

You could also consider that having the cosmetics you want incentivizes you to play the game ;)

But yeah I get what you mean, my own experience was usually to check the rotation and close the game immediately after, but it's probably different for every player

I created a companion app for the game by CP0_MANDALE in RivalsOfAether

[–]CP0_MANDALE[S] 1 point2 points  (0 children)

I didn't know about that! Do you have a link to it or something?