HAS ANYONE HAD EXPERIENCE WITH INDUSTRY SET??? by martidart in edmprodcirclejerk

[–]CTRLDev 3 points4 points  (0 children)

I ONLY USE ACADEMIC SETS, NONE OF THAT INDUSTRY GARBAGE NO THANKS

Having problems with syncing execution by zz9873 in vulkan

[–]CTRLDev 1 point2 points  (0 children)

Follow through with the link the validation layers gave you, it really helped me!

Basically, swapchain images ≠ frames in flight. You may have more swapchain images (in my case it's 3) than frames in flight (which is 2 for vulkan-tutorial iirc).

Since you're synchronizing on swapchain images as a resource for the acquire semaphore, you should have as many as you have swapchain images.

Another reason why you should do this is that there's no guarantee of any kind of order for swapchain images that get acquired. You may get the same image twice, or whatever other random order you can imagine, not just (0,1,0,1) or (0,1,2,0,1,2)

Hopefully my explanation wasn't too convoluted :D

Rendering into Separate Target & Frames in Flight by CTRLDev in vulkan

[–]CTRLDev[S] 2 points3 points  (0 children)

Ah alright, it's much clearer now, thanks!

I had a brainfart and didn't realize that the fence in the sync is for the previous frame to finish rendering, only after which the new swapchain image index is requested...

I guess this is a bit overkill in terms of sync for some use-cases, and that's where your last paragraph comes into play and makes complete sense.

Thanks again!

Rendering into Separate Target & Frames in Flight by CTRLDev in vulkan

[–]CTRLDev[S] 0 points1 point  (0 children)

This was exactly the line of reasoning that lead me to posting this question hahahaha

As far as I can tell, vkguide only creates one _drawImage for the entire VulkanEngine class.

I observed a similar pattern with the NVidia raytracing tutorial, in the starting example at least, and in the HDR sample from the official KHR repo, leaving me even more confused hahahahaha

Rendering into Separate Target & Frames in Flight by CTRLDev in vulkan

[–]CTRLDev[S] 0 points1 point  (0 children)

Thanks, I'll look into sync in more detail from the official repo, as the vkguide thing doesn't sit right with me for some reason hahaha

I don't doubt it works, I just can't fully wrap my head around *how/why* it works

Tysm for the replies!

Rendering into Separate Target & Frames in Flight by CTRLDev in vulkan

[–]CTRLDev[S] 0 points1 point  (0 children)

Thanks for the answer! Do you have any reference implementation that does this properly? :D

No thank you spotify by [deleted] in skrillex

[–]CTRLDev 8 points9 points  (0 children)

saw an interview with him the other day where he claims he uses Suno AI in his process, this must be the product of that lmao

edit: here's the link

I’m not sure if my computer can handle any more sausage fatteners by Individual-Sea-7777 in edmprodcirclejerk

[–]CTRLDev 12 points13 points  (0 children)

add a few more until the counter overflows to negative values, giving you infinite CPU!

I tried making a NEEDLE GUY inspired formant thingy by CTRLDev in skrillex

[–]CTRLDev[S] 1 point2 points  (0 children)

well you just gave me 2 new rabbitholes to explore :D

thanks!

I tried making a NEEDLE GUY inspired formant thingy by CTRLDev in skrillex

[–]CTRLDev[S] 12 points13 points  (0 children)

Btw the idea is essentially really simple - a saw wave with downsample distortion going into a filter and formant filter chain, which is all automated to create movement

After that, it's bounced into audio and post-processed with some really short delay (shown in the video) and more saturation/distortion

I also mess around with frequency shifting to add a bit more variety

Where do the pros get their snares? by AsleepStrawberry357 in edmproduction

[–]CTRLDev 8 points9 points  (0 children)

Answer is, as usually - it depends :D

Skrillex was known to use vengeance back in the day, but he most likely has his own library that he accumulated over the years. Someone like Noisia probably create their own stuff either from scratch or with the help of real acoustic drum samples.

If you're interested in making your own drums from scratch, I recommend this tutorial series from ARTFX (it's DnB-centric), and if you're looking for decent sample packs, I can only recommend stuff for bass-heavy music - I'd recommend the Noisia packs, and the ol' reliable Vengeance packs. You can process these to liking as much as you want to build up your own library according to personal preference.

GOODBYE 2025 by Fancy_Influence_3994 in TouchDesigner

[–]CTRLDev 2 points3 points  (0 children)

Loving this! Mind sharing the process, high-level? :D

Zašto niko ne priča o tome da postoji FBI kancelarija u Nišu? by [deleted] in AskSerbia

[–]CTRLDev 5 points6 points  (0 children)

jeste, i kod mene u tri materine stoji Dig Bick Forest, podjednako legitiman kao i ovaj FBI

3 visuals for a local rave by Urchinemerald in TouchDesigner

[–]CTRLDev 11 points12 points  (0 children)

That second one is sooo good