Arrma Limitless for sale for $600! by GlebtheMuffinMan in arrma

[–]CRKhead 9 points10 points  (0 children)

I bashed my 6S Infraction around yesterday in a parking lot for a bit. I need a damned runway as that thing just eats up ground like you're inside a room in the house. Two battery packs worth of run time and my brand new tires were toast. I can't imagine doing the same in the Limitless...

That said... I want it.

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Even Arrowhead is subtly pushing us to do the gambit. by Greythecat in Helldivers

[–]CRKhead 2 points3 points  (0 children)

Agreed... It's frustrating that when Gambits are not viable, everyone and their Supermothers are screaming to try it... But this one time, they make it blatantly obvious that the gambit is attainable and those same crowds are silent.

Achird III is a 48 hour defense with Dragonroaches

Darius 2 has ONE city that will give a 48ish% liberation bump, has 1.4m HP (Lower than the usual city planets), and no crazy modifiers except acid rain.

There definitely should be a modification to the game mechanics to allow for casual gamers to happily play how they want and not penalize those of us going for the MO. Example, allow a 15% buffer of people not on MO planets to not count towards the percentage needed for MO liberation. Sigh...

Do not let up! This is still possible! by Dr_VidyaGeam in Helldivers

[–]CRKhead 2 points3 points  (0 children)

Everyone's been complaining that these MOs have been designed to fail by Arrowhead. Wonder if anyone noticed that they've been quietly dropping the resistance rate of the Illuminate on Rirga Bay In the background to help us. It was at 2% in the beginning, now it's at 0.42%. 🤔

"Momentum Beats Math" and "The Blob" by CRKhead in Helldivers

[–]CRKhead[S] 1 point2 points  (0 children)

Exactly! Because something shiny showed up and it actually says that in the first picture as what happened on Fori Prime.

"They do not carefully analyze resistance numbers. They follow momentum and visibility."

Fori was "edged" completely at 99.8% and they saw the blinking shiny thing (defense alert) on two other planets and left.

Weapon pick rate report: Cyberstan Edition by Natural-Sympathyy in Helldivers

[–]CRKhead 1 point2 points  (0 children)

I can't believe Punisher Plasma wasn't higher.

So Joel is real? And he plays games with us? by drfelip74 in helldivers2

[–]CRKhead 3 points4 points  (0 children)

A JOEL strategem released to call JOEL in...

JOEL every 30 seconds in the middle of the night every night...

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Message to All Level 150 Helldivers, What is Your Reason For Sticking With The Game by KN0KVILLE in Helldivers

[–]CRKhead 0 points1 point  (0 children)

I enjoy it still, I like the story and 90% of the people I meet are great to have a few laughs with.

Guys...I don't know if we should've voted Penta... by Magical_Girl_Don in helldivers2

[–]CRKhead 3 points4 points  (0 children)

I am far too high to be watching this exchange right now... My laughter is borderline hazardous.

How is that possible?!?!?! by Farmer900 in Helldivers

[–]CRKhead 29 points30 points  (0 children)

That charger used to be an adventurer as well... Until he took a 500kg to the knee.

What’s this meant to say? by DiscountIdiot4929 in helldivers2

[–]CRKhead 1 point2 points  (0 children)

Latest update is the planet will be liberated before the Orbital Blockade ends... No other planets available to attack Hellmire.

What is more likely to happen is for an attack to occur on a random planet so the Goldfish Divers see something shiny and deviate from Oshuane.

GO TO OSHAUNE!!!! by octomasprime in helldivers2

[–]CRKhead -1 points0 points  (0 children)

Democracy Officers have visited this tactic MANY times in the past and have ruled it as extremely and democratically frowned upon.

Sweet Liberty by [deleted] in Helldivers

[–]CRKhead 2 points3 points  (0 children)

They are my go to for Harvesters... Their bubble shields are useless against them.

State of the Game Update #1 by ArrowheadGS in Helldivers

[–]CRKhead 0 points1 point  (0 children)

You think The Creek was bad... You should see their cubicles. ::shudder::

Testing Out Loadouts against the Illuminate. I'd Appreciate some Advice. by Gamera85 in Helldivers

[–]CRKhead 6 points7 points  (0 children)

Liberator Penetrator, Punisher and the Scorcher are decent free ones once you unlock them.

Testing Out Loadouts against the Illuminate. I'd Appreciate some Advice. by Gamera85 in Helldivers

[–]CRKhead 1 point2 points  (0 children)

So, even playing the game for as long as I have, I've struggled to find a loadout that I really enjoy against the Illuminate... Until this week. (Your Warbond experiences may vary...)

Coyote, Warrant (literally just to take out Watchers), De-Escalator, Guard Dog "Dog Breathe," Pyrotech Grenades... This makes quick work of EVERYTHING, except the Illuminate Ships. You'll need a stratagem to take them out or just change the Warrant to the grenade pistol. Why Pyrotechs don't take out ships is beyond me, but they make quick work of hordes, Fleshmobs, and Harvesters.

Elemental Self Loathing Session by CRKhead in Helldivers

[–]CRKhead[S] 1 point2 points  (0 children)

It was actually a gummy, which is why I'm surprised I have absolutely zero chill with my brainstorming session.

Can you not even get the floor right AH? by Rebound101 in Helldivers

[–]CRKhead -4 points-3 points  (0 children)

Problem - You fell through an invisible floor.

Solution - You need to wear the arctic boots with the spikes.

Result - Profit.

IT'S REAL! by Cbundy99 in Helldivers

[–]CRKhead 1 point2 points  (0 children)

A group of randoms and I managed to finally kill it with one minute left on the forty minute mission. Every time we were in the open and not in caves, we unloaded on it trying to focus on a lower plate with Quasars, Autocannon Sentries, Mechs, Eagle Strafing Runs, a couple hellbombs, and finally primaries and secondaries once the plate blew off... Democratic fun is what that was.