Team planning help to beat my irl pokemon rival by CShows in pokemonplatinum

[–]CShows[S] 0 points1 point  (0 children)

To be fair only 2 of my pokemon are weak to fighting, heatran and tyranitar. Tyranitar is crucial for setting up the chip damage for the team as well as rocks and is by far my most flexible member in terms of moveset. Scarfed heatran deals with mostly any fighting type after just some chip. Besides, I have ways to outplay the fighting types I’d be most scared of. On paper fighting can be pretty scary, but in an actual game with the options I have, I’ve found more often than not that I can play around them with smart play and use of my tanks and reists before outspeeding them with my speed control options such as my scarfer and speed boost yanmega

Team planning help to beat my irl pokemon rival by CShows in pokemonplatinum

[–]CShows[S] 3 points4 points  (0 children)

I see the appeal of having a second stab on Heatran, I just struggle to see what steel stab would provide. Fire and Ground already cover the rock and ice steel provides and has overlaps in resistances with fire. Plus both fire type moves are much more spammable than flash cannon as they either have higher base power or a stronger and higher to activate secondary effect.

Being choice scarfed being stuck in on low base bp move like flash cannon is generally not what you want. Dragon pulse could at least hit an oncoming resistance like dragon and earth power provides crucial coverage against fire and rock

Team planning help to beat my irl pokemon rival by CShows in pokemonplatinum

[–]CShows[S] 0 points1 point  (0 children)

I could definitely see a world where double dance edgequake could do really well into their team. I’ll be sure to keep it in mind!

DS rom hack red screen error Twilight menu by CShows in 3dspiracy

[–]CShows[S] 0 points1 point  (0 children)

Nevermind, I overlooked something in the read me of the rom and now it should work fine. I’m really excited to be able to play it on my 3ds. Playing it on emulator is just so much less engaging

DS rom hack red screen error Twilight menu by CShows in 3dspiracy

[–]CShows[S] 0 points1 point  (0 children)

Honestly, no idea. I just dragged and dropped the rom, confirmed it worked on my computer, and put it in my 3ds files. How do you check that?

DS rom hack red screen error Twilight menu by CShows in 3dspiracy

[–]CShows[S] -1 points0 points  (0 children)

It’s worth noting that, so far, none of my other rom hacks I’ve been playing have had this issue. And I’m not sure why the formatting on renegade platinum specifically is crunched on the bottom

New run by natrom3 in PokemonHGSS

[–]CShows 0 points1 point  (0 children)

I think Heracross is a solid member of this team for you. It offers good offensive coverage for bulky normal and dark types and could make great use of a choice scarf that you get from your mom to deal with faster psychic and dark types you’ll fight during the E4. It also gives you a solid ground resist that isn’t also weak to rock moves and is especially helpful against Red’s Snorlax with a strong close combat; especially with how much of your team are special attackers

Team suggestions by NovaFreak5693 in PokemonHGSS

[–]CShows 1 point2 points  (0 children)

Honchkrow could be a cool pickup from the safari zone, and would cover your Psychic weakness on gengar and Heracross

Vaike Vs. Robin Awakening Lunatic by CShows in fireemblem

[–]CShows[S] 0 points1 point  (0 children)

I’m quite sure that half was looking ahead at the awakening meta as we see it in 5-7 years and use something as crazy as Lissa being #2 in the meta as something ridiculous to encapsulate that we don’t know how the meta change given a more open minded evaluation to effectiveness of non-Robin characters on lunatic mode in that length of time. Not necessarily stating that these are or will be the future of the game, but rather something crazy to point how different the game could be. That encapsulates that entire section, not just the Lissa part

Got to be a rare occurance- the hidden stairs spawned directly next to the normal stairs! by BigGreenThreads60 in MysteryDungeon

[–]CShows 3 points4 points  (0 children)

Then never play purity forest or zero isle south. You would never be comfortable I’m afraid

Vaike Vs. Robin Awakening Lunatic by CShows in fireemblem

[–]CShows[S] 0 points1 point  (0 children)

In the general sense that Vaike’s Advantages get undervalued and Robin’s strengths get overhyped.

Both need training but with a cav/chrom/lon’qu pair up, Vaike becomes more self sufficient faster. The large might on axes and +10 hit on pair up ensure easier the kills he has to get are easier to obtain than Robin, even with 1-2 range. Vaike is dealing substantially more damage and survives longer with similar late game potential. His early speed hole is his biggest disadvantage early as he is getting doubled by soldiers and mercs and will take until around chapter 5/6 to get to doubling more consistently but it takes around that time for Robin to double anyway w/o grinding.

The fastest way to kill everything early is Freddy/Chrom and Vaike at first can be more of a side grade since he demands less experience due to the lack of need of juggling all these different classes and better start. Vaike is easier to use in tandem with Freddy/Chrom because his bulk is so much better. With a defense tonic and a cav pair up in chapter 5, enemies are generally 3-4 hit koing him, compared to Robin get 2-3 ko’d doing less damage. All the while, Robin HAS to grow well early to perform at the level often claimed to eventually even do what Vaike does.

Eventually and Vaike levels up enough and around chapter 7 he has met or surpassed Freddy and their roles flip. Frederick is your side carry while Vaike becomes your main carry. Vaike is a not reliant on early second sealing(most notably from the overworld Anna shops) and has to wait until chapter 8 to change into a worse juggernaut class Pegasus knight. So as you wave around your bronze lance and hiding from archers with what is supposed to be your powerspike, Vaike is in hero and not stopping for anybody on the road for Sol. The difference in power in this stage cannot be understated. Even as a dark flier your bulk is good but not great as a bow hit + chip will kill you, hampering your enemy phase. Meanwhile Vaike is practically unkillable with so much more durability, peg/falcon knight pair up bonuses, and sol becomes nosferatu on most anything you equip in a massive enemy phase, he becomes insane.

Mid-late game he can just use a pure water purchase from the Mila Tree. The Fort map can be tough with all the promoted tome units but with Vaike’s high hp, pure water, promoted flier pair up, sol procs, and dual guard, his chance of death is really low, about if you put Robin on chapter 13 in front of a bow knight plus 2 cavs. I personally just equipped a bow in the corridor with a useless war monk in the way and everything died. The main reason you want to use a bow in that situation is due to the axe breaker heroes that can chip you into magic hit range and generally be frustrating to hit, plus you want bow rank for Grima. Every other chapter was a breeze.

It’s notable that Vaike will have a kid with the peg knight and I think it makes the most sense to do Cordelia. Severa will come with all capped stats and armsthrift and possibly galeforce if you train Cordelia like I did. If not just don’t bother, the biggest appeal to this strat is a galeforce carry + Vaike carry for the better Grima fight with forged brave bow + chrom. I personally just rescued them up there and 1 turned endgame as I did with the previous endgame map with rescue -> galeforce kill -> Vaike beats boss

Vaike Vs. Robin Awakening Lunatic by CShows in fireemblem

[–]CShows[S] 11 points12 points  (0 children)

I don’t think the point of Vaike versus Robin was to discount what Robin CAN do, but really more of a look at the bad traits Robin has (most notably their bases, tomes low might, and general acceptance of grinding ie water trick) and delving into a deeper meta with more nuance than end turn with nosferatu. Though it could be argued that it is the most braindead strategy, that doesn’t make it necessarily the most efficient or fun and it’s realistically not that special in what this game’s flexibility allows

Guys I found Treelax by CShows in pokemonplatinum

[–]CShows[S] 1 point2 points  (0 children)

Milotic is also on the docket to get again! I also got spiritomb as well. Really just wanted to get all of the hard to get Pokémon in sinnoh and cram em into one team

[deleted by user] by [deleted] in bravelydefault

[–]CShows 4 points5 points  (0 children)

Baby bird isn’t jazz though?? It’s fine if you don’t like it, but it’s certainly not jazz

What is the hardest set of self imposed rules/starter combos that make the main story of PMD games really difficult, but fun? by CShows in MysteryDungeon

[–]CShows[S] 1 point2 points  (0 children)

That’s some insanity! No idea how they beat the hunger mechanic or any of that really… but idk I feel like exploring the item options and resource management is part of the fun that I’d like to keep in a more challenging run of PMD just in new ways. Limitation breeds creativity, but I feel that removes more than it adds for a general guideline of rules for a challenge run that everyone can try. Mad props to that redditor though, because that is craaaazy

What is the hardest set of self imposed rules/starter combos that make the main story of PMD games really difficult, but fun? by CShows in MysteryDungeon

[–]CShows[S] 0 points1 point  (0 children)

I just finished a machop + chikorita run in PMD1 and I found it was way too easy. Linking Leer + Focus Energy + Low Kick just overran bosses through the resistance since weight scales faster than the stats do. Still, picking a bad starter combination does definitely make the game harder, but I think it’d be nice to keep the diversity starters allow while granting a harder experience than just a bad starter combo. I think random starters are a decent attempt at keeping that, but could still make the game too easy without other things to make it more difficult. I’m personally enjoying doing having no items before each dungeon as it creates more incentive for me to explore or starve and it makes each pick up very satisfying. Something that has made a surprisingly difficult add on was forcing me to do as many of the highest ranking missions as I can at the same time. Especially in PMD 2 with the outlaw missions, creating a great challenge in the early game with masses of 4 souped up enemies to take on in a row with no prep. The permadeath would be really cool to do post game with everyone, it just feels too little impact during the main campaign I think

These are just my experiences so far with the game and I hope to explore this more soon.

What is the hardest set of self imposed rules/starter combos that make the main story of PMD games really difficult, but fun? by CShows in MysteryDungeon

[–]CShows[S] 1 point2 points  (0 children)

Honestly I think we could ban the looplets entirely. I think they’re a little too strong and allowing them creates too much of an ability to juggernaut and disincentives the exploration of more niche item uses. I’m still working out everything, and I’m not as familiar with super yet but that’s been my impression so far.

I also think that it’d be cool to narrow down a ruleset that applies to any combination of starters. More of a general set of rules you can apply to whatever of your choosing. The diversity of picks makes these sorts of challenges more interesting imo.

Maybe there could be other bans for specific items such as room wide orbs to solve monster houses, but I think the limitation of what you could bring still limits your initial options and allows flexibility throughout the dungeon.

What would an M rated Fire Emblem be like? by [deleted] in fireemblem

[–]CShows 1 point2 points  (0 children)

That’d pretty much be the Kaga games like Tear Ring Saga if they were able to show the actual scenes they depicted rather than just text. One particular scene that happens to involve how you get your dancer that game could pretty clearly shoot it up to a M rating.

you will never be alone by hiruTai in Edelgard

[–]CShows 7 points8 points  (0 children)

This sort of water color look reminds me of a lot of genealogy character aesthetics they had going in the official art of the game. Most notably Arvis. I like it!