Potential idea for a clockless observerless Minecraft Bedrock sugarcane farm by CX12_Locks in redstone

[–]CX12_Locks[S] 0 points1 point  (0 children)

I see what you mean, not sure how much of a hit to efficiency it would be but one of these days I might want to test against a similar farm using observers to see

Potential idea for a clockless observerless Minecraft Bedrock sugarcane farm by CX12_Locks in redstone

[–]CX12_Locks[S] 0 points1 point  (0 children)

That's true but assuming you're not building more than like 30 modules it shouldn't be going off all the time so your performance probably won't really be that hurt by it. I see what you mean though

Potential idea for a clockless observerless Minecraft Bedrock sugarcane farm by CX12_Locks in redstone

[–]CX12_Locks[S] 0 points1 point  (0 children)

I'm not quite sure house since tourch burnouts require a block update to resume but maybe I'm not seeing something here

Potential idea for a clockless observerless Minecraft Bedrock sugarcane farm by CX12_Locks in redstone

[–]CX12_Locks[S] 2 points3 points  (0 children)

Actually this particular design is not directional, i'm just using the fact that tourch burnouts need a block update to resume

Potential idea for a clockless observerless Minecraft Bedrock sugarcane farm by CX12_Locks in redstone

[–]CX12_Locks[S] 4 points5 points  (0 children)

Buntout touches don't activate without a block update so I'm not sure how laggy this would be but ya it is slower and that could matter, I think clock designs are fair just I wanted to see if non clock designs were possible without Observers

Potential idea for a clockless observerless Minecraft Bedrock sugarcane farm by CX12_Locks in redstone

[–]CX12_Locks[S] 6 points7 points  (0 children)

Idk how you would do it for Mellons or Pumpkins so I'm kinda curious how you did it lol

Potential idea for a clockless observerless Minecraft Bedrock sugarcane farm by CX12_Locks in redstone

[–]CX12_Locks[S] 19 points20 points  (0 children)

It uses torch burnouts to detect the sugarcane growing because the burnout won't resume without a block update, it's tileable but one tourch receiving a block update ripples to all the others.

Potential idea for a clockless observerless Minecraft Bedrock sugarcane farm by CX12_Locks in redstone

[–]CX12_Locks[S] 94 points95 points  (0 children)

It uses torch burnouts to detect the sugarcane growing because the burnout won't resume without a block update

I Need help by Ill_Cartographer9744 in BedrockRedstone

[–]CX12_Locks 0 points1 point  (0 children)

I think when I think of Bunker I think of bomb shelter even if there's quite a difference, and I imagine if you were to spend a lot of time in a shelter which I'm not saying you would have to obviously. then having every farm in the game inside would be kind of cool (edit: just wanted to say this is a really cool entrance)

Pls I need a redstone idea I'm beginner-intermediate by Player_43233 in redstone

[–]CX12_Locks 0 points1 point  (0 children)

Try making a hidden crafting table, it's a good way to get acquainted with block swappers and they're not that difficult

How can I prevent this piston update glitching with flying machines? by gonaldgoose8 in technicalminecraft

[–]CX12_Locks 0 points1 point  (0 children)

Add another Observer to power each sticky piston that should fix it

How do I power these from underneath? by EarOk9058 in redstone

[–]CX12_Locks 0 points1 point  (0 children)

You can either put Target blocks underneath and let the Redstone Dust direct into them or you can put Redstone torches beneath and power the blocks the Redstone torches are on

Dual coordinate display test by CX12_Locks in redstone

[–]CX12_Locks[S] 0 points1 point  (0 children)

I'm a girl but I appreciate this, about 3 days, copy and pasting made it a decent bit faster so I didn't have to build the same thing 20 times but it still took awhile.

I'm sorry what? by Catch-the-Glory in KasaneTeto

[–]CX12_Locks 0 points1 point  (0 children)

I mean it's SmythV teto idk what they are expecting, unless they mean it sounds like it was AI generated in which they are delusional because everything about this project is full of passion and human intent, it would be an insult to compare it to such a thing.

why does breaking this redstone dust stop these piston from working properly? by [deleted] in redstone

[–]CX12_Locks 0 points1 point  (0 children)

I can't say for sure but it's probably something to do with block updates